ORB problem
Community Forums/Developer Stations/ORB problem
| ||
I've been doing alot of work with animated normalmapping latley... and I've been using ORB create the normalmaps... but for some odd reason the models I use don't work right... I place in the high polymodel... I place in the low polymodel... everything works fine... it makes the normal map... but when I go to the 3d scene... the normalmapped model turns out black! :o I don't know where I'm going wrong... here's what I do (more in depth): .first I create the models through AC3d .then I export it as *.3ds and import it into milkshape .I reduce the polygons in milkshape (or sometimes I make a low poly model) .Once I have the two models, I quickly get a uv map for the low poly one, save it then reload it into milskshape .I line the models up... so they sit on top of each other. .I save a low poly *.obj file and a high poly *.obj model.. .I put them into ORB... the commands used are pretty much: ImportModel imports/high.obj imports/low.obj SetRayHitDistance 0.4 DiffuseFormat 6 Renderbump exports/objectname Can someone see what I'm doing wrong? I'm confused. |