B3D Pipeline and Vertex Alpha in Max 6?
Community Forums/Developer Stations/B3D Pipeline and Vertex Alpha in Max 6?
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Hi I recently saw this example of vertex alpha: "Vertex Alpha Demo: Texture Transition" http://www.blitzcoder.com It is just about 1/2 down the screen. Anyway I am just wondering if anyone has done something similar but in 3ds max using vertex paint and the b3d pipeline plugins? I have tried but just cant get it to look like the example that world creator coded, having never used vertex alpha before I am at a bit of a loss :) UPDATED ------- Here are some shots from the game Lineage 2 which has the option to turn off and on texture filtering, which shows pretty well what I am trying to achieve and avoid :) Maybe it doesent need vertex alpha at all? Thanks |
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You will have to use vertex alpha (as ALE does). Maybe you should consider using ALE or ask about b3dpipeline/max on the b3dpipeline forum: http://playerfactory.proboards25.com |
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vertex alpha means double poly count for each texture? How this is done in ale? |
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It doesn't mean double. You don't use polys where the texture doesn't appear at all. That's what ALE does. Quite clever. |