Exporting using Character Studio
Community Forums/Developer Stations/Exporting using Character Studio
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Hi, i modeled a mesh in 3D Studio MAX and I use a biped to apply animation. But great was my suprice when i exported the animation to 3DS format. :S The Skeleton was moving but the mesh isn't. Please someone help me, i need export this animation for my game. |
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the .3ds format is ancient, and doesn't support any kind of skeletal animation. You'll need to export to b3d format using either B3d Pipeline or Ultimate Unwrap ( my preference. ) |
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http://www.onigirl.com/pipeline/index.html This is the Blitz3D plugin for max. B3D file format is superior. You need to use Biped with SKIN, not physique ans physique is not supported. |
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10x, but i have another problem; the b3d viewer shows me my B3D Model with Animation; but i cannot use the "Animate" blitz's function. Who can i animate this exported B3D Model? |
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Make sure to use LoadAnimMesh to load the model. If you use LoadMesh the model won't have any animation. |