| | | | |
.bb | End Program | End Program | ShadowTurtle | June |
.bmx | Shapes with points moving on a straight line | A interesting visual effect | Flanker | April |
.bb | Retro Platformer Remake | One level remake of Adams Family Values (amiga) | Pakz | 2017 |
.bmx | Command-line text overwrite | Little text effect | BlitzSupport | 2016 |
.bmx | Basic Evasion | Dodge the trajectory of moving objects | GW | 2016 |
.bb | 7 AI steering behaviors | Drak's AI Steering Behaviors | RustyKristi | 2016 |
.bb | B3D Screensaver with working preview | Screensaver with working preview, from MANIAK_dobrii | Dan | 2016 |
.bmx | 2d RPG scrolling final | 2d scrolling rpg | AdamStrange | 2016 |
.bb | RPG 2d scrolling game example | player, scrolling, multi maps, coins, doors,keys | Pakz | 2016 |
.bb | 2d RPG player and map example | Collision with walls and items (Non scrolling map) | Pakz | 2016 |
.bb | say something or ask something to the user | to say something to the user, to ask something to the user | RemiD | 2016 |
.bb | commandline compile (b3d/Bplus) | batch files for windows commandline (cmd) | Dan | 2016 |
.bmx | Foldable Panel Gadget | Create Collapsable Gadgets | Bobysait | 2016 |
.bmx | Icon Tabber for Maxgui | Nice minimalist looking tabber with icons instead of text | Bobysait | 2016 |
.bmx | Photoshop Like ColorPicker | using Maxgui proxy - generate event in realtime | Bobysait | 2016 |
.bb | Displaying leading zero's | add zero's for the e.g score display | Dan | 2016 |
.bmx | Minimalist Date+Time type | Manage user defined time and dates | Bobysait | 2015 |
.bmx | Simple work break timer | A lightweight timer utility for taking breaks from work, includes intervals like 30 minutes, 1 hour etc. | Kryzon | 2015 |
.bb | get available resolutions for fullscreen mode | an example on how to get the available resolutions for fullscreen mode where the width is superior to the height and height/width >= 0.5 and width/height <=2 and the colors depth is 32bits | RemiD | 2015 |
.bmx | Circle Rotation Thing | Circle Art | Head | 2015 |
.bmx | boardgame creator | create hex & chit | Mainsworthy | 2015 |
.bb | Path(way) Editor | Path(way) Editor with Loading and Saving data,Simple File Requester, Scrolling Text, OnScreenDisplay | Dan | 2015 |
.bb | 3 functions Timer_Sec Timer_mSec and Screen | Timer Countdown/Up/Reset in m/Seconds, Screen = Graphic | Dan | 2015 |
.bb | window (windowed mode) without titlebar and with force redraw | This allows to have a window (windowed mode) without a titlebar and which prevents a bug with WindowsVista Windows7 where some part of the window is not redrawn properly even if it is active. Can also be used for fake fullscreen (windowed mode) | RemiD | 2015 |
.bb | Allow only Single instance, blitz+ blitz3d | Run only 1 instance of a Program, using Mutex - B+,B3D | Dan | 2015 |
.bb | Words into Array | Chops up a sentence into individual words while placing them into an array | dna | 2015 |
.bb | Simple Test Game Vertical Shooter | Asteroid Shooter | Dan | 2015 |
.bmx | Masscopy (Mac) | Copy multiple files to one folder | cps | 2015 |
.bmx | Rail Baron Pay Chart (Mac) | Computerised version of the Rail Baron Payment Chart | cps | 2015 |
.bmx | 2D Collision Physics (bounce) | Asteroid game wih collision physics | Arska | 2015 |
.bb | Easy Changeable Types | Easy Changeable Types | Guy Fawkes | 2015 |
.bmx | BriskVM invoker as function pointers | Convert BVM invoker from slow select/case to fast function pointers. | GW | 2015 |
.bmx | Apple IIe Text Console | Another Text Console | zoqfotpik | 2015 |
.bmx | Escape unsafe characters in strings | Turns things like " into \" or ~q and back again | Pineapple | 2015 |
