Graphics 800,600,0,1
rotatehalfclockwiseposition = 0
rotatehalfcounterclockwiseposition = 0
rotateupdate = 0
mousecollition = CreateImage(6,6)
SetBuffer ImageBuffer(mousecollition)
Oval 0,0,6,6,1
RotateImagehalf =CreateImage(40,40,16)
For t = 0 To 15
SetBuffer ImageBuffer(RotateImagehalf,t)
Color 255,0,0
If t = 0
Line 20,19,20,0
Line 19,19,19,0
EndIf
If t = 1
Line 20,19,28,2
Line 20,20,28,3
EndIf
If t = 2
Line 20,19,34,7
Line 20,20,35,7
EndIf
If t = 3
Line 20,19,37,13
Line 20,20,37,14
EndIf
If t = 4
Line 20,19,39,19
Line 20,20,39,20
EndIf
If t = 5
Line 20,19,37,25
Line 20,20,37,26
EndIf
If t = 6
Line 20,19,33,33
Line 19,19,32,33
EndIf
If t = 7
Line 20,19,27,36
Line 21,19,28,36
EndIf
If t = 8
Line 20,19,20,39
Line 19,19,19,39
EndIf
If t = 9
Line 20,19,12,36
Line 19,19,11,36
EndIf
If t = 10
Line 20,19,6,33
Line 21,19,7,33
EndIf
If t = 11
Line 20,19,2,26
Line 20,20,2,27
EndIf
If t = 12
Line 20,19,0,19
Line 20,20,0,20
EndIf
If t = 13
Line 20,19,2,13
Line 20,18,2,12
EndIf
If t = 14
Line 20,19,6,7
Line 20,18,6,6
EndIf
If t = 15
Line 20,19,13,3
Line 20,18,13,2
EndIf
Next
;Graphics GraphicsWidth(),GraphicsHeight(),0,1
FlushMouse
Const LeftKey=203
Const RightKey=205
Const UpKey=200
Const DownKey=208
Map_Length=49
Map_Height=49
Global play = 0
Dim Map$(Map_Length,Map_Height)
Global playgame = 0
Restore level0
For i=0 To Map_Length
Read Value$
For x=0 To Map_Length
Map(x,y)=Mid(Value$,x+1,1)
Next
y=y+1
Next
Global greyscale = 255
Global greyscalecolor = 0
Global greyscalechange = 0
Global aportalx = 0
Global aportaly = 0
Global bportalx = 0
Global bportaly = 0
Global cportalx = 0
Global cportaly = 0
Global dportalx = 0
Global dportaly = 0
Global alaseron = 0
Global reset = 0
Global movewall = 0
Global wallmove = 0
Global wallmoveon = 1
Global wallfreeze = 0
Global onmovewall = 0
Global offseton = 0
Global lives = 5
Const screencenterw = 400
Const screencenterh = 300
Global moveup = 0
Global offsetx = screencenterw - 250
Global offsety = screencenterh - 250
SetBuffer BackBuffer()
Global showwall = 0
While Not KeyHit(1)
; If KeyHit(57)
;x = 0
;y = 0
;Restore level1
;For i=0 To Map_Length
; Read Value$
; For x=0 To Map_Length
; Map(x,y)=Mid(Value$,x+1,1)
; Next
; y=y+1
;Next
; EndIf
If KeyHit(57)
reset = 1
FlushKeys
EndIf
;background and hud
greyscalechange = greyscalechange + 1
If greyscalechange > 1
greyscalechange = 0
EndIf
If greyscalechange = 1
If greyscalecolor = 0
greyscale = greyscale - 1
EndIf
If greyscalecolor = 1
greyscale = greyscale + 1
EndIf
EndIf
If greyscale < 1
greyscalecolor = 1
greyscale = 2
EndIf
If greyscale > 100
greyscale = 99
greyscalecolor = 0
EndIf
Color greyscale,greyscale,greyscale
Rect screencenterw - 250,screencenterh - 250,500,500,1
Color 255,255,255
Text 153,53,"Mouse Avoider Game - Lives: "+ lives +" Level: "+(play+1)
;map
For x=0 To Map_Length For y=0 To Map_Height
If Map(x,y)="0" ; blank
;Color 0,0,0
;Rect x*10+offsetx,y*10+offsety,10,10,1
If playgame = 1
If Not onmovewall = 1
If (RectsOverlap(x*10+offsetx,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6))
offsetx = screencenterw - 250
