gile[s] version 1.17 gets toony!

Community Forums/Developer Stations/gile[s] version 1.17 gets toony!

fredborg(Posted 2004) [#1]
Hi,

The new update is out, and it includes a bunch of new stuff and many improvements.

Here's a list of whats new:
- Global Illumination Speed Up
- Soft Shadows Speed Up
- Receive Light From Back Speed Up
- Toon Shading
- Minor Transparency Error corrected
- Much improved Lighting Method Window
- Blur Paintbrush
- View Layout Shortcuts toggle between 1 View and the selected view
- Default view layout + more
- Collect external media in export folder
- Save as PNG, JPG, TGA and BMP
- DBO Export (Experimental)
- Improved Material thumbnail preview
- Help files updated

Toon shading rocks:


Have fun!


CyBeRGoth(Posted 2004) [#2]
I intend to (have fun that is :)

Cheers!


QuickSilva(Posted 2004) [#3]
Excellent. Downloading as we speak :)

Jason.


RifRaf(Posted 2004) [#4]
the toon shading feature is just what i need.. thanks


Beaker(Posted 2004) [#5]
Wicked update. Nice one.


fredborg(Posted 2004) [#6]
Mini update:

v1.17a
- OBJ importer supports vertex normals/smoothing groups
- Better texture window
- Save file dialog remembers bitmap extension


napole0n(Posted 2004) [#7]
Just ordered my copy and waiting for the serial :-)


JaviCervera(Posted 2004) [#8]
After some testing with it and BSP Factory, I have finally bought this awesome tool :)

BSP Factory 1.2 will have a .gls exporter :D

The toon renderer is totally awesome, I will definitely lightmap the levels of Sneak Behind with this :)


napole0n(Posted 2004) [#9]
Very nice, works beautifully. One thing I just found out: if you take the lightmap and replace the black background colour with white (using the 'color range' selector in Photoshop), it's much easier to adjust contrast, apply blurring and the like without getting ugly black artifacts on polygonal edges due to 'colour bleeding' between the black background and white(ish) lit area's. Maybe an option for a future release? It really makes life a lot easier.