How to pack two EXE application ?

Community Forums/Developer Stations/How to pack two EXE application ?

Red(Posted 2004) [#1]
It's such a pity that MOLEBOX can pack only one EXE.

Do you know how to pack 2 apps ?

For example:
- a launcher
- a 3D app


Perturbatio(Posted 2004) [#2]
surely in the case of a launcher, you just need to pack them individually and have them in the appropriate folders, then when the packed launcher is used, it will run the packed app (two instances of molebox, but presumably that isn't an issue).


Red(Posted 2004) [#3]
It's not really what I want.

I'm coding a screensaver using Blitz and PB.
The launcher is coded in PB.

/c -> config (PB)
/p -> preview (PB)
/s -> 3D saver (Blitz)

My idea is to remove completely the Blitz console at start.
Without this problem, my saver could be a pro saver.


Isaac P(Posted 2004) [#4]
blitz console?


Red(Posted 2004) [#5]
blitz console...
the annoying black screen (400x300)


Isaac P(Posted 2004) [#6]
It appears for maybe like 2 seconds... all it is is the main blitzwindow before it is resized.. :/


Rob Farley(Posted 2004) [#7]
Just make the console a feature... Job done.


Agamer(Posted 2004) [#8]
Yeh as some one on this forum says it's not a bug it's a feture!


skn3(Posted 2004) [#9]
It's not a feature, its an anoyance :P


Red(Posted 2004) [#10]
usefull only for this case :
print "helloword"
some solutions :
- a new command : NoDebugWindow()
- a compiler option : /NoDebugWindow

:)


jfk EO-11110(Posted 2004) [#11]
I cannot believe you cannot pack to exes into a molebox package. Are you serious? I mean, You should pack both into in, but define the PB one to be the main exe. Then the PB will read the command line, and if the Blitz one is required, it will Execfile the Blitz exe. This didn't work?

EDIT - oh, I begin to understand: molebox replaces some disc access code in the exe. And since both exes probably have to access the packed files, both should be modified. Maybe you can solve this when you first pack one exe and then include it in the other package.


Picklesworth(Posted 2004) [#12]
My idea is to remove completely the Blitz console at start.

You're in luck. Someone over at blitzcoder just did a thread about getting rid of that window. Mog posted how to somewhere about 17 posts down.


WendellM(Posted 2004) [#13]
^ That's an interesting, hex-editorish solution, all right: http://www.blitzcoder.com/cgi-bin/ubb-cgi/postdisplay.cgi?forum=Forum5&topic=003372


Red(Posted 2004) [#14]
wow !
I wonder how he found this trick.
Thx McDonald :)


Picklesworth(Posted 2004) [#15]
oops, sorry, I had forgotten the link.


FoX(Posted 2004) [#16]
You can use this little app to patch it for you...
www.reelmedia.org/blitz/BRT_Patch.zip


podperson(Posted 2004) [#17]
Ed.

Basically if you know the trap that calls the relevant windows function you can search for the hex...


Red(Posted 2004) [#18]
Is there some tool to do that ?