Complete solution for making all games !
Community Forums/Developer Stations/Complete solution for making all games !
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http://www.radishworks.com/CosmosCreatorInfo.htm Cosmos Creator Features : ------------------------------- Full 3D editing environment including a very powerful modeler Over 60 primitive 3D objects (including lines, spheres, boxes, stairs, gears, arches, etc.) Over 50 3D object alterations (bend, twist, taper, etc.) Over 60 built in 3D object animations (rotate, move, scale, key frame, color change, etc.) Royalty Free distribution Vertex and Pixel Shaders Character animation, including key framing Create stand alone executables or screen savers Skinning and bones Procedural Image creation for 2D menus or 3D textures Texture creation by mixing and blending 166+ procedures each one with an infinite number of possible settings 2D geometry drawing including Line, Polyline, Arc, Circle, Ellipse, Spline, Rounded Rectangle, Polygon, Star, Triangle Infinite 2D pen adjustment including the adjustment of Width, Density, Skipping, Hardness, Pen Shape, and Line type Gradient Color Editor Grid, Object Snapping, and Grid Snapping Extensive 3D object settings, including opening, thickness, etc. Axis transforms for easy object Moving, Scaling and Rotation Shape Editor to edit the “shape” of animation, selections and objects Objects selection by window, circle, polygon, inside, outside and crossing Anti-aliasing MipMapping Point, Spot, Directional and Ambient Lights Cameras and camera animations Lens Flare Gravity objects Level of Detail Shadows Light Maps Mirrors 3D Boolean operations Real time physics with rigid body dynamics Atmospheric currents (wind, water, etc.) Single or multiple 3D views of the scene Lisp scripting language including more than 225 built-in functions Built in script editor C++ interface to 3D scenes and 2D menus, via a linkable library Particle Systems (planer and point) Explosion animations Reference object copies 3D Sounds Unlimited Undo/Redo Full clipboard support (Cut, Copy, Pasting) Shapeable object selections Bump Mapping Collision testing for all object types Player selectable objects Image pushing for fast terrain creation Mesh simplification Texture Blending Vertex Coloring User pickup-able objects (inventory) Scene Reports Object, Face, Edge, and Vertex Editing. Scenes may be “Played” directly in the editor without creating a .RWD first VCR like commands for game play Asset Browser Easy 3D tree creation (the kind of trees with leaves) Frustum, Bounds, Tree, and Distance Culling Fog Material and Object Opacity Automatic UV Wrapping (Planar, Face, Box, Sphere, Shrink Wrap, Cylinder, Cylinder Capped, XYZ to UVW, Object Defined, and Face Center UV Editor for manual manipulation of WV mapping Reflection Maps Powerful object grouping tools, including drag and drop in and out of groups. Extremely compact user files W and Z buffer support Object helpers ID and Distance + Network support ! Regards, |
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Oh, pretty complete list i guess.. i think i take a look on the homepage :D |
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run the demos and see for yourself. they suck. this has been n offtopic before... |
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Hum very strange, TY darklordz. I see some demos (from the full install package) and they are not bad. i Mean with the new version. So the price it's not fair 2,214.50 euros :-) Regards, |
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I downloaded the eclipse one with the penguins and there were all sorts of rendering errors. It was clear there was supposed to be some ice and/or paths visible, but I couldn't see them. Oh and the eclipse game is pretty neat. The controls could use some work... you seem to get stuck on stuff a lot, but maybe that's cause I can't see the ice texture and there's no sliding on walls. And I couldn't seem to pick up some items and put them in my inventory, like a compass. But still, it was a neat game. It's like a mini adventure game. You read some stuff, and find the items you need to get to a party. Pretty neat. |
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I have this problem before too. I think he have problem with Directx9b when you start him for first time :) I DL the Full install package and all demos/samples are working well. Regards, |
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I actually own this (free since i wrote some tuts on it) and all i can say is that it's really nice. Can't compare it to Blitz since it works quite differently, but it's a nice tool nonetheless. |
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For $100 I might've considered it. At $500 for the top of the line edition it was abysmally overpriced. At $2,500 it's nothing but a huge joke. |
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I guess all they need is one sale. |
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DarkLordz... come on man... they suck how old are you... I've looked at this a while back... the one thing i saw was theat the demos weren't to stable... crashed on a few different machines i tested em on... ... haven't been back there since. it did seem like quite a collection wrapped up in one development tool, for a low price... --Mike |
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The art in the demos look great but I don't see a anything that couldn't be done in blitz. It seems like all it does is walkthrough creation or games like Real Myst. Yes I would buy it if it were around $100.00 but it's not worth $2,500 |
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Having worked with a number of those sorts of GUI development environments, I can say emphatically that I would not use that, even if it were free. These sorts of tools are a great way for designers and 3D artists to quickly prototype ideas or create short interactive pieces, but they are typically very poor for managing the complexity of a full game. |
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Ill stick with blitz, its not limited. That product appears to be limited. Good for prototypeing tho. |
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Haha, your right halo -- there's gotta be atleast one desperate stupid rich (whether by his fathers visa or his own) kid who finds it |
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Makes me glad to have Blitz and Lightwave the best of both worlds. |
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I had it, but I sold the license. It does shaders ,stencil shadows and physics with no code. all from the editor. didnt seem ready for game prime time yet to me. I loaded one of my cshop levels and the exe was close to 14 meg. didnt seem to be any way to manage external media...everything got stuck in the EXE. Zmatrix |