gameSpace/trueSpace object name problem
Community Forums/Developer Stations/gameSpace/trueSpace object name problem
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I just bought gameSpace, which for most intents and purposes is the same as truespace. i tried Save Object for levels, objects, etc. Also tried saving entire scenes, but those don't save in b3d format. The object or objects I save are named, according to the Object Info panel. I even tried selecting all the objects in the level (well that's the only way to save separate objects together, in b3b format). I changed the name from 'selection' to 'root'. I bring them into blitz, and I cannot read the EntityName, it's always blank. I can't figure out what I'm doing wrong. :( any clues? |
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Ryan, Try using LoadAnimMesh... and EntityName$(GetChild('Your Object's Handle',1)) Even if you only have one object, Truespace makes that object a child of the scene. It works, and use it all the time. Regards, Eric Oh yeah, You will have to parse the Text, because Truespace puts "Frame.." Before the Name, I don't know why or how to get rid of it, but you can do that in code. |