Candy Designer

Community Forums/Developer Stations/Candy Designer

Red(Posted 2004) [#1]
Developement tool for Particle Candy library:


Here is the new companion for Particle Candy.
Armed with this new tool, you will be able to easily create your own particle effect.

Download demo: [a http://www.blitz3dfr.com/click/clic.php?url=http://ed.rtv.free.fr/candydesigner/candydesigner.zip]here[/a]

More informations about Candy Designer : olaka software



new demo : [a http://www.blitzcoder.com/cgi-bin/showcase/showcase_download.pl?id=eddy__blitzmaniac12092004191027&fileurl=http://www.blitz3dfr.com/click/clic.php?url=http://ed.rtv.free.fr/candydesigner/candydesigner.zip]here[/a]


Agamer(Posted 2004) [#2]
What is the candt factory?


Red(Posted 2004) [#3]
it's a tool for particle candy library


MadJack(Posted 2004) [#4]
If you can get this fully working... Candy Factory, although it looks nice, is unusable at present due to continual crashing and save problems.


Skitchy(Posted 2004) [#5]
Looks really professional. What GUI lib are you using? Is it a 'real' Windows GUI with 3D window hacked in, or a GUI written in Blitz?


Red(Posted 2004) [#6]
Yes it's a real window GUI


Falelorn(Posted 2004) [#7]
Cool, cant wait to see it finished.


N(Posted 2004) [#8]
I like this one a lot more than the other one (Candy Factory). It's a lot more user-friendly as far as the UI goes.


boomboom(Posted 2004) [#9]
/agree with noel

how long do you think until you finish this?

oh and by the way, i love vblitz, it adds just what is needed to blitz, but doesn't distract or clutter :) if your still working on it i have a couple of suggestions.


Red(Posted 2004) [#10]
@All

Do you know a way to freeze all particles ?


Gabriel(Posted 2004) [#11]
Stop calling Update_Particles() ?


Dreamora(Posted 2004) [#12]
downloaded it now but for some reason particle parameters section isn't even showing up which is making it useless as you can't do anything with it.

Any advice what's going wrong?
*i have no context menu showing up as well*


Red(Posted 2004) [#13]
The screenshot is a new version.
It's under construction :)


Dreamora(Posted 2004) [#14]
Ah ok

And how could the other find crash on save as it didn't even work in this version?! *looking confused but that's ok*

the GUI is very nice especially that the whole thing is resizable :)


Gabriel(Posted 2004) [#15]
And how could the other find crash on save as it didn't even work in this version?! *looking confused but that's ok


He was talking about Candy Factory, which was released a few weeks ago. I found Candy Factory confusing, so I'm looking forward to this.


Red(Posted 2004) [#16]
[demo updated]
- brightness
- lifetime
- texture control
- vsync control (flip buffer)
- shortcut


Red(Posted 2004) [#17]
[demo updated]
- wind
- particle rotation / display mode
- world axis
- particles menu
- blend FX




Boiled Sweets(Posted 2004) [#18]
Hi Ed,

when is a demo gonna be available? It looks like its gonna be a great app. Is it gonna be free?

Also when is the screen saver thingy gonna be available?


MadJack(Posted 2004) [#19]
Boiled

Check the first post for the demo file link.


Ed from mars

This works really well. I guess there's a few things left to do - inner/outer angles, particle weight would be an important one (so don't have to ramp the speed up to get an upward stream). Area emission, and of course generate code.

Could probably forgo colour variation

Really looking forward to seeing a useable version!


Red(Posted 2004) [#20]
when is a demo gonna be available?
check my signature

It looks like its gonna be a great app. Is it gonna be free?
Perhaps there will be a fee if I plan to support it.
For the moment, I code this tool for a game
- to generate animated explosion texture
- to make some shoot test in real time

Also when is the screen saver thingy gonna be available?
I don't know. I've too many project to do in same time :)
- a game
- a tool for this game (candy designer)
- visual blitz
- saver builder


Boiled Sweets(Posted 2004) [#21]
Ooops!

Could you add an option to move the entity nearer the camer?


Red(Posted 2004) [#22]
Could you add an option to move the entity nearer the camer?
Use the mousewheel to control the camera zoom.

Do you have a mousewheel ?


Boiled Sweets(Posted 2004) [#23]
AHA!

Ok how about allowing me to change the alpha amount?
And being able to rename the particle names.


Red(Posted 2004) [#24]
LOL It's under construction
[demo updated]
[demo updated]
[demo updated]...


Red(Posted 2004) [#25]
i don't understand ParticleType_SetStartOffsets

There's no way to change innner and outer radius of RING shape. How does it work ? Ring shape has not thickness.
Ring screenshot : click here

[demo updated]
- shape
- shape offset
- shape size
- X Y Z noise
- speed


Boiled Sweets(Posted 2004) [#26]
Ed,

you say its a real windows gui, i guess you mean written in C#, C++ or VB. If so how do you manage to get a Blitz3d app running in it?


Red(Posted 2004) [#27]
All my apps are coded in PB.

If so how do you manage to get a Blitz3d app running in it?
Hehe :)

Below a technic resume :
- child window
- callback
- wait window event

There's a article about the subject. It was written by halo.

You can check "winblitz3D" source but it's coded in Blitz also there's no CallBack.


Boiled Sweets(Posted 2004) [#28]
PB? Pure Basic?

Do you know where I can find the article...


Red(Posted 2004) [#29]
i don't know where it is .


IPete2(Posted 2004) [#30]
Ed,

doesn't ParticleType_SetStartOffsets set the positional offset for the starting position of the emitter.

So for example, if you had a waterfall, and you wanted one emitter to do most of the water lapping/pouring over/through a line of rocks at the front lip of the waterfall...then you can posiiton the starting position of the emitter by using an offset to get the effect of covering the width of that front lip correct?

I may be wrong - ?

IPete2.


Red(Posted 2004) [#31]
yes for line shape

But I've noticed that it's not exactly the same thing for other shapes.

BTW, i think there's an error in the shape calculation.


MadJack(Posted 2004) [#32]
Ed

How's the designer going?


Red(Posted 2004) [#33]
[demo updated]
Yes
I added all options.
I fixed a bug in Candy lib. (trail helix moves, emission shape)


MadJack(Posted 2004) [#34]
Ed

How's the designer going?




;-)


MadJack(Posted 2004) [#35]
Ed

Is it near? Huh, huh?

How about it?


MadJack(Posted 2004) [#36]
After badgering Ed, he emailed the following;


Here is candy designer WIP :
- ADDED : save
- ADDED : export
- ADDED : load (sometimes the reloading is not correct)
- UI needs to be improved

- Eddy -


So I guess a little while to go..


Carrot(Posted 2004) [#37]
Any news on this app? I'm patiently waiting... :)
Taking down those parameters in a really pain.


MadJack(Posted 2004) [#38]
Same here, looking forward to it.


Clyde(Posted 2004) [#39]
Nice one ED :)


Mustang(Posted 2004) [#40]
Go Ed, go!


Carrot(Posted 2006) [#41]
Did this app development die or is it still on-going?


N(Posted 2006) [#42]
Probably dead. Wouldn't be the first project Ed has killed and ignored (<cough>Visual Blitz</cough>).