Hmm, try this...
Include "particle candy.bb"
Graphics3D 800,600,0,2
camera=CreateCamera()
CameraFogMode camera,1
CameraFogRange camera, 1, 10
PositionEntity camera,0,0,-5
CreateListener(camera)
InitParticles camera,"particles.png",3
emitter3 = CreateEmitter()
EntityFX emitter3, 8 ; THIS SHOULD DISABLE FOG FOR THIS EMITTER
key_blue = CreateParticleType()
ParticleType_SetImage key_blue,7
ParticleType_SetSize key_blue,1,0,-0.23,10.0
ParticleType_SetLifeTime key_blue,5000
ParticleType_SetColor key_blue,0,0,255,0,0,0,0
ParticleType_SetAddedBlend key_blue,1
ParticleType_SetAlpha key_blue,1.0,0.0,-0.5
ParticleType_SetSpeed key_blue,6
ParticleType_SetEmissionShape key_blue,0
ParticleType_SetInnerAngle key_blue,40
ParticleType_SetOuterAngle key_blue,90
ParticleType_SetStartOffsets key_blue,0.0,0.0,0.0,0.0,0.0,0.0
ParticleType_SetRotation key_blue,30,0
ParticleType_SetCircularMotion key_blue,700
ParticleType_SetWeight key_blue,0.0,0.0
Emitter_AddParticleType emitter3, key_blue, 0, 60000, 20
PositionEntity emitter3,0,0,5
ShowEntity emitter3
Emitter_Start emitter3
While Not KeyHit(1)
UpdateWorld
UpdateParticles
RenderWorld
Flip
Wend
End
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