3D World Studio version 5.38
Community Forums/Developer Stations/3D World Studio version 5.38
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Patch available here: www.leadwerks.com/files/ws5.38.zip www.leadwerks.com Version history: 5.38 -added .map import 5.37 -fixed render to file crash -fixed regkey recognition problem -hidden lights not used in lightmap -fixed bug where entities didn't get moved with selection rotation -fixed some mesh lighting errors -fixed bug where hidden meshes could still be selected -improved startup window creation 5.36 -improved terrain texture mapping -added terrain export in .x and .b3d -fixed crash if invalid brush is lightmapped -disabled texture lock on rotations, since it was unreliable -added load/save heightmap, alphamap -added render image and cubemap to file -fixed crash with listboxes in terrain window -finished the color options interface -fixed undo bug with face properties -ctrl+drag clone now works with all draw tools 5.35 -terrain added to file format -terrain now uses texture splatting, instead of vertex alpha -rotation buttons behavior changed -terrain tool strength works per tool -improved center cross drawing -fixed brush properties crash -removed lightmap compression, which was rendering black on some cards -added terrain lighting -improved properties dialog behavior 5.34 -fixed rotation texture mapping export problem -fixed network stream that was accidentally left open 5.33 -fixed texture crash if non-power-of-two -fixed .map texture alignment error -fixed bug where undo didn't work with skew -sped up 2D editing -matrix properties now work on entity positions -added entitydrawsize parameter to settings.ini -fixed bug where entity visgroups weren't saved -replaced shift+a shortcut with ctrl+a -added merge -fixed carve crash with overlapping carve brushes -added viewrange and fade range parameters for meshes -terrain! 5.32 -fixed bug where hidden meshes could still be selected -added safety check for if lightmap resolution equals 0 -finished .fy export -added .dbo export -updated .map exporter -fixed some properties dialog problems -maps save faster -added undo |
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Good stuff. (and you were thinking of adding a flag for whether a light casts shadows or now?) |
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Yeah, that's a good idea. |
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What was used to create 3DWS? |
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Blitzplus and opengl |
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Is there any chance of a blitz3d import being added? |
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If enough people need it. I recommend using gile[s] .gls right now, if you can. |