offsety = screencenterh - 250
playgame = 0
alaseron = 0
EndIf
EndIf
EndIf
EndIf
If Map(x,y)="1" ; start
Color 128,128,128
Rect x*10+offsetx,y*10+offsety,10,10,1
Color 0,255,0
Oval x*10+offsetx,y*10+offsety,10,10,1
Color 0,0,0
Oval x*10+offsetx,y*10+offsety,10,10,0
If playgame = 0
If (RectsOverlap(x*10+offsetx,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6))
If MouseHit(1)
playgame =1
FlushMouse
EndIf
EndIf
EndIf
EndIf
If Map(x,y)="2" ;exit
Color 128,128,128
Rect x*10+offsetx,y*10+offsety,10,10,1
Color 255,0,0
Oval x*10+offsetx,y*10+offsety,10,10,1
Color 0,0,0
Oval x*10+offsetx,y*10+offsety,10,10,0 If playgame = 1
If (RectsOverlap(x*10+offsetx,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6))
reset = 1
FlushMouse
EndIf
EndIf
EndIf
If Map(x,y)="3" ;normal
Color 128,128,128
Rect x*10+offsetx,y*10+offsety,10,10,1
If playgame = 1
If onmovewall = 2
If (RectsOverlap(x*10+offsetx,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6))
onmovewall = 0
EndIf
EndIf
EndIf
EndIf
If Map(x,y)="4" ;changing
If showwall < 50
Color 0,0,0
Rect x*10+offsetx,y*10+offsety,10,10,1
If playgame = 1
If (RectsOverlap(x*10+offsetx,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6))
offsetx = screencenterw - 250
offsety = screencenterh - 250
playgame = 0
alaseron = 0
EndIf
EndIf
EndIf
If showwall => 50
Color 128,128,128
Rect x*10+offsetx,y*10+offsety,10,10,1
EndIf
EndIf
If Map(x,y)="5" ;changing different disapearences
If showwall => 50
Color 0,0,0
Rect x*10+offsetx,y*10+offsety,10,10,1
If playgame = 1
If (RectsOverlap(x*10+offsetx,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6))
offsetx = screencenterw - 250
offsety = screencenterh - 250
playgame = 0
alaseron = 0
EndIf
EndIf
EndIf
If showwall < 50
Color 128,128,128
Rect x*10+offsetx,y*10+offsety,10,10,1
EndIf
EndIf
If Map(x,y)="6";up arrow
Color 128,128,128
Rect x*10+offsetx,y*10+offsety,10,10,1
Color 0,0,0
Line x*10+offsetx+4,y*10+offsety,x*10+offsetx+4,y*10+offsety+10
Line x*10+offsetx+5,y*10+offsety,x*10+offsetx+5,y*10+offsety+10
Line x*10+offsetx+4,y*10+offsety,x*10+offsetx,y*10+offsety+4
Line x*10+offsetx+5,y*10+offsety,x*10+offsetx+10,y*10+offsety+5
Line x*10+offsetx,y*10+offsety+4,x*10+offsetx+10,y*10+offsety+4
Line x*10+offsetx+2,y*10+offsety+3,x*10+offsetx+7,y*10+offsety+3
Line x*10+offsetx+3,y*10+offsety+2,x*10+offsetx+6,y*10+offsety+2
Line x*10+offsetx+4,y*10+offsety+1,x*10+offsetx+5,y*10+offsety+1
If playgame = 1
If (RectsOverlap(x*10+offsetx,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6))
moveup = 1
EndIf
EndIf
EndIf
If Map(x,y)="7";moving horozontal
Color 128,128,128
Rect x*10+offsetx+wallmove-1,y*10+offsety,30,30,1
If playgame = 1
If Not onmovewall = 1
If (RectsOverlap(x*10+offsetx,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6))
offsetx = screencenterw - 250
offsety = screencenterh - 250
playgame = 0
alaseron = 0
EndIf
EndIf
If (RectsOverlap(x*10+offsetx+wallmove-1,y*10+offsety,30,30,MouseX()-3,MouseY()-3,6,6))
onmovewall = 1
EndIf
If onmovewall = 1
If Not (RectsOverlap(x*10+offsetx+wallmove-1,y*10+offsety,30,30,MouseX()-3,MouseY()-3,6,6))
onmovewall = 2
