3ds max/VertexAlpha => Pipeline => blitz
Community Forums/Developer Stations/3ds max/VertexAlpha => Pipeline => blitz
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Hi, I'm really a noob with 3ds max, so I hope someone can push me in the right direction. I use 3ds max 6 with the famous onigirl pipeline. I need part of my mesh transparent, so I did the following in MAX: *applied a blitz-brush, assigned a texture, set properties to vertex color *converted to editable mesh *selected some vertices *set alpha for those vertices to 30% (in the default parameter rollout->"Surface properties"-Section) *exported to .b3d (including the VertexColor-Option) Blitz: Loaded my mesh with LoadMesh, set a EntityFX 1+2 - but I got no vertex alpha. What could I've done wrong? |
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Try entityfx 1+2+32 (32 forces alpha) Hope it works :) |