.bmx | Logger | Flexible logger type makes logging to various targets convenient | Pineapple | 2015 |
.bb | Shutdown and restart your program or visit a webpage | Code shows how to do a shutdown and restart of your program to apply graphics changes, visit a webpage or shell execute a program on exit, etc. Also shows how to get the executable path, including the exe filename. | Zethrax | 2015 |
.bb | Customize your icon | Customize your app icon without fuss (for Blitz3D) | Jimmy | 2015 |
.bmx | String comparison to pattern using wildcards such as ? and * | Support for both greedy and lazy quantifiers | Pineapple | 2015 |
.bmx | Save settings to correct location on Windows | Avoid problems saving to application's local folder on Windows Vista, 7/8 upwards... | BlitzSupport | 2014 |
.bb | Isometric map with mouse collision | Draw a diamond shape isometric map and find the tile underneath the mouse pionter (64*32) tiles | Pakz | 2014 |
.bmx | Simple CPU monitor (Windows) | Simple CPU monitor to give overall percentage, as per Task Manager | BlitzSupport | 2014 |
.bb | Mesh surface Packer Example | 2d Example how you can turn a mesh of blocks(map) into bigger blockw. | Pakz | 2014 |
.bb | Blocks Game | Simple Tetris game. | Pakz | 2014 |
.bb | Topdown Space shooter Example | Has enemy turrets and ships. Very basic but playable | Pakz | 2014 |
.bb | 2d Space Invaders example | Bare version of space invaders. wave, destructable barriers, bullets | Pakz | 2014 |
.bb | Sideview shooter example | I remade a small part of Project X in this | Pakz | 2014 |
.bb | Topdown Homing Missiles Example | Topdown 2d Homing Missiles SourceCode. | Pakz | 2014 |
.bb | Player Jumping Example | Jump with gravity | Pakz | 2014 |
.bb | Topdown racing game ai | 6 Ai cars that drive around a track | Pakz | 2014 |
.bb | Moving images between 2 points | Move images between two points (Getangle x1,y1,x2,y2 function) | Pakz | 2014 |
.bb | Top down scrolling with ai | Map with simple obstacle avoidant roaming ai | Pakz | 2014 |
.bb | Topdown scrolling map | A big map where a player is moved example | Pakz | 2014 |
.bb | Slopes Collision example | Collision sloped block with rectangle | Pakz | 2014 |
.bmx | Hashtable with integer keys and values | Simple but hopefully useful, provides 1:1 mapping for ints | Pineapple | 2014 |
.bmx | Callback Timer | A modified BRL.Timer object that on each tick calls a BlitzMax function that you specify. | Kryzon | 2014 |
.bmx | Make the compiler build settings local to your project | Two methods to make the compiler build settings (console/GUI, threade/unthreaded, debug/release) local to your project rather than being set in the IDE. | Zethrax | 2014 |
.bb | Scrolling Platformer | 2d scrolling platformer with enemies and shooting. | Pakz | 2014 |
.bmx | TStringStream | String streams: Allows reading and writing data in strings using an extension of TStream | Pineapple | 2014 |
.bmx | Max Yourself A Scheme In 48 Hours | a translation/reimplementation of the Haskell | Yasha | 2014 |
.bmx | Functional programming primitives | Imitate a Haskell/ML style in BlitzMax | Yasha | 2014 |
.bb | scrolling platformer with movable blocks | 2d scrolling platformer with pushable and pullable blocks | Pakz | 2014 |
.bmx | Simple Expression Compiler | Compile basic expressions to x86 assembly | GW | 2014 |
.bb | 2d scrolling Platformer | Simple scrolling platformer | Pakz | 2014 |
.bmx | Cross-platform Dynamic Libraries | Load dynamic libraries (.dll and .so files) on all platforms | JoshK | 2013 |
.bmx | Condense objects in a list or array | Cause references to equivalent but separate objects to all point to a single instance | Pineapple | 2013 |
