uv maps don't work

Community Forums/Developer Stations/uv maps don't work

Raitsun(Posted 2005) [#1]
I want to use Milkshape and Lithunwrap 1.3
UV-Maps made with Lithunwrap (bitmaps, 1024x1024) are not in the right position in Milkshape, it seems as if there would not be any texture coordinates saved in the UV maps, at all. Am i doing somethin wrong?

I just place the faces in Lithunwrap, save UV map as 1024 bitmap and close then. The Bitmap UV Maps show the wireframe as they should... but in Milkshape the position is not correct...

raitsun


Rob Farley(Posted 2005) [#2]
I've not had any problem using this combo.

I create a mesh in milkshape.

Load it into LithUnwrap. Unwrap and save again.

Load the new model into milkshape.

Works fine.

The only thing to be careful of it you do lose animation going from milkshape to Lith, so the order of stuff is:

Model -> texture -> animate.


Raitsun(Posted 2005) [#3]
ooooohhhh..... i am auch a jerk... I didn't save the model out of lithunwrap... f'course there were no texture coordinates *blames hisself for this dumbness'

thank you for reminding me of this

raitsun