Ok played with this some more today but little luck... Im able to export my mesh out of blitz and build the lwo format... save normals and uv's.
But i can't store the texture names correctly.. I either get Invalid Error box when i test loading the lwo in unwrap or the skins just dont appear and the Materials box remains empty.
I manually enter them into unwrap but for obvisous reasons that won't meet my needs.
Hmmmmm, anyone have some reference code for LWO laying around? i looked over the one in the code arcs but it's less advanced then where Im at now... Email me if so! thanks!
LwoScreen
PS: I no longer believe its a texture path problem but rather a problem with my brush chunks or the location/style im inputing them in as.
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