.bmx | Remove redundant values from a TList | Iterates through and removes duplicates in a linked list | Pineapple | 2013 |
.bb | Windowed full screen graphics mode | Creates a borderless window the size of the desktop. Also includes code to recover from an alt-tab. | Zethrax | 2013 |
.bmx | Word wrap | Turn word wrap on and off for MaxGUI - Windows | col | 2013 |
.bmx | Windows clipboard - text and pixmap copy/paste | Read and write strings and pixmaps | Pineapple | 2013 |
.bmx | Deck of playing cards | Deck and card classes | Pineapple | 2013 |
.bmx | DateTimePicker | DateTime picker control for Win32 | Henri | 2013 |
.bb | B+ LoadFont Validation | Checks to see if LoadFont has loaded a valid font | _PJ_ | 2013 |
.bmx | 2D spatial hash | Data type useful for storing information in an arbitrarily-sized discrete 2D space | Pineapple | 2013 |
.bmx | Get default browser path (Windows only) | Retrieves path to system default browser on Windows systems | BlitzSupport | 2013 |
.bb | Read a Double from File | Read an Intel style Double from a File | starfox | 2013 |
.bmx | Get size of type in bytes | A way to return the size of a variable/object type | BlitzSupport | 2013 |
.bb | XKCD Time Castle Generator | Guy builds castles like on http://xkcd.com/1190/ | Mr Snidesmin | 2013 |
.bmx | Timestamp type | Quite useful for handling dates and times. | Pineapple | 2013 |
.bb | bb Tokenizer + parser + bbToDecls | smart simple tokenizer + decls extractor | Bobysait | 2013 |
.bb | Metamorphic Code Example | Useful example for creating metamorphic code. (Code that alters itself during runtime.) | deus_deux | 2013 |
.bb | Find Rhyming Words | Rhyme | dna | 2013 |
.bmx | Get list of valid drives (Windows-only) | Retrieve list of drives on a Windows system | BlitzSupport | 2013 |
.bmx | XOR string encrypt | Simple encryption function for strings using xor and a phrase | Shagwana | 2013 |
.bmx | Search MinGW files | Search and copy MinGW files | Henri | 2013 |
.bmx | Calculate UPC-A Check Digit | Converts a 11 digit UPC to 12 digits. | daaan | 2013 |
.bmx | Run program (Windows-only) | Run program with optional maximised/minimised windows, parameters, etc | BlitzSupport | 2013 |
.bb | Generic Functions | Useful little thingies... | K | 2013 |
.bb | String banks/data buffers | Very fast access to string data; modify strings in-place! | Yasha | 2013 |
.bmx | Permanent Environment Variables | Use this for permanent vars other apps can see. | JoshK | 2012 |
.bb | Garbage collector for Blitz3D/+ | FULLY automated memory management for use with BB custom type objects | Yasha | 2012 |
.bb | DecodeHtmlEntities$() function | Function to convert encoded HTML entities in a string into their character counterpart. | Zethrax | 2012 |
.bmx | [OSX] Library/Application Support folder | Return the user's Library/Application Support folder path | GfK | 2012 |
.bb | GetUnixTimestamp - Function to calculate a Unix timestamp | A Unix timestamp is the number of seconds since the start of 1970, in UTC time. | Zethrax | 2012 |
.bb | Object_Edit() | Edit any Object | TAS | 2012 |
.bb | Lambda syntax (closures) | Anonymous/inline functions, closures, and nested functions for Blitz3D/+ | Yasha | 2012 |
.bb | SplitString function - Splits a string into fields and returns it in an array | This function takes a string value and splits it into fields using a delimiter string. The resulting fields are returned in an array. | Zethrax | 2012 |
.bb | Parser framework | API for creating general-purpose parsers | Yasha | 2012 |
