Gile[s] model and texture paths

Community Forums/Developer Stations/Gile[s] model and texture paths

BerhanK(Posted 2003) [#1]
Hey!

Gile[s] when saving the scene (.b3d) model saves the exact search path for the bitmaps and that is not good.

Not all people my have say drive D for instance..

Is there a way to go around this problem or something?

I mean my textures are for example in :

d:\blitz3d_projects\manager\room\textures\

and that is a problem when I make an exe file and try it on an other computer.

the .b3d file includes this full path (.b3d exported from Gile[s]..)

anyone?


Rob(Posted 2003) [#2]
You should EMAIL the AUTHOR of GILES.
giles@...


BerhanK(Posted 2003) [#3]
Rob, dude, yo must have lots of sparetime on your hands! ;)

I thought he would read this post and perhaps others too will learn something about this, no?!


Good idea though..


fredborg(Posted 2003) [#4]
Blitz3D will load the textures if they are placed in the same location as the model, regardless of the texture path in the b3d file.