Code archives/Miscellaneous/Data

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Data by Petron2007
I wrote this in attempt to learn data, but I did not want to write all the levels so it is an unfinished work. I do not need this,
but if you use this engine, please credit me. Thanks (This uses the setcursorpos(x,y) command. You need it set up with a userlib.)
Graphics 800,600,0,1
rotatehalfclockwiseposition = 0
rotatehalfcounterclockwiseposition = 0

rotateupdate = 0 
 mousecollition = CreateImage(6,6)
SetBuffer ImageBuffer(mousecollition)
Oval 0,0,6,6,1

 RotateImagehalf =CreateImage(40,40,16)
 For t = 0 To 15
 SetBuffer ImageBuffer(RotateImagehalf,t)
Color 255,0,0
If t = 0 
Line 20,19,20,0
Line 19,19,19,0
EndIf
If t = 1 
Line 20,19,28,2
Line 20,20,28,3
EndIf 
If t = 2 
Line 20,19,34,7
Line 20,20,35,7
EndIf 
If t = 3 
Line 20,19,37,13
Line 20,20,37,14
EndIf 
If t = 4
Line 20,19,39,19
Line 20,20,39,20
EndIf 
If t = 5
Line 20,19,37,25
Line 20,20,37,26
EndIf 
If t = 6 
Line 20,19,33,33
Line 19,19,32,33
EndIf
If t = 7 
Line 20,19,27,36
Line 21,19,28,36
EndIf 
If t = 8 
Line 20,19,20,39
Line 19,19,19,39
EndIf 
If t = 9 
Line 20,19,12,36
Line 19,19,11,36
EndIf 
If t = 10 
Line 20,19,6,33
Line 21,19,7,33
EndIf 
If t = 11
Line 20,19,2,26
Line 20,20,2,27
EndIf 
If t = 12
Line 20,19,0,19
Line 20,20,0,20
EndIf 
If t = 13
Line 20,19,2,13
Line 20,18,2,12
EndIf
If t = 14
Line 20,19,6,7
Line 20,18,6,6
EndIf
If t = 15
Line 20,19,13,3
Line 20,18,13,2
EndIf 
 Next

;Graphics GraphicsWidth(),GraphicsHeight(),0,1
FlushMouse 
Const LeftKey=203
Const RightKey=205
Const UpKey=200
Const DownKey=208
Map_Length=49
Map_Height=49

Global play = 0

Dim Map$(Map_Length,Map_Height)

Global playgame = 0

Restore level0
For i=0 To Map_Length 
	Read Value$ 
	For x=0 To Map_Length
		Map(x,y)=Mid(Value$,x+1,1)
	Next

	y=y+1
Next
Global greyscale = 255
Global greyscalecolor = 0 
Global greyscalechange = 0 

Global aportalx = 0 
Global aportaly = 0 
Global bportalx = 0 
Global bportaly = 0 
Global cportalx = 0 
Global cportaly = 0 
Global dportalx = 0 
Global dportaly = 0 

Global alaseron = 0 

Global reset = 0 
Global movewall = 0 
Global wallmove = 0 
Global wallmoveon = 1 
Global wallfreeze = 0 
Global onmovewall = 0 
Global offseton = 0 
Global lives = 5 
Const screencenterw = 400
Const screencenterh = 300
Global moveup = 0 
Global offsetx = screencenterw - 250
Global offsety = screencenterh - 250
SetBuffer BackBuffer()
Global showwall = 0
While Not KeyHit(1)
;	If KeyHit(57)
		;x = 0
		;y = 0
		;Restore level1
		;For i=0 To Map_Length 
		;	Read Value$ 
		;	For x=0 To Map_Length
		;		Map(x,y)=Mid(Value$,x+1,1)
		;	Next

		;	y=y+1
		;Next
;	EndIf
If KeyHit(57)
reset = 1
FlushKeys
EndIf 

;background and hud
greyscalechange = greyscalechange + 1
If greyscalechange > 1
greyscalechange = 0 
EndIf 
If greyscalechange = 1
 
If greyscalecolor = 0 
greyscale = greyscale - 1
EndIf 
If greyscalecolor = 1
greyscale = greyscale + 1
EndIf 
EndIf 

