Code archives/Miscellaneous/More 'traditional' looking smiley face.
This code has been declared by its author to be Public Domain code.
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No real description needed, just a bunch of oval commands with appropriate color changes inbetween. | |||||
Graphics 800,600,32,2 ClsColor 0,178,235 Cls Color 0,182,239 Oval 149,49,592,592 Color 0,173,229 Oval 150,50,590,590 Color 0,166,219 Oval 151,51,588,588 Color 0,159,210 Oval 152,52,586,586 Color 0,146,193 Oval 153,53,584,584 Color 0,128,164 Oval 154,54,582,582 Color 0,0,0 Oval 100,0,600,600 Color 157,100,5 Oval 105,5,590,590 Color 181,132,3 Oval 107,7,586,586 Color 222,183,1 Oval 109,9,582,582 Color 236,200,1 Oval 111,11,578,578 Color 249,217,0 Oval 113,13,574,574 Color 0,0,0 Oval 200,100,400,400 Color 249,217,0 Oval 195,70,410,410 Color 0,0,0 Oval 290,152,57,125 Oval 453,152,57,125 Oval 180,290,54,45 Color 157,100,5 Oval 180,287,54,45 Color 181,132,3 Oval 180,286,54,45 Color 222,183,1 Oval 180,285,54,45 Color 236,200,1 Oval 180,284,54,45 Color 249,217,0 Oval 180,283,54,45 Color 0,0,0 Oval 565,290,54,45 Color 157,100,5 Oval 565,287,54,45 Color 181,132,3 Oval 565,286,54,45 Color 222,183,1 Oval 565,285,54,45 Color 236,200,1 Oval 565,284,54,45 Color 249,217,0 Oval 565,283,54,45 Color 204,204,204 Oval 321,173,16,40 Oval 484,173,16,40 Color 255,255,255 Oval 323,176,12,34 Oval 486,176,12,34 WaitKey |
Comments
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Hahaha thats pretty cool its looks like a perfect smiley face. Nice work, I'm sure someone will find a use for it! |
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If it hadn't been for rich d's comment I would never have looked at this... Nicely done :) |
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If it hadn't been for Andy A's comment I would never have looked at this. Probably better than I could do with an art package. |
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Heh, this is so good I'm claiming it as mine. |
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Wow ! That's fantastic ! And you know what Tranz, my favorite musics are ACID and NEW BEAT... so, it remembers me the 89'... 8) |
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Aceeeeeeeeed!!!! |
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Wow, that's really good. |
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That is good. |
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Wrapped in blitzmaxese : |
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Wow... |
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Nice! Converted into a BlitzMax function (so that you can specify width/height): |
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Here is a real-time, zero-time, exe version of mine. :) It's sideways due to the rendering method - with mine there is no code, so I had to use the most efficient method. Notice the lighting effect and also the fact that I coded a shader into my real-time, zero-time, version. Yeh, it's somewhat advanced; however, it's my gift to the community. I have to throw the odd bone or two during my many visits, or else how are you lot going to catch up. Four years ago, I stunned the world with this little gem: Here is my crate: [|] Bloody class that - I'd like to see anyone else do a bump-mapped crate that small - notice the floating point texture stacked interlopation and reverse dynamic physics (mapped into the texture - frame by frame - every frame - every second). http://www.blitzbasic.com/Community/posts.php?topic=37444 I totally owned. Then of course there was my chair: Here is mine (side view): h Again, as with the crate contest, I've put some complex features in - look at the bump-mapping on the seat. I'm also using a cube-map on the alluminum frame (real-time reflection of surround - none of that namby-pamby, cube mapping off a texture). Not bad for starters. p.s. it is 1,800 polys - the texturing is 2048x2048. http://www.blitzbasic.com/Community/posts.php?topic=37844#418240 Yeh, more ownership. |
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Amusing. I mean both smilies. |
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