MOLEBOX...any limitations ?

Community Forums/Developer Stations/MOLEBOX...any limitations ?

Red(Posted 2004) [#1]
Need information from MOLEBOX users.


Mustang(Posted 2004) [#2]
IMO almost no limitations (if you buy the pro)... there was this PlaySound() [windows, not Blitz!] thingy, you can't stream music or something from the box. Some please explain this better... I can't remeber and I haven't come across this problem myself.


Skitchy(Posted 2004) [#3]
I used MoleBox to pack this game :
http://www.dyvision.co.uk/snaketris.htm
It uses sound commands, and it is programmed in Blitz+.
MoleBox is VERY good, but you have to be careful with your loader functions. ChangeDir() and CurrentDir() can cause slightly different results when packed. Also, you can't write to files that are packed, so make sure you keep your config files etc. well away from it.


Red(Posted 2004) [#4]
ok thx for info


Mustang(Posted 2004) [#5]
And it does not hurt to read the forums either:

http://www.molestudio.com/forum/viewforum.php?f=2

But yes, basically "MoleBox" just rules... it's a true gem like "gile[s]" and "ParticleCandy" for Blitz game dev.


jfk EO-11110(Posted 2004) [#6]
My latest Demo SOM is using it too (my sig, demo 3)


Red(Posted 2004) [#7]
I've tried the demo version of MOLEBOX Pro.
And I have a bug. MAV

- 'memory access violation when previewing screensaver'
- no bug when I launch directly the saver

It's strange


Knotz(Posted 2004) [#8]
Are you using ini files or any win32 API function in particular?


Red(Posted 2004) [#9]
- No I use registry keys

- I have a bug only when I click 'saver preview' button in display panel.


Red(Posted 2004) [#10]
Below a example code :

cmd$=CommandLine()
action$=Mid$(cmd$,2,1)
Select action$
	Case "c"
		End 
	Case "p"
		End 
	Default
End Select

img=LoadImage("test.jpg")
Repeat 
	DrawImage img,0,0
Until KeyHit(1)		



Paolo(Posted 2004) [#11]
Molebox does not support Direct Play functions, so be carefull with any on-line project you do with Blitz3D...

Paolo.


Red(Posted 2004) [#12]
It's not online project. Look Blitz code above.
In this case, MOLEBOX does not extract correctly media files.


Red(Posted 2004) [#13]
[NOT A BUG]


cermit(Posted 2004) [#14]
Yeah, Molebox Rules! I packed Kjell Frenzy with it, wich you can find on Blitz Showcase forum, only an 650 kb file from 2 mb bunch of files :)
And i didnt have any trouble with it.