If greyscale < 1
greyscalecolor = 1 
greyscale = 2
EndIf 
If greyscale > 100
greyscale = 99
greyscalecolor = 0
EndIf 

Color greyscale,greyscale,greyscale
Rect screencenterw - 250,screencenterh - 250,500,500,1
Color 255,255,255
Text 153,53,"Mouse Avoider Game - Lives: "+ lives +" Level: "+(play+1)	

;map
	For x=0 To Map_Length For y=0 To Map_Height
	 
		If Map(x,y)="0" ; blank
		;Color 0,0,0
		;Rect x*10+offsetx,y*10+offsety,10,10,1 
		If playgame = 1
			If Not onmovewall = 1	
				If (RectsOverlap(x*10+offsetx,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6))
					offsetx = screencenterw - 250
					offsety = screencenterh - 250
					playgame = 0 
					alaseron = 0
				EndIf
			EndIf 	
		EndIf 
		
		EndIf                                

		If Map(x,y)="1" ; start
			Color 128,128,128
			Rect x*10+offsetx,y*10+offsety,10,10,1
			Color 0,255,0
			Oval x*10+offsetx,y*10+offsety,10,10,1 
			Color 0,0,0
			Oval x*10+offsetx,y*10+offsety,10,10,0
			If playgame = 0
				If (RectsOverlap(x*10+offsetx,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6))
					If MouseHit(1)
						playgame =1
						FlushMouse
					EndIf
				EndIf
			EndIf
		EndIf

		If Map(x,y)="2" ;exit
			Color 128,128,128
			Rect x*10+offsetx,y*10+offsety,10,10,1
			Color 255,0,0
			Oval x*10+offsetx,y*10+offsety,10,10,1 
			Color 0,0,0
			Oval x*10+offsetx,y*10+offsety,10,10,0			If playgame = 1
				If (RectsOverlap(x*10+offsetx,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6))
					reset = 1 
					FlushMouse
				EndIf
			EndIf
		EndIf

		If Map(x,y)="3" ;normal
			Color 128,128,128
			Rect x*10+offsetx,y*10+offsety,10,10,1
		 	If playgame = 1
		If onmovewall = 2 
				If (RectsOverlap(x*10+offsetx,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6))
					onmovewall = 0  
					
				EndIf
		EndIf 		
			EndIf
		EndIf

		If Map(x,y)="4" ;changing
		
			If showwall < 50
				Color 0,0,0
				Rect x*10+offsetx,y*10+offsety,10,10,1
				If playgame = 1
					If (RectsOverlap(x*10+offsetx,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6))
						offsetx = screencenterw - 250
						offsety = screencenterh - 250
						playgame = 0 
						alaseron = 0
					EndIf
				EndIf
			EndIf

			If showwall => 50
				Color 128,128,128
				Rect x*10+offsetx,y*10+offsety,10,10,1
			EndIf
		EndIf
		If Map(x,y)="5" ;changing different disapearences
		
			If showwall => 50
				Color 0,0,0
				Rect x*10+offsetx,y*10+offsety,10,10,1
				If playgame = 1
					If (RectsOverlap(x*10+offsetx,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6))
						offsetx = screencenterw - 250
						offsety = screencenterh - 250
						playgame = 0 
						alaseron = 0
					EndIf
				EndIf
			EndIf

			If showwall < 50
				Color 128,128,128
				Rect x*10+offsetx,y*10+offsety,10,10,1
			EndIf
		EndIf
		If Map(x,y)="6";up arrow
			Color 128,128,128
			Rect x*10+offsetx,y*10+offsety,10,10,1 
			Color 0,0,0
			Line x*10+offsetx+4,y*10+offsety,x*10+offsetx+4,y*10+offsety+10
			Line x*10+offsetx+5,y*10+offsety,x*10+offsetx+5,y*10+offsety+10
			Line x*10+offsetx+4,y*10+offsety,x*10+offsetx,y*10+offsety+4
			Line x*10+offsetx+5,y*10+offsety,x*10+offsetx+10,y*10+offsety+5
			Line x*10+offsetx,y*10+offsety+4,x*10+offsetx+10,y*10+offsety+4
			Line x*10+offsetx+2,y*10+offsety+3,x*10+offsetx+7,y*10+offsety+3
			Line x*10+offsetx+3,y*10+offsety+2,x*10+offsetx+6,y*10+offsety+2
			Line x*10+offsetx+4,y*10+offsety+1,x*10+offsetx+5,y*10+offsety+1