EndIf
EndIf
EndIf
EndIf
If Map(x,y)="8";moving verticle
Color 128,128,128
Rect x*10+offsetx,y*10+offsety+wallmove-1,30,30,1
If playgame = 1
If Not onmovewall = 1
If (RectsOverlap(x*10+offsetx,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6))
offsetx = screencenterw - 250
offsety = screencenterh - 250
playgame = 0
alaseron = 0
EndIf
EndIf
If (RectsOverlap(x*10+offsetx,y*10+offsety+wallmove-1,30,30,MouseX()-3,MouseY()-3,6,6))
onmovewall = 1
EndIf
If onmovewall = 1
If Not (RectsOverlap(x*10+offsetx,y*10+offsety+wallmove-1,30,30,MouseX()-3,MouseY()-3,6,6))
onmovewall = 2
EndIf
EndIf
EndIf
EndIf
If Map(x,y)="9";rotate half clockwise
Color 128,128,128
Rect x*10+offsetx,y*10+offsety,40,40,1
DrawImage RotateImagehalf,x*10+offsetx,y*10+offsety,rotatehalfclockwiseposition
If (ImagesCollide(RotateImagehalf,x*10+offsetx,y*10+offsety,rotatehalfclockwiseposition,mousecollition,MouseX()-3,MouseY()-3,0))
offsetx = screencenterw - 250
offsety = screencenterh - 250
playgame = 0
alaseron = 0
EndIf
EndIf
If Map(x,y)="A";rotate half counter clockwise
Color 128,128,128
Rect x*10+offsetx,y*10+offsety,40,40,1
DrawImage RotateImagehalf,x*10+offsetx,y*10+offsety,rotatehalfcounterclockwiseposition
If (ImagesCollide(RotateImagehalf,x*10+offsetx,y*10+offsety,rotatehalfcounterclockwiseposition,mousecollition,MouseX()-3,MouseY()-3,0))
offsetx = screencenterw - 250
offsety = screencenterh - 250
playgame = 0
alaseron = 0
EndIf
EndIf
If Map(x,y)="B";A Portal Link (USE ONLY ONE)
aportalx = x*10+offsetx
aportaly = y*10+offsety + 5
Color 128,128,128
Rect x*10+offsetx,y*10+offsety,20,10,1
Color 0,0,255
Oval x*10+offsetx+10,y*10+offsety,10,10,1
Color 0,0,0
Oval x*10+offsetx+10,y*10+offsety,10,10,0
If playgame = 1
If (RectsOverlap(x*10+offsetx+10,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6))
SetCursorPos(bportalx,bportaly)
;MouseX() = bportalx
;MouseY() = bportaly
EndIf
EndIf
EndIf
If Map(x,y)="C";B Portal Link (USE ONLY ONE)
bportalx = x*10+offsetx + 16
bportaly = y*10+offsety + 5
Color 128,128,128
Rect x*10+offsetx,y*10+offsety,20,10,1
Color 0,0,255
Oval x*10+offsetx,y*10+offsety,10,10,1
Color 0,0,0
Oval x*10+offsetx,y*10+offsety,10,10,0
If playgame = 1
If (RectsOverlap(x*10+offsetx,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6))
SetCursorPos(aportalx,aportaly)
;MouseX() = aportalx
;MouseY() = aportaly
EndIf
EndIf
EndIf
If Map(x,y)="D";C Portal Link (USE ONLY ONE)
cportalx = x*10+offsetx
cportaly = y*10+offsety + 5
Color 128,128,128
Rect x*10+offsetx,y*10+offsety,20,10,1
Color 0,0,255
Oval x*10+offsetx+10,y*10+offsety,10,10,1
Color 0,0,0
Oval x*10+offsetx+10,y*10+offsety,10,10,0
If playgame = 1
If (RectsOverlap(x*10+offsetx+10,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6))
SetCursorPos(dportalx,dportaly)
;MouseX() = bportalx
;MouseY() = bportaly
EndIf
EndIf
EndIf
If Map(x,y)="E";D Portal Link (USE ONLY ONE)
dportalx = x*10+offsetx + 16
dportaly = y*10+offsety + 5
Color 128,128,128
Rect x*10+offsetx,y*10+offsety,20,10,1
Color 0,0,255
Oval x*10+offsetx,y*10+offsety,10,10,1
Color 0,0,0
Oval x*10+offsetx,y*10+offsety,10,10,0
If playgame = 1