.bb | Lexical scanner framework | API for creating general-purpose lexical scanners/tokenisers | Yasha | 2012 |
.bmx | Windows version detection | Detects and prints Windows version | BlitzSupport | 2012 |
.bmx | Object streams | The useful interface for (de)serialize bmax objects | Alberto-Diablo | 2012 |
.bb | Semiautomatic reference counting | Objective-C 1.0 style memory management for B3D (needs FastPointer) | Yasha | 2012 |
.bmx | Convert hex string to byte array | Converts a hex string to a byte array | BlitzSupport | 2012 |
.bb | FAST bank to string | Super fast conversion between bank and string, 20x faster than native BB | Yasha | 2012 |
.bmx | Heap | Just a regular old heap type module | Pineapple | 2012 |
.bmx | Nasty Tetris | this tetris always give you most unconvenient figure, try to beat it and fail miserably | Matt Merkulov | 2012 |
.bb | deletes an entry in an array list + reorganize the array list | 0.15ms for a list of 100 entities | RemiD | 2012 |
.bmx | Type shortcuts | Because not all of them are documented, and I find them useful. | Pineapple | 2012 |
.bmx | Stack | Fully featured array-based stack type with options for both static and dynamic sizing and including EachIn support. | Pineapple | 2012 |
.bb | mindreader | guesses a number | Heliotrope | 2012 |
.bmx | Rectangle | find intersections and minimum bounding boxes of rectangles | Pineapple | 2012 |
.bb | Basic & Charged Jumping in 3D | Single Jumps | Nexinarus | 2012 |
.bmx | How to tell if a window is FullScreen or not (Win32) | Simple True or False if any window is fullscreen | col | 2012 |
.bmx | Lua - add blitzmax function to lua object method | Adds a member function(method) to any lua object | skn3 | 2012 |
.bb | Simple B3D Reference Array | Reference Array. Can be used to pass arrays of various sizes to and from functions | Spencer | 2012 |
.bmx | Auto build numbers | A cheat for adding incremental build numbers | matibee | 2012 |
.bmx | BlitzMax to Java 2.0 | Converts BlitzMax code to Java | Matt Merkulov | 2012 |
.bmx | Basic Stack Type | A basic TStack type | col | 2012 |
.bmx | Tile engine | Terraria like | Arska | 2012 |
.bb | Speed of the turns/moves/animations automatically adjusted to appear constant whatever the FPS | This allows your program to run at the same speed whatever the FPS, whatever is drawn on screen, whatever the computer hardware | RemiD | 2012 |
.bb | Function to capitalize the first letter of each word in a string | Capitalizes the first character in each word in a text string | Zethrax | 2012 |
.bb | HexTiles | My latest game | ThePict | 2011 |
.bb | Bank Arrays | Access banks just like multi-dimension arrays | TAS | 2011 |
.bb | ScanCode to ASCII | ScanCode To ASCII | MusicianKool | 2011 |
.bmx | - | - | Pineapple | 2011 |
.bmx | Monkey-style game framework | Basic framework for writing games in the Monkey style | BlitzSupport | 2011 |
.bb | Code statistics | Shows quantity of code lines, comments and different code items. | Matt Merkulov | 2011 |
.bb | Get random wiki article title. | Random wiki title | sting | 2011 |
.bb | Linked List with Iterator | Simple double-linked list based on BlitzMax builtin | Yasha | 2011 |
.bb | AVRDude Assistant | GUI for AVRDude | superStruct | 2011 |
.bb | 2D Tile Mapper | Public Domain tile mapper for your use. | Kenshin Yurihara | 2011 |
.bmx | Game Title Screen using FryGUI | FryGUI Game Title Screen with a few buttons and simple fade effect. | Abazek | 2011 |
.bmx | Install Cache Root | Installs the multi threaded php server cache root. | Luke111 | 2011 |
.bmx | HSB Color Picker | A simple max2D HSB color picker | tesuji | 2011 |
.bb | 2d Map Builder | Build 2d map and tiles from an image | Matthew Smith | 2011 |