			If playgame = 1
				If (RectsOverlap(x*10+offsetx,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6))
					moveup = 1 
				EndIf
			EndIf

		EndIf 
		
			If Map(x,y)="7";moving horozontal
			Color 128,128,128
			Rect x*10+offsetx+wallmove-1,y*10+offsety,30,30,1 
			If playgame = 1
			If Not onmovewall = 1	
				If (RectsOverlap(x*10+offsetx,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6))
					offsetx = screencenterw - 250
					offsety = screencenterh - 250
					playgame = 0 
					alaseron = 0
				EndIf
			EndIf 	
			

			
				If (RectsOverlap(x*10+offsetx+wallmove-1,y*10+offsety,30,30,MouseX()-3,MouseY()-3,6,6))
					onmovewall = 1  
				EndIf
				If onmovewall = 1 
				If Not (RectsOverlap(x*10+offsetx+wallmove-1,y*10+offsety,30,30,MouseX()-3,MouseY()-3,6,6))
					onmovewall = 2  
				EndIf
				EndIf 
			EndIf

		EndIf 	
			 If Map(x,y)="8";moving verticle
			Color 128,128,128
			Rect x*10+offsetx,y*10+offsety+wallmove-1,30,30,1 
			If playgame = 1
			If Not onmovewall = 1	
				If (RectsOverlap(x*10+offsetx,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6))
					offsetx = screencenterw - 250
					offsety = screencenterh - 250
					playgame = 0 
					alaseron = 0
				EndIf
			EndIf 	
			

			
				If (RectsOverlap(x*10+offsetx,y*10+offsety+wallmove-1,30,30,MouseX()-3,MouseY()-3,6,6))
					onmovewall = 1  
				EndIf
				If onmovewall = 1 
				If Not (RectsOverlap(x*10+offsetx,y*10+offsety+wallmove-1,30,30,MouseX()-3,MouseY()-3,6,6))
					onmovewall = 2  
				EndIf
				EndIf 
			EndIf

		EndIf
		If Map(x,y)="9";rotate half clockwise
		Color 128,128,128
		Rect x*10+offsetx,y*10+offsety,40,40,1 
				DrawImage RotateImagehalf,x*10+offsetx,y*10+offsety,rotatehalfclockwiseposition
				If (ImagesCollide(RotateImagehalf,x*10+offsetx,y*10+offsety,rotatehalfclockwiseposition,mousecollition,MouseX()-3,MouseY()-3,0))
				offsetx = screencenterw - 250
				offsety = screencenterh - 250
				playgame = 0  
				alaseron = 0
				EndIf 
		EndIf 
		If Map(x,y)="A";rotate half counter clockwise
		Color 128,128,128
		Rect x*10+offsetx,y*10+offsety,40,40,1 
				DrawImage RotateImagehalf,x*10+offsetx,y*10+offsety,rotatehalfcounterclockwiseposition
				If (ImagesCollide(RotateImagehalf,x*10+offsetx,y*10+offsety,rotatehalfcounterclockwiseposition,mousecollition,MouseX()-3,MouseY()-3,0))
				offsetx = screencenterw - 250
				offsety = screencenterh - 250
				playgame = 0  
				alaseron = 0 
				EndIf 
		EndIf 
		
		If Map(x,y)="B";A Portal Link (USE ONLY ONE)
		aportalx = x*10+offsetx
		aportaly = y*10+offsety + 5  
			Color 128,128,128
			Rect x*10+offsetx,y*10+offsety,20,10,1
			Color 0,0,255
			Oval x*10+offsetx+10,y*10+offsety,10,10,1 
			Color 0,0,0
			Oval x*10+offsetx+10,y*10+offsety,10,10,0
			If playgame = 1
		If (RectsOverlap(x*10+offsetx+10,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6))
			SetCursorPos(bportalx,bportaly) 
			;MouseX() = bportalx
			;MouseY() = bportaly  
		EndIf
EndIf 
		