If (RectsOverlap(x*10+offsetx,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6))
SetCursorPos(cportalx,cportaly)
;MouseX() = aportalx
;MouseY() = aportaly
EndIf
EndIf
EndIf
If Map(x,y)="F";laser a switch
Color 128,128,128
Rect x*10+offsetx,y*10+offsety,10,10,1
Color 255,255,0
Oval x*10+offsetx,y*10+offsety,10,10,1
Color 0,0,0
Oval x*10+offsetx,y*10+offsety,10,10,0
If playgame = 1
If (RectsOverlap(x*10+offsetx,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6))
alaseron = 1
EndIf
EndIf
EndIf
If Map(x,y)="G";laser a
Color 128,128,128
Rect x*10+offsetx,y*10+offsety,10,50,1
Color 255,255,0
Oval x*10+offsetx,y*10+offsety,10,10,1
Color 0,0,0
Oval x*10+offsetx,y*10+offsety,10,10,0
If (RectsOverlap(x*10+offsetx,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6))
offsetx = screencenterw - 250
offsety = screencenterh - 250
playgame = 0
alaseron = 0
EndIf
Color 255,255,0
Oval x*10+offsetx,y*10+offsety+40,10,10,1
Color 0,0,0
Oval x*10+offsetx,y*10+offsety+40,10,10,0
If (RectsOverlap(x*10+offsetx,y*10+offsety+40,10,10,MouseX()-3,MouseY()-3,6,6))
offsetx = screencenterw - 250
offsety = screencenterh - 250
playgame = 0
alaseron = 0
EndIf
If alaseron = 0
Rect x*10+offsetx+4,y*10+offsety+10,2,30
If (RectsOverlap(x*10+offsetx+4,y*10+offsety+10,2,30,MouseX()-3,MouseY()-3,6,6))
offsetx = screencenterw - 250
offsety = screencenterh - 250
playgame = 0
alaseron = 0
EndIf
EndIf
EndIf
If Map(x,y)="H";boost left
Color 128,128,128
Rect x*10+offsetx,y*10+offsety,10,10,1
Color 0,0,0
Line x*10+offsetx+4,y*10+offsety,x*10+offsetx+8,y*10+offsety+4
Line x*10+offsetx+4,y*10+offsety+9,x*10+offsetx+8,y*10+offsety+5
Line x*10+offsetx+3,y*10+offsety+0,x*10+offsetx+7,y*10+offsety+4
Line x*10+offsetx+7,y*10+offsety+5,x*10+offsetx+3,y*10+offsety+9
Line x*10+offsetx+2,y*10+offsety+0,x*10+offsetx+6,y*10+offsety+4
Line x*10+offsetx+2,y*10+offsety+9,x*10+offsetx+6,y*10+offsety+5
If playgame = 1
If (RectsOverlap(x*10+offsetx,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6))
SetCursorPos(MouseX()+ 3,MouseY())
EndIf
EndIf
EndIf
If Map(x,y)="I";boost down
Color 128,128,128
Rect x*10+offsetx,y*10+offsety,10,10,1
Color 0,0,0
Line x*10+offsetx+0,y*10+offsety+2,x*10+offsetx+4,y*10+offsety+6
Line x*10+offsetx+0,y*10+offsety+3,x*10+offsetx+4,y*10+offsety+7
Line x*10+offsetx+0,y*10+offsety+4,x*10+offsetx+4,y*10+offsety+8
Line x*10+offsetx+5,y*10+offsety+6,x*10+offsetx+9,y*10+offsety+2
Line x*10+offsetx+5,y*10+offsety+7,x*10+offsetx+9,y*10+offsety+3
Line x*10+offsetx+5,y*10+offsety+8,x*10+offsetx+9,y*10+offsety+4
If playgame = 1
If (RectsOverlap(x*10+offsetx,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6))
SetCursorPos(MouseX(),MouseY()+3)
EndIf
EndIf
EndIf
If Map(x,y)="J";boost left
Color 128,128,128
Rect x*10+offsetx,y*10+offsety,10,10,1
Color 0,0,0
Line x*10+offsetx+1,y*10+offsety+4,x*10+offsetx+5,y*10+offsety+0
Line x*10+offsetx+2,y*10+offsety+4,x*10+offsetx+6,y*10+offsety+0
Line x*10+offsetx+3,y*10+offsety+4,x*10+offsetx+7,y*10+offsety+0
Line x*10+offsetx+1,y*10+offsety+5,x*10+offsetx+5,y*10+offsety+9
Line x*10+offsetx+2,y*10+offsety+5,x*10+offsetx+6,y*10+offsety+9