.bmx | Simple prefix tree | A fast look up tree implementation for use in word games | matibee | 2011 |
.bb | FindLastString function | This function finds the position of the last occurrence of one string inside another string. | Zethrax | 2011 |
.bb | CountString function | Returns the number of occurences of a sub-string within a larger string. | Zethrax | 2011 |
.bmx | Lua For-Each Function | Go through a TList in Lua using a temporary Lua function | Galaxy613 | 2011 |
.bmx | Get Windows 'special folder' paths | Retrieves the real paths of Windows' special folders | BlitzSupport | 2011 |
.bb | Widescreen | 16:9 dimensions calculator | ThePict | 2010 |
.bmx | Tower Defense | Simple begginings of a tower defense game! | Baystep Productions | 2010 |
.bmx | Prevent multiple process | Makes it so only one instance of your app can run | JoshK | 2010 |
.bmx | BlitzMax benchmark | Testing various commands of BlitzMax | Matt Merkulov | 2010 |
.bb | Use blitzcc.exe to run BlitzPlus/3D code in your BlitzPlus/3D Program | A start at an interpreter using TCP and loopback | epiblitikos | 2010 |
.bmx | Worm Screen Saver | A bunch of worms moving on the screen controled by vectors | TomToad | 2010 |
.bb | Read/Write Progress Meters | An example of accurate progress bars | _PJ_ | 2010 |
.bb | More String Functons | A Few FUnctions related to Strings | _PJ_ | 2010 |
.bb | Interplanetary travel | Calculates and shows interplanetary ship travel between two moving celestial bodies in 3D | Krischan | 2010 |
.bmx | Fighting AI | 2 AI teams fighting each other | Polan | 2010 |
.bb | Realistic Model of the Solar System | Realistic 2D-Model of the Solar System considering the N-body problem | Krischan | 2010 |
.bb | File Hex viewer | A simple Hex File Viewer. | MusicianKool | 2010 |
.bb | blitz3D like syntax to c++ | converts Blitz3D like syntax to c++ code | MusicianKool | 2010 |
.bb | Blitz3D Keyword Data list | A listing of all the keywords in blitz3d That I know of. | MusicianKool | 2010 |
.bb | Vector2 Lib | A 2D Vector Library | Sauer | 2010 |
.bmx | - | - | Pineapple | 2010 |
.bb | UserAssist registry cypher | A means to decrypt UserAssisy registry values | _PJ_ | 2010 |
.bb | Nonsense VM | Nonsense VM (Now with more nonsense!) | Spencer | 2010 |
.bmx | Xbox 360 avatar loader | It loads your Xbox 360 avatar image... or anyone else's! | BlitzSupport | 2010 |
.bb | Random Word Generator | Not All That Finished, But Works!!! | Luke111 | 2010 |
.bb | keefpersistence | fast persistence for lots of objects | slenkar | 2010 |
.bb | Colours By Name | Change colour by name instead of remembering codes. It knows 175 colours and they are natural and correct. | Streaksy | 2010 |
.bb | Plants VS Zombies Zen Garden Editor | Hack your savegame and edit what plants you have | Streaksy | 2010 |
.bb | skn3[ac]'s String/Int/Float Expression Evaluator with functions, variables, and more operators | I've been playing with skn3[ac]'s expression evaluator and came up with this | Streaksy | 2010 |
.bb | 3D Adventure | ahahahahah | stanrol | 2010 |
.bb | Streaksy DATABASE Suite 1.4 - Lightening-fast DB building, reading, writing, etc. with definable field types | Universal, intuitive and portable database library. Easily adopted and very versatile. Uses banks so NO MEMORY IS WASTED! Now with built-in database editor. (FOURTH UPDATED VERSION: NOW v1.4) | Streaksy | 2010 |
.bb | String Functions | Some handy functions that deal with strings | Streaksy | 2010 |
.bmx | BlitzMax Lexer Module | Module for tokenizing BlitzMax source code | N | 2010 |
.bb | ss4.0 | 3d capable ckeck | Heliotrope | 2010 |
