Xlnt II is ... well ... excellent.
Community Forums/Developer Stations/Xlnt II is ... well ... excellent.
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Just thought I'd post here to say how much I'm loving this lib. It looks and feels DAMN professional, and its very fast and easy to get into. The only 2 things I'd like to see are : 1) Improvements to the GUI designer (minor glitches mostly) such as text highlighting in textboxes doesn't seem to work properly. Or - better still - release the source of the GUI designer ... PLEASE :) 2) Put the help system into a decl file (so that commands are highlighted) and make the help page into a format that can be used by the Blitz help system (see SpriteControl for an example). I'd love to have a specific Xlnt rollout link in the Command Ref nav bar (you know, where the rollout links like 2D-Category & 3D - A-Z are). |
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Great product, it is what I was using before I switched to BUI. |
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XLnt II Forum here: http://playerfactory.proboards25.com |
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Skitchy, if you are registered or plan to soon you can get access to the source for the GUI designer from the official website. I do agree with you that this could be improved as its pretty unstable on my machine. I also agree with what you say about the docs, that would be great! Jason. |
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glad you like it Skitchy! been a bit quiet on the news lately but have been busy working on the next update - will be released this week! good idea about the docs and the decls. will definatly look into this ;) |
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Will the new version work with B+ Canvas? |
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no idea - haven't got B+ :) been meaning to buy that for a while ..... just finishing off the new text routines (again) - text wrap boxes are back in! |
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just finishing off the new text routines (again) - text wrap boxes are back in! thank you kind sir :cD |
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Looking forward to that update! Will there ever be a more stable update to the GUI designer? As this, in my opinion, is the only thing lacking and is pretty essential. Jason. |
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> good idea about the docs and the decls. will definatly look into this ;) Yappy: consider then using Cod2Doc, which is creating automatically for you the decls file (in order to highlight the function). It also creates the help file in the good format, but for this you will need to comment your functions in the code... Nice news to know that new version of xlnt will be released soon!! |
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I've just bought my license :) EDIT : Came through in under 10 minutes. New record :) :) Is there a 'color picker' available as an Xlnt plugin? |
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welcome aboard skitchy! there's a couple of color pickers sitting on my hard-drive - i'll fish em out ready for the update release (this week) |
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Is XLNTiiGUI faster than BlitzUI (in 2D & 3D apps)? |
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check out the demo and compare them urself - XLnt is pretty quick tho :) |
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Oh great Yappy one, how is progress going on the update? |
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Too bad we can't use different fonts... :( |
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brice - just adding a couple of functions - should be out friday ;) P-Q4 - if ur willing to stick to the same size font then i could release my little font making tool. |
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Hey there Yappy While browsing your site, I could not find any screen shots. Could you send me a few different looks of your GUI in action. I'm looking for a nice flexible GUI that will fit in game projects as well as utilities. Thanks, |
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i love Xlnt as well!!! cant waiit for this update :) |
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As I said before in an other thread, I love it as well. I love to paint fancy lil icons for the fancy menu system - it's a pleasure. HOwever, I mentioned freeing long lists with several thousands of elements may be pretty slow, please have a look into that issue. Although it might be caused by the nature of types anyway. |
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to be honest - i never thought about having lists with 1000's of items, but i will take a look to see if they can speeded up. |
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XLntII is excellent. I tried the demo... but no matter what I'd do, the designer would always crash. |
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got time to code my own editor now - so thats the next job... |