Line x*10+offsetx+3,y*10+offsety+5,x*10+offsetx+7,y*10+offsety+9
If playgame = 1
If (RectsOverlap(x*10+offsetx,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6))
SetCursorPos(MouseX()-3,MouseY())
EndIf
EndIf
EndIf
If Map(x,y)="K";boost up
Color 128,128,128
Rect x*10+offsetx,y*10+offsety,10,10,1
Color 0,0,0
Line x*10+offsetx+0,y*10+offsety+5,x*10+offsetx+4,y*10+offsety+1
Line x*10+offsetx+0,y*10+offsety+6,x*10+offsetx+4,y*10+offsety+2
Line x*10+offsetx+0,y*10+offsety+7,x*10+offsetx+4,y*10+offsety+3
Line x*10+offsetx+5,y*10+offsety+1,x*10+offsetx+9,y*10+offsety+5
Line x*10+offsetx+5,y*10+offsety+2,x*10+offsetx+9,y*10+offsety+6
Line x*10+offsetx+5,y*10+offsety+3,x*10+offsetx+9,y*10+offsety+7
If playgame = 1
If (RectsOverlap(x*10+offsetx,y*10+offsety,10,10,MouseX()-3,MouseY()-3,6,6))
SetCursorPos(MouseX(),MouseY()-3)
EndIf
EndIf
EndIf
If Map(x,y)="Z";absolutely NOTHING w00t
EndIf
Next Next
rotateupdate = rotateupdate + 1
If rotateupdate => 35
rotatehalfclockwiseposition = rotatehalfclockwiseposition + 1
rotatehalfcounterclockwiseposition = rotatehalfcounterclockwiseposition - 1
rotateupdate = 0
EndIf
If rotatehalfclockwiseposition > 15 Then rotatehalfclockwiseposition = 0
If rotatehalfcounterclockwiseposition < 0 Then rotatehalfcounterclockwiseposition = 15
If wallmoveon = 1
If movewall = 1
wallmove = wallmove + 1
EndIf
If movewall = 2
wallmove = wallmove - 1
EndIf
If movewall = 3
wallfreeze = wallfreeze + 1
If wallmove = 1
If wallfreeze > 50
movewall = 1
wallfreeze = 0
EndIf
EndIf
If wallmove = 51
If wallfreeze > 50
movewall = 2
wallfreeze = 0
EndIf
EndIf
EndIf
EndIf
wallmoveon = wallmoveon + 1
If wallmoveon => 3
wallmoveon = 1
EndIf
If wallmove => 52
movewall = 3
wallmove = 51
EndIf
If wallmove =< 0
movewall = 3
wallmove = 1
EndIf
If reset = 1
offsetx = screencenterw - 250
offsety = screencenterh - 250
playgame = 0
play = play + 1
x = 0
y = 0
Select play
Case 1
Restore level1
Case 2
End
End Select
For i=0 To Map_Length
Read Value$
For x=0 To Map_Length
Map(x,y)=Mid(Value$,x+1,1)
Next
y=y+1
Next
reset = 0
EndIf
If playgame = 1
;If KeyDown(RightKey) Then offsetx = offsetx + 2
;If KeyDown(LeftKey) Then offsetx = offsetx - 2
;If KeyDown(DownKey) Then offsety = offsety + 2
;If KeyDown(UpKey) Then offsety = offsety - 2
If offseton = 0
If moveup = 1
offsety = offsety - 2
moveup = 0
EndIf
offsety = offsety + 1
EndIf
offseton = offseton + 1
If offseton > 2
offseton = 0
EndIf
EndIf
Color 255,255,255
Oval MouseX()-3,MouseY()-3,6,6
Color 0,0,0
Oval MouseX()-4,MouseY()-4,8,8,0
ConfineCursor(150,50,500,500)
Color 255,255,255
Rect screencenterw - 250,screencenterh - 250,500,500,0
Color 0,0,0
Rect 0,0,800,50 ; top
Rect 0,0,150,600 ;left
Rect 0,550,800,600 ; bottom
Rect 650,0,800,600 ;right
showwall = showwall + 1
If showwall > 100 Then showwall = 0
Flip
Cls
Wend
End
Function ConfineCursor(x%,y%,w%,h%)
Local r%=(CreateBank(16))
PokeInt(r,0,x%):PokeInt(r,4,y%):PokeInt(r,8,x%+w%):PokeInt(r,12,y%+h%)
api_ClipCursor%(r)
FreeBank(r)
Return(True)
End Function
.level0
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