		EndIf 
		If Map(x,y)="C";B Portal Link (USE ONLY ONE)
		bportalx = x*10+offsetx + 16
		bportaly = y*10+offsety + 5 
		Color 128,128,128
			Rect x*10+offsetx,y*10+offsety,20,10,1
			Color 0,0,255
			Oval x*10+offsetx,y*10+offsety,10,10,1 
			Color 0,0,0
			Oval x*10+offsetx,y*10+offsety,10,10,0
			If playgame = 1 
		If (RectsOverlap(x*10+offsetx,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6))
			SetCursorPos(aportalx,aportaly)
			;MouseX() = aportalx
			;MouseY() = aportaly  
		EndIf
		EndIf 
		EndIf 
			If Map(x,y)="D";C Portal Link (USE ONLY ONE)
		cportalx = x*10+offsetx
		cportaly = y*10+offsety + 5  
			Color 128,128,128
			Rect x*10+offsetx,y*10+offsety,20,10,1
			Color 0,0,255
			Oval x*10+offsetx+10,y*10+offsety,10,10,1 
			Color 0,0,0
			Oval x*10+offsetx+10,y*10+offsety,10,10,0
			If playgame = 1 
		If (RectsOverlap(x*10+offsetx+10,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6))
			SetCursorPos(dportalx,dportaly) 
			;MouseX() = bportalx
			;MouseY() = bportaly  
		EndIf
EndIf 
		
		EndIf 
		If Map(x,y)="E";D Portal Link (USE ONLY ONE)
		dportalx = x*10+offsetx + 16
		dportaly = y*10+offsety + 5 
		Color 128,128,128
			Rect x*10+offsetx,y*10+offsety,20,10,1
			Color 0,0,255
			Oval x*10+offsetx,y*10+offsety,10,10,1 
			Color 0,0,0
			Oval x*10+offsetx,y*10+offsety,10,10,0
			If playgame = 1 
		If (RectsOverlap(x*10+offsetx,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6))
			SetCursorPos(cportalx,cportaly)
			;MouseX() = aportalx
			;MouseY() = aportaly  
		EndIf
		EndIf 
		EndIf 
		If Map(x,y)="F";laser a switch
			Color 128,128,128
			Rect x*10+offsetx,y*10+offsety,10,10,1
			Color 255,255,0
			Oval x*10+offsetx,y*10+offsety,10,10,1 
			Color 0,0,0
			Oval x*10+offsetx,y*10+offsety,10,10,0
			If playgame = 1 
			If (RectsOverlap(x*10+offsetx,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6))
			alaseron = 1 
			EndIf 
			EndIf 
		EndIf 
		If Map(x,y)="G";laser a 
			Color 128,128,128
			Rect x*10+offsetx,y*10+offsety,10,50,1
			Color 255,255,0
			Oval x*10+offsetx,y*10+offsety,10,10,1 
			Color 0,0,0
			Oval x*10+offsetx,y*10+offsety,10,10,0
			If (RectsOverlap(x*10+offsetx,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6))
			offsetx = screencenterw - 250
			offsety = screencenterh - 250
			playgame = 0 
			alaseron = 0
			EndIf 
			
			Color 255,255,0
			Oval x*10+offsetx,y*10+offsety+40,10,10,1 
			Color 0,0,0
			Oval x*10+offsetx,y*10+offsety+40,10,10,0
			If (RectsOverlap(x*10+offsetx,y*10+offsety+40,10,10,MouseX()-3,MouseY()-3,6,6))
			offsetx = screencenterw - 250
			offsety = screencenterh - 250
			playgame = 0 
			alaseron = 0
			EndIf 
			