.bb | ss3.0 | computer check | Heliotrope | 2010 |
.bb | system status | computer check | Heliotrope | 2010 |
.bmx | Multiline DrawText | Text | Me.32 | 2010 |
.bb | Platform movement with slopes | for 3d platformer games | mutantleg | 2010 |
.bmx | Random Password Generator | Generates a grid of random ascii characters... | Arowx | 2010 |
.bmx | Type Explorer | Let's you browse BMax's internal Types. (Requires GUI Module) | Zakk | 2009 |
.bmx | Another Console | Part of my soon to be game engine | neos300 | 2009 |
.bmx | faster nested loops | intuitive arrays for faster nested loops | Nate the Great | 2009 |
.bb | Cellular Model | A program to replicate cellular life. | superStruct | 2009 |
.bmx | lua_objectfromtable | Function to create an object of a specified type from a Lua table | N | 2009 |
.bmx | TSelectionBox thing | Made this and decided to add it here so if I need it again, I'd know where it was! | Ked | 2009 |
.bb | Retro numbers | Number printing | Marcell | 2009 |
.bmx | Lua-Scriptable Type | Small type that allows for easily binding Lua functions to objects | N | 2009 |
.bmx | Sudoku solver | Automatic solution for Sudoku puzzles | Matt Merkulov | 2009 |
.bb | PearlDiary | Code to type text | EsseEmmeErre | 2009 |
.bmx | breakout | short game | Matt McFarland | 2009 |
.bmx | Lua Class | Lua virtual machine class | JoshK | 2009 |
.bmx | Tetris | 993 symbols | Matt Merkulov | 2009 |
.bmx | Animating Fields | Code to animate the fields of objects over time. | N | 2009 |
.bmx | Bank utilities | Bank compression and encryption commands | JoshK | 2009 |
.bmx | Wallpaper Rotater | Selects a random wallpaper image | JoshK | 2009 |
.bmx | GetOpts | A small GetOpts implementation for parsing arbitrary commandline options. | Jim Teeuwen | 2009 |
.bmx | MSN Messenger Music/Game Hint API | Set the user's MSN 'Show what I'm listening to/doing' status to your own track info/game name. | SebHoll | 2009 |
.bmx | Tag Generator | Class to generate unique strings/tags from a set of characters. | N | 2009 |
.bb | Bitmap Font auto-template (requires Blitzsys.dll) | Generates a bitmap image from a selection of Windows' installed fonts | _PJ_ | 2009 |
.bmx | Object Allocation & Type Changing | More of an example than something useful, some code that'll do what the title says. | N | 2009 |
.bb | Morse Code Converter | A program to take text and turn it into morse code | superStruct | 2009 |
.bb | Morse Code Converter | A program to take text and turn it into morse code | superStruct | 2009 |
.bmx | Format String | Light-weight-ish way to compile a string from one string and an array of objects | N | 2009 |
.bmx | wxMax + minib3d | place minib3d on wxmax window | Warner | 2009 |
.bmx | wxmax generate wxicon | generate wxicon | Warner | 2009 |
.bb | Jelly | 3d model viewer with controls for all axis | Gorley | 2009 |
.bmx | Extended Lower$() and Upper$() | MultiLanguage support of Lower$() and Upper$() functions | Space Fractal | 2009 |
.bb | Delaunay triangulation | Delaunay triangulation | Warner | 2009 |
.bmx | Simple Lua example | Demonstrates procedural Lua functions. | JoshK | 2009 |
.bmx | Character Set | Classes to aid in searching strings for specific ranges of characters | N | 2009 |
.bmx | Number Class Cluster | Type for boxing primitive types as objects (int, float, double, etc.) | N | 2009 |
.bb | Duration Timers | Some functions to monitor and set timers that run for a specific duration | _PJ_ | 2009 |
.bb | Follow player's position with delay | Entity follows player's position, delayed by a given time | BlitzSupport | 2009 |
.bmx | Balls | Example of CreateList | jankupila | 2009 |
