MOLEBOX...any limitations ?
Community Forums/Developer Stations/MOLEBOX...any limitations ?
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Need information from MOLEBOX users. |
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IMO almost no limitations (if you buy the pro)... there was this PlaySound() [windows, not Blitz!] thingy, you can't stream music or something from the box. Some please explain this better... I can't remeber and I haven't come across this problem myself. |
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I used MoleBox to pack this game : http://www.dyvision.co.uk/snaketris.htm It uses sound commands, and it is programmed in Blitz+. MoleBox is VERY good, but you have to be careful with your loader functions. ChangeDir() and CurrentDir() can cause slightly different results when packed. Also, you can't write to files that are packed, so make sure you keep your config files etc. well away from it. |
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ok thx for info |
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And it does not hurt to read the forums either: http://www.molestudio.com/forum/viewforum.php?f=2 But yes, basically "MoleBox" just rules... it's a true gem like "gile[s]" and "ParticleCandy" for Blitz game dev. |
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My latest Demo SOM is using it too (my sig, demo 3) |
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I've tried the demo version of MOLEBOX Pro. And I have a bug. MAV - 'memory access violation when previewing screensaver' - no bug when I launch directly the saver It's strange |
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Are you using ini files or any win32 API function in particular? |
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- No I use registry keys - I have a bug only when I click 'saver preview' button in display panel. |
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Below a example code :cmd$=CommandLine() action$=Mid$(cmd$,2,1) Select action$ Case "c" End Case "p" End Default End Select img=LoadImage("test.jpg") Repeat DrawImage img,0,0 Until KeyHit(1) |
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Molebox does not support Direct Play functions, so be carefull with any on-line project you do with Blitz3D... Paolo. |
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It's not online project. Look Blitz code above. In this case, MOLEBOX does not extract correctly media files. |
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[NOT A BUG] |
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Yeah, Molebox Rules! I packed Kjell Frenzy with it, wich you can find on Blitz Showcase forum, only an 650 kb file from 2 mb bunch of files :) And i didnt have any trouble with it. |