UV-Mapping-How Do You Guys/Gals...
Community Forums/Developer Stations/UV-Mapping-How Do You Guys/Gals...
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... go through the 'skinning' procedure for a model? first, do you break the model up and uvmap each part, or do you uvmap the whole thing? second, if you do break up the model, how do you maintain a consistant scale across the different parts... say, one part is very long as compared to a smaller part? any other insights appreciated... i'm using UltimateUnwrap... --Mike |
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I've found it depends on the mesh in question though in general I prefer to have things joined as much as possible to prevent ugly seams. This might be of some use... http://www.gamasutra.com/gdc2004/features/20040325/banninga_pfv.htm |
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I do not physically break apart my models, but my method is very similar to the one in the link posted above. (the head example at the bottom) What I do to maintain scale, is that every time I add UV coordinates, I make the UV gizmo the same size (using 3dsMax) Then when everything is done, I re-arrange or scale everything together to fit into the image. This keeps proportions equal for everything. |
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thx guys --Mike |