Need advice on landscape texturing
Community Forums/Developer Stations/Need advice on landscape texturing
| ||
I use gile for my lightmapping & object positioning. I want to create a texture on the landscape ie. grass and have a nice bendy path accross it. Whats the best way of doing this without drawing huge bitmaps or hundreds of tiles? |
| ||
The solution would be to do it with geometry. |
| ||
thought about that, you mean rotating the uvs for each square? |
| ||
No, I mean adding verts and splitting up your terrain squares and draw the path into it, this will allow you to set the path as a seperate surface, then just apply a path texture to it. Or... You might just be able to move your verts around to make the path all bendy, you don't have to have a perfect grid for a terrain after all. |
| ||
thanks rob ill give it a go |