B3D Animation Help Needed
Community Forums/Developer Stations/B3D Animation Help Needed
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I’m using 3D Studio Max to try and animate a boned mesh in blitz exporting with b3dpipline. My problem is that I can only animate by first using GetChild and using Animate on handle returned by that, I was told that I need to turn the mesh into the Root of the scene in B3D pipeline/3D Studio, how do I go about making the mesh itself the scene root? Eg Instead of having to use this code to animate: Robot = LoadAnimMesh("C:\Documents and Settings\Chewy\My Documents\Models\Marine_Walk.b3d") b = GetChild (robot,3) Animate b,1,0.35,0;,100 I simply want to animate like this: Robot = LoadAnimMesh("C:\Documents and Settings\Chewy\My Documents\Models\Marine_Walk.b3d") Animate Robot,1,0.35,0;,100 |
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Turn off the "scene root" option in the exporter. Also, check the b3dpipeline forum here: http://playerfactory.proboards25.com |
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This doesn't always work however if you have more than one scene root ie two meshes such as the head and body, or a weapon. In this case you have to use getchild, findchild or write your own routine for cycling through the child meshes to animate them. |