			If alaseron = 0 
			Rect x*10+offsetx+4,y*10+offsety+10,2,30
			If (RectsOverlap(x*10+offsetx+4,y*10+offsety+10,2,30,MouseX()-3,MouseY()-3,6,6))
			offsetx = screencenterw - 250
			offsety = screencenterh - 250
			playgame = 0 
			alaseron = 0
			EndIf 
			EndIf 
		EndIf 
		If Map(x,y)="H";boost left
		Color 128,128,128
		Rect x*10+offsetx,y*10+offsety,10,10,1
		Color 0,0,0
		Line x*10+offsetx+4,y*10+offsety,x*10+offsetx+8,y*10+offsety+4
		Line x*10+offsetx+4,y*10+offsety+9,x*10+offsetx+8,y*10+offsety+5
		Line x*10+offsetx+3,y*10+offsety+0,x*10+offsetx+7,y*10+offsety+4
		Line x*10+offsetx+7,y*10+offsety+5,x*10+offsetx+3,y*10+offsety+9
		Line x*10+offsetx+2,y*10+offsety+0,x*10+offsetx+6,y*10+offsety+4
		Line x*10+offsetx+2,y*10+offsety+9,x*10+offsetx+6,y*10+offsety+5
		If playgame = 1 
		If (RectsOverlap(x*10+offsetx,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6))
		SetCursorPos(MouseX()+ 3,MouseY())
		EndIf 	
		EndIf
		EndIf 
		
		If Map(x,y)="I";boost down
		Color 128,128,128
		Rect x*10+offsetx,y*10+offsety,10,10,1
		Color 0,0,0
		Line x*10+offsetx+0,y*10+offsety+2,x*10+offsetx+4,y*10+offsety+6
		Line x*10+offsetx+0,y*10+offsety+3,x*10+offsetx+4,y*10+offsety+7
		Line x*10+offsetx+0,y*10+offsety+4,x*10+offsetx+4,y*10+offsety+8
		Line x*10+offsetx+5,y*10+offsety+6,x*10+offsetx+9,y*10+offsety+2
		Line x*10+offsetx+5,y*10+offsety+7,x*10+offsetx+9,y*10+offsety+3
		Line x*10+offsetx+5,y*10+offsety+8,x*10+offsetx+9,y*10+offsety+4
		If playgame = 1 
		If (RectsOverlap(x*10+offsetx,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6))
		SetCursorPos(MouseX(),MouseY()+3)
		EndIf 	
		EndIf
		EndIf 
		
		If Map(x,y)="J";boost left
		Color 128,128,128
		Rect x*10+offsetx,y*10+offsety,10,10,1
		Color 0,0,0
		Line x*10+offsetx+1,y*10+offsety+4,x*10+offsetx+5,y*10+offsety+0
		Line x*10+offsetx+2,y*10+offsety+4,x*10+offsetx+6,y*10+offsety+0
		Line x*10+offsetx+3,y*10+offsety+4,x*10+offsetx+7,y*10+offsety+0
		Line x*10+offsetx+1,y*10+offsety+5,x*10+offsetx+5,y*10+offsety+9
		Line x*10+offsetx+2,y*10+offsety+5,x*10+offsetx+6,y*10+offsety+9
		Line x*10+offsetx+3,y*10+offsety+5,x*10+offsetx+7,y*10+offsety+9
		If playgame = 1 
		If (RectsOverlap(x*10+offsetx,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6))
		SetCursorPos(MouseX()-3,MouseY())
		EndIf 	
		EndIf
		EndIf 
		
		If Map(x,y)="K";boost up
		Color 128,128,128
		Rect x*10+offsetx,y*10+offsety,10,10,1
		Color 0,0,0
		Line x*10+offsetx+0,y*10+offsety+5,x*10+offsetx+4,y*10+offsety+1
		Line x*10+offsetx+0,y*10+offsety+6,x*10+offsetx+4,y*10+offsety+2
		Line x*10+offsetx+0,y*10+offsety+7,x*10+offsetx+4,y*10+offsety+3
		Line x*10+offsetx+5,y*10+offsety+1,x*10+offsetx+9,y*10+offsety+5
		Line x*10+offsetx+5,y*10+offsety+2,x*10+offsetx+9,y*10+offsety+6
		Line x*10+offsetx+5,y*10+offsety+3,x*10+offsetx+9,y*10+offsety+7
		If playgame = 1 
		If (RectsOverlap(x*10+offsetx,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6))
		SetCursorPos(MouseX(),MouseY()-3)
		EndIf 	
		EndIf
		EndIf 
		
