UV map tool for free

Community Forums/Developer Stations/UV map tool for free

Afke(Posted 2004) [#1]
Is there some free tool for UV Maping for MD2 models couse I nead today I dont have time to wait,I will by Unwarp 3d or UV mapper later.By the way wich one is beter.


Bob3d(Posted 2004) [#2]
md2?
Npherno NST
go to polycount.com ...


Bob3d(Posted 2004) [#3]
it keeps animation info, even


Bob3d(Posted 2004) [#4]
donwload of the older version (0.76), no free registration needed :
http://www.quake2.com/modeling/tools.html

newer version(u need to have a free registration on game spy):
http://asp.planetquake.com/dl/dl.asp?q2pmp/NSTv09b3.zip

an older one :
ftp://ftp.gamers.org/pub/mirrors/ftp.planetquake.com/q2utils/NSTv9b1.zip

The tuts, are not available the best there were once, but those I have backe up in cd as PNG huge files...is just a pain to upload, and also I have no server to upload, sorry.The one I have , dies in bandwith constantly.., sharemation.

So, u'll have to deal just with this :
http://www.planetquake.com/polycount/resources/quake2/tutorials/NST_Tut01/NST_Tut01.shtml

Quake modeller, it can be useful, though I highly recommend to first do the anims, and forget bout uv mapping and do once animated the whole ub mapping texture thing in NST later on...
ftp://ftp.gamers.org/pub/mirrors/ftp.planetquake.com/rmd/q2modeller/q2mdlr9b.zip


Bob3d(Posted 2004) [#5]
quake modeller 0.83

while older than 0.9x , it has some advantages over 0.9, as well as 0.9 has othe rover 0.8 : some ppl prefer 0.83, others 0.911b

http://www.fileplanet.com/files/0/8647.shtml


Again, not of uv mapping/texturing. For uv and text , NST. And the texturing nst is just for a 3d quick mark up, the real texturing gotta be done in Adobe PS , PSP or gimp, once done the uvs, done a basic markup, exported the uv template.
Still, then, u'll need some tool for refreshing in the texture model as u paint and save in the 2d tool, for that is cool maybe NST, again. Othe rppl used other viewers for to check.

most of the tools, linked here :
http://www.planetquake.com/polycount/resources/quake2/tools.shtml


Afke(Posted 2004) [#6]
Thank U!

I just tried and made in 3dMAX with Unwrap UV modifier export to Milkshape and it works.
It looks good but thank U!
It is Best comunity on the net!


Afke(Posted 2004) [#7]
Is there md2 exporter plugin for 3dmax 5.0 ?


Bob3d(Posted 2004) [#8]
yep!

:)

http://www.worldzone.net/games/azrael_dark/PROJECT_ZERO/MAX.html


scroll that page down , or use ctrl+f to search for this word: qtip

It will jump to a direct link to the old QTIP md2 plugin, which was freeware and not limited :)


I think it works PERFECT with max 5. You just read a bit the doc included and look at th ebuttons carefully :)

Is much easier than quake modeller or NST ;)


Afke(Posted 2004) [#9]
thanks man !