Like Milkshape... only better
Community Forums/Developer Stations/Like Milkshape... only better
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This little 3D model editor has just been released. It's design is based around Milkshape but with more features... Dream 3D Model Editor v1.0 Supported Texture formats ------------------------- Autodesk Image file *.cel *.pic Standard Windows Bitmap Image *.bmp JPEG Image File *.jpg *.jpeg Paintshop Pro Image *.psp Portable network graphic Image *.png Portable pixel map Image *.ppm *.pgm *.pbm Photoshop image *.psd *.pdd Kodak Photo-CD image *.pcd SGI Image *.bw *.rgb *.sgi SGI Wavefront Image *.rla *.rpf TGA Image File *.tga TIFF Image *.tif *.tiff ZSoft Paintbrush Image *.pcx *.pcc Supported 3D Model Formats -------------------------- SibVRV Dreams3D Model *.svd3d MilkShape 3D Model *.ms3d Quake II Model *.md2 Quake III Model *.md3 Normal Mapper File Format *.nmf Autodesk 3D Studio *.3ds I have heard that Doom III and Half Life 2 model formats will be supported as soon as the games hit the shelves. Download the demo here... http://www.sibvrv.km.ru/products/svd3d.htm |
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Hey, thanks for pointing that out. Never heard of it before. There's no feature list so I am curious what features you refer to that it has over Milkshape. Are you referring to animation features? |
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Well, just a few differences... Better texturing support... Plannar, Cubic, Cylindrical, Spherical Mapping. A scripting language... Built in scripting editor/compiler. Material support for... SphereMaps, Bumpmaps (Possibly shaders as it has Script button on the panel). A proper object inspector and a few more primitives. I am just dabbling myself as there are no help files yet and it's only a few days old. |
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Testing so far (only about ten minutes) I see all sorts of deficiencies but then as you say it is only a few days old and most of the deficiencies appear to be stuff which will be added soon. For examples, a lot of the buttons are greyed out, implying that while they are not functional right now soon they will be. Similarly, that list of supported file formats is only for import (there is no export support right now!) but I assume exporters will be written soon. Most troublesome however is the utter lack of a lot of basic modeling tools. For example, there are no tools for (not even greyed out buttons to indicate these are forthcoming) basic polygon operations like cut polygon/divide edge and extrude. Without that stuff you can't model anything more complex than a primitive with the vertices pulled around. |
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Yep, I think you a right Joe. I feel that this is one to keep an eye on currently. A lot of functionality that you describe will be provided by plugins, in a similar way to Milkshape. I am a registered Milkshape user but I, as are lot of other people, have been a little disappointed lack of updates (Plug-in authors aside) from the author of Milkshape. I feel it already has great potential though and definitely one worth brining attention to our little community. |