Easiest way to B3D
Community Forums/Developer Stations/Easiest way to B3D
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I am sitting at the starting blocks and need some advice/help on what to use. I am basically looking for the easiest and quickest way to model/bone/animate/skin/everything else and get it into B3D format. I have seen some forums talk about starting with one thing and then going through 9 exports to get to the final b3d file. I would rather not do that. Let us assume that money is no object (yeah right) and go from there. I have looked at 3dStudio with Character Studio as a great modeller and animator and it looks good but I am not sure if it will export to B3D format. If I do everything in 3DS/CS and it doesnt export to B3D is there an easy way (one step) to load the 3ds into something to get the b3d. I think you get my point. |
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Did a little more research. Does this sound like the easiest way? Do everything in 3DS/CS then inport the 3DS into character FX. Or should I do the animations in FX. Whatcha figure all. I've got access to 3DStudioMax, Character Studio and I will pay the $20 for Charatcer FX. So in summary: Which way is best. Option 1: Models/Textures/Skins/etc - 3DStudioMax Animations - CS Import .3DS to CharacterFX Export to B3D or Option 2: Models/Textures/Skins/etc - 3DS Import .3DS to FX Animations - FX Export to B3D and ignore Character Studio all together. On another note is B3D the way to go. I notice that Blitz3D can use four types of model files. Any significant differences for the four main types (X,3DS,B3D,MD2) and what is best for what I want to do (model/bone/animate/skin/everything else) |
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You can't export boned animations to a 3DS file. I would replace option 1 with: Models/Textures/Skins/etc - 3DStudioMax Animations - CS Export to SMD Import SMD to Milkshape Export to B3D and add: Option 3: Models/Textures/Skins/etc - 3DStudioMax Animations - CS Export to DX9 X (re-compile X exporter) Import X to Unwrap3D Export to B3D 3DS and X only support heirarchical animations. MD2 supports vertex morphing animation only. B3D supports boned animation but no vertex morphing animation (yet). Did I miss anything? |
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The easiest way to B3D is do it all in milkshape. |
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Where could I get the recompiled X Exporter for Max? Option 3 seems ideal for my current projects. |
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I would tend toward Option 2. For game animation I much prefer CharacterFX to 3D Studio Max. The Keyframe Editor is a neat and fast way to manipulate keyframes whereas working with keyframes in 3D Studio Max is buried under piles of menus or only one bone at a time. Referring to your original post however using Milkshape involves the least exporting/converting of the model. Everything (modeling, texturing, animation) can be done within Milkshape and then exported directly to b3d file format. Milkshape just isn't ideal for any task; jack of all trades, master of none. |
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Models/Textures/Skins/etc - 3DStudioMax Animations - CS Export to SMD Import SMD to Milkshape Export to B3D This option actually seems pretty good. I do everything in 3DS/CS then export to SMD, then import and export to B3D. Alternatively, Models/Textures/Skins/etc - 3DS Import .3DS to FX Animations - FX Export to B3D Will both of the above give fairly good results (do not worry about ease of use)? |
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Yes |
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How do you export from Max to the SMD format - is there a plugin available ? |
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I created a tutorial for it, hope it helps: http://www.blitzcoder.com/cgi-bin/ubb-cgi/postdisplay.cgi?forum=Forum14&topic=000776 |
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Many Thanx - Good tutorial ! |