PaceMaker help needed
Community Forums/Developer Stations/PaceMaker help needed
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Hello everyone. I'm having some difficulties with animation in PaceMaker (an absolutely brilliant program, by the way). I've created a really simple model in Wings3D. It is a sphere, with 8 sections and 3 slices. Two faces are then extruded (normal) to form the "arms". That is all that was done with the model, before exporting in 3ds format. No UV-mapping, no texturing. The model was loaded into PaceMaker (1.33), where I created a root joint, then a 2nd joint. The 2nd joint was moved out to the end of one of the arms. I then assigned the 4 vertices at the end of the arm to the joint. Moving the joint around caused 2 of the vertices to follow the joint's movements, but the other 2 stayed where they were. I want all 4 to follow the joint's movements. Can anyone tell me what I am doing wrong? EDIT: I think I've solved it. Connecting 2 opposing vertices on each face at each of the 2 ends of the arms seems to fix it. Cheers, Ervin |
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Hi Ervin - Vertex assignment should be rock solid in PaceMaker. Hope you solved the problem - if not send me the test model you are using and I'll have a look. |
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Thanks for your help Ricky. I've resolved my (silly) problem. Cheers, Ervin |