		If Map(x,y)="Z";absolutely NOTHING w00t
		EndIf 
	Next Next
rotateupdate = rotateupdate + 1
If rotateupdate => 35
 rotatehalfclockwiseposition = rotatehalfclockwiseposition + 1 
 rotatehalfcounterclockwiseposition = rotatehalfcounterclockwiseposition - 1 

rotateupdate = 0 
EndIf  
If rotatehalfclockwiseposition > 15 Then rotatehalfclockwiseposition = 0	
If rotatehalfcounterclockwiseposition < 0 Then rotatehalfcounterclockwiseposition = 15	

If wallmoveon = 1 
	If movewall = 1 
		wallmove = wallmove + 1 
	EndIf 
		If movewall = 2 
			wallmove = wallmove - 1 
		EndIf 
		
		If movewall = 3 
			wallfreeze = wallfreeze + 1 

		If wallmove = 1
			If wallfreeze > 50
				movewall = 1
				wallfreeze = 0 
			EndIf
		EndIf 
		If wallmove = 51
			If wallfreeze > 50
				movewall = 2
				wallfreeze = 0 
			EndIf
		EndIf 
	EndIf 
EndIf 


wallmoveon = wallmoveon + 1 


If wallmoveon => 3
wallmoveon = 1 
EndIf 


If wallmove => 52
movewall = 3 
wallmove = 51
EndIf 


If wallmove =< 0
movewall = 3
wallmove = 1
EndIf


If reset = 1 
	offsetx = screencenterw - 250
	offsety = screencenterh - 250
	playgame = 0 
	play = play + 1 
	x = 0
	y = 0
	Select play 
	Case 1 
	Restore level1
	Case 2 
	End
	End Select
	For i=0 To Map_Length 
		Read Value$ 
		For x=0 To Map_Length
			Map(x,y)=Mid(Value$,x+1,1)
		Next
	y=y+1
	Next
reset = 0 
EndIf 

If playgame = 1
	;If KeyDown(RightKey) Then offsetx = offsetx + 2
	;If KeyDown(LeftKey) Then offsetx = offsetx - 2
	;If KeyDown(DownKey) Then offsety = offsety + 2
	;If KeyDown(UpKey) Then offsety = offsety - 2
	If offseton = 0 
	If moveup = 1 
	offsety = offsety - 2
	moveup = 0 
	EndIf 

	offsety = offsety + 1
	EndIf 
	offseton = offseton + 1 
	If offseton > 2
	offseton = 0
	EndIf 
	EndIf 
	Color 255,255,255
	Oval MouseX()-3,MouseY()-3,6,6
	Color 0,0,0
	Oval MouseX()-4,MouseY()-4,8,8,0

	ConfineCursor(150,50,500,500)
	Color 255,255,255
	Rect screencenterw - 250,screencenterh - 250,500,500,0
	Color 0,0,0
	Rect 0,0,800,50 ; top
	Rect 0,0,150,600 ;left
	Rect 0,550,800,600 ; bottom
	Rect 650,0,800,600 ;right
	showwall = showwall + 1
	 
	If showwall > 100 Then showwall = 0
	Flip
	Cls
Wend

End





Function ConfineCursor(x%,y%,w%,h%)
	Local r%=(CreateBank(16))
	PokeInt(r,0,x%):PokeInt(r,4,y%):PokeInt(r,8,x%+w%):PokeInt(r,12,y%+h%)
	api_ClipCursor%(r)
	FreeBank(r)
	Return(True)
End Function

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Comments

Yo! Wazzup?2007
"Function SetCursorPos Not Found"


Petron2007
Add it using userlibs, I don't know which dll you need.


Oiduts Studios2010
Um, if anybody looks at this all you need to do is replace "SetCursorPos" with movemouse and delete the api command and it works fine.


Charrua2010
SetCursorPos is part of the User32.dll
it's defined as:

api_SetCursorPos% (x%, y%) : "SetCursorPos"


in:
http://www.blitzbasic.com/codearcs/codearcs.php?code=1179


Juan


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