Gile[s] model and texture paths
Community Forums/Developer Stations/Gile[s] model and texture paths
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Hey! Gile[s] when saving the scene (.b3d) model saves the exact search path for the bitmaps and that is not good. Not all people my have say drive D for instance.. Is there a way to go around this problem or something? I mean my textures are for example in : d:\blitz3d_projects\manager\room\textures\ and that is a problem when I make an exe file and try it on an other computer. the .b3d file includes this full path (.b3d exported from Gile[s]..) anyone? |
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You should EMAIL the AUTHOR of GILES. giles@... |
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Rob, dude, yo must have lots of sparetime on your hands! ;) I thought he would read this post and perhaps others too will learn something about this, no?! Good idea though.. |
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Blitz3D will load the textures if they are placed in the same location as the model, regardless of the texture path in the b3d file. |