UV map tool for free
Community Forums/Developer Stations/UV map tool for free
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Is there some free tool for UV Maping for MD2 models couse I nead today I dont have time to wait,I will by Unwarp 3d or UV mapper later.By the way wich one is beter. |
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md2? Npherno NST go to polycount.com ... |
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it keeps animation info, even |
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donwload of the older version (0.76), no free registration needed : http://www.quake2.com/modeling/tools.html newer version(u need to have a free registration on game spy): http://asp.planetquake.com/dl/dl.asp?q2pmp/NSTv09b3.zip an older one : ftp://ftp.gamers.org/pub/mirrors/ftp.planetquake.com/q2utils/NSTv9b1.zip The tuts, are not available the best there were once, but those I have backe up in cd as PNG huge files...is just a pain to upload, and also I have no server to upload, sorry.The one I have , dies in bandwith constantly.., sharemation. So, u'll have to deal just with this : http://www.planetquake.com/polycount/resources/quake2/tutorials/NST_Tut01/NST_Tut01.shtml Quake modeller, it can be useful, though I highly recommend to first do the anims, and forget bout uv mapping and do once animated the whole ub mapping texture thing in NST later on... ftp://ftp.gamers.org/pub/mirrors/ftp.planetquake.com/rmd/q2modeller/q2mdlr9b.zip |
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quake modeller 0.83 while older than 0.9x , it has some advantages over 0.9, as well as 0.9 has othe rover 0.8 : some ppl prefer 0.83, others 0.911b http://www.fileplanet.com/files/0/8647.shtml Again, not of uv mapping/texturing. For uv and text , NST. And the texturing nst is just for a 3d quick mark up, the real texturing gotta be done in Adobe PS , PSP or gimp, once done the uvs, done a basic markup, exported the uv template. Still, then, u'll need some tool for refreshing in the texture model as u paint and save in the 2d tool, for that is cool maybe NST, again. Othe rppl used other viewers for to check. most of the tools, linked here : http://www.planetquake.com/polycount/resources/quake2/tools.shtml |
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Thank U! I just tried and made in 3dMAX with Unwrap UV modifier export to Milkshape and it works. It looks good but thank U! It is Best comunity on the net! |
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Is there md2 exporter plugin for 3dmax 5.0 ? |
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yep! :) http://www.worldzone.net/games/azrael_dark/PROJECT_ZERO/MAX.html scroll that page down , or use ctrl+f to search for this word: qtip It will jump to a direct link to the old QTIP md2 plugin, which was freeware and not limited :) I think it works PERFECT with max 5. You just read a bit the doc included and look at th ebuttons carefully :) Is much easier than quake modeller or NST ;) |
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thanks man ! |