Quill portals

Community Forums/Developer Stations/Quill portals

Gord(Posted 2005) [#1]
I created a level with Quill 3d Mapbuilder but cannot get the portals measurements to work. My program works ok anyway. Do portals matter?


hola(Posted 2005) [#2]
deleted

Last edited 2011


Ricky Smith(Posted 2005) [#3]
More Info on Quill3d portals :

http://data.forumhoster.com/forum_smiff/index.php?showtopic=11


Gord(Posted 2005) [#4]
Thanks for the advice. My level has 6 rooms joined by corridors. Do you considor that to be a large level?


Ricky Smith(Posted 2005) [#5]
It really depends on a lot of other factors.Rooms and Corridors generally are usually low polygon - a wall could just be 2 tris if the whole wall shares the same texture.
The level builder in Quill3d is very good at keeping level geometry low poly.
If you have cut-up the level using CSG for doors and windows then this will also increase the polycount.
If the rooms contain a lot of static meshes and/or other things like particle generators then this can increase the amount of tris that need to be drawn and will need to be taken into consideration as well.
I would say that a level of 6 rooms joined by corridors is a relatively small level but it does depend on just what it contains. If it is pretty much empty with simple geometry then it would be a very small level ( in terms of polygon count) indeed.