Lightwave Scene Files

Community Forums/Developer Stations/Lightwave Scene Files

Scherererer(Posted 2006) [#1]
I am trying to use the lightwave scene editor as a map editor for my fps. I want to use nulls to make player starting points and other objects. I tried to use Lee Page's exporter, but (although it said it supported nulls with the rigid exporter) the nulls weren't in the B3D file. I tried useing CountChildren() to find them (hopefully converted to pivots) but they weren't there. I haven't tried the other lightwave exporter because the zip file posted here is corrupted.


Scherererer(Posted 2006) [#2]
hmm, turns out that it was because I didn't load it with LoadAnimMesh(). Its got the hierarchy now but the nulls are loading as meshes according to EntityClass(), which seems kinda strange...