Metaseq [ Pivot this?]
Community Forums/Developer Stations/Metaseq [ Pivot this?]
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Just wondering if anyone has any idea if/how I can create dummy pivots in metaseq? I have my first room going, I know how to do seperate surfaces, materials etc, learning as I go..but I can't seem to find anything to create pivots, or move objects to set up the scene. Is meta stricly for making props, not actuallying making a scene of some sorts? If it is, can anyone suggest something for 'placing' stuff in my scene? (Even if it's commercial. I want quality, not dodgy ;) ) |
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in wings, you have move, scale to bounding box. In meta, you have grid and grid to snap , you may make use of that. I dunno what U mean with pivots. BTW, never, EVER think a software is bad 'cause u don't know how to handle it ;) ;) I have seen some japanese doing incredible characters and airplanes with it. You can set units in absolute coords, or relative coords, where u can set the amount exact you want to move , that in move options. or...If you work with grid snap (in edit options, right click on that button, will let u set the interval of the grid cells) to see the grid, you have to activate pressing th ebuttons the XY , XY, ZX if u need.in view rolling left menu. If u're using LE (for example, in case u don't have Ultimate unwrap for mqo) u can use Edit Panels in panels menu. So to move restringing to an axe , very useful. (also, rotate, scale) To activate the grid, press the grid button, and right click to change grid values. if u used shift menu command to align min x value to 0, and then start building making coincident the grid cells with the snapped movements. Max is less dodgy, but is er..well, a bit more expensive XD |