3D content building in OPEN SIM take a look!

Community Forums/Developer Stations/3D content building in OPEN SIM take a look!

gpete(Posted 2016) [#1]
Alternate 3D modeller for creating content to use in Blitz 3D.

"http://simonastick.com/"
also: "http://opensimulator.org/wiki/Main_Page" ( the base code for Sim-On-A-Stick )

Single Sim Installer for Windows- a complete one step install

This will give you a large region with 15000 "prims" limit for building objects.
Basically this is the open source "Open Sim" program with the necessary database, Apache and PHP librarys.
For those of you who don't know this is the basic app that also is used in the online 3D virtual world "Second Life"
The Sim has controls for terrain creation, lighting, simulated 24 hour clock environment. A scripting Language called Mono allows you
to program object and avatar interaction.

Using a "viewer" As a model editor- building objects in Open Sim or Second Life is excellent- the interface has you as your avatar directly
moving -joining- adjusting- texturing a 3D object using fundamental shapes that can be altered.
Really a great way for those of us who are "all thumbs" when it comes to 3D modelling.

Linking all the pieces together creates a model that can be exported to Blender DAE file or a OBJ file.
Externally converting in a Direct X or 3DS file and it can be brought into your Blitz 3D program as a mesh.
Texture files can be added later in Blitz

Best viewer for exploring, building and exporting DAE or OBJ files : in my opinion Singularity Viewer -( "http://www.singularityviewer.org/" )

This is all very cool stuff- "Sim-on-a-Stick" download will run very well from a memory stick or hard drive so it is portable.

Remember all this stuff is OPEN Source- a work of many dedicated people on their own time.


Zethrax(Posted 2016) [#2]
Here's the links above minus the quote marks that stop the forum from turning them into hyperlinks.

http://simonastick.com/
http://opensimulator.org/wiki/Main_Page
http://www.singularityviewer.org/

It all sounds interesting. I'm having a look at some of it now.