.bb | Key Logging Noise | Program that uses the SystemBeep.dll | superStruct | 2009 |
.bmx | . | . | EOF | 2009 |
.bb | Mouse Mapping | Gives Information on Mouse | superStruct | 2009 |
.bmx | Point inside poly | Find out if a point is inside a polygon in a really fast way | _JIM | 2009 |
.bmx | Millisecond timer without integer wrap problems | Replacement for MilliSecs () that returns a Long value which won't wrap to negative for (I believe) around 220 million years! | BlitzSupport | 2009 |
.bb | blitz + 3d realtime software renderer | just for fun software renderer I made for b+ | Nate the Great | 2009 |
.bb | wait(time) | A faster way of using delay | Nike | 2009 |
.bmx | XPMFromPixmap:String[]() | Converts a BlitzMax pixmap into an XPM compliant string array. | SebHoll | 2009 |
.bmx | blitzmax GUI | a graphical GUI | slenkar | 2009 |
.bmx | Console or GUI? | Checks whether the current (or other) program is compiled in GUI or Console mode | xlsior | 2009 |
.bmx | Replace Method at Runtime | Code to replace a type's method at runtime | N | 2009 |
.bmx | Round to power of two | Rounds a float to the closest power of two | Otus | 2009 |
.bmx | Disable aeroglass theme in Windows Vista | Disable aeroglass theme in Windows Vista | JoshK | 2009 |
.bmx | Tentacle like arm | tentacle that tries to reach a point (x,y) on the screen | TWH | 2009 |
.bmx | Lua Hooks | A simple way of hooking Lua functions with simple string hooks. | Galaxy613 | 2009 |
.bmx | Text 'Shadow' | Draw text on screen with a simple shadow. | UnderwoodNullium | 2008 |
.bmx | Crude 3D Engine Using 2D | My attempt at making a 3D world of lines with BlitzMax. | UnderwoodNullium | 2008 |
.bb | 2D Ball Collisions | Smaller program for ball collisions... | UnderwoodNullium | 2008 |
.bmx | 2D Camera MouseLook | Use the mouse to 'look around' a player. | UnderwoodNullium | 2008 |
.bb | StringList | Multipurpose StringList functions for b3d | Mahan | 2008 |
.bb | BB side scroller/2d tile engine | 2d tile engine/side scroller framework | Warner | 2008 |
.bmx | BMX side scroller/2d tile engine | 2d tile engine/side scroller framework | Warner | 2008 |
.bmx | Extended Date and Time Functions | More functions for getting the time and date. (Sorry if this has already been done!) | Ked | 2008 |
.bb | High Score System | A simple little high score system you can use or modify for most games. | Ryudin | 2008 |
.bmx | ListAppendList and InsertListBeforeLink | More extra list functions - adding lists together | plash | 2008 |
.bmx | MoveObjectUp and MoveObjectDown | Two functions for moving objects in a list | plash | 2008 |
.bmx | Arbitrary precision integers | handle integers as large as you like, bigger than 32-bit | Warpy | 2008 |
.bmx | Algebraic Data Types | yes, seriously. Functional programming invades bmax! | Warpy | 2008 |
.bmx | Code Execution Timers | some functions to help time different parts of your program | Warpy | 2008 |
.bmx | Map, Filter, Reduce functions for TLists | a bit of functional programming | Warpy | 2008 |
.bb | IP scanner | Finds all computers on the network (eventually) | schilcote | 2008 |
.bb | C64 Sprite Dumper | Dumps sprites from c64 screen captures | Matthew Smith | 2008 |
.bmx | String Format module | kind of like perl format or printf | dmaz | 2008 |
.bmx | WorkingQueue | Implementation of a WorkingQueue with a ThreadPool | Kurator | 2008 |
.bmx | (De)serialization llibrary | Small (de)serialization library for runtime saving/loading of complex objects to/from a file/stream | Jim Teeuwen | 2008 |
.bmx | Method Call Scheduler | Allows object methods to be called at a specific time in the future | USNavyFish | 2008 |
.bmx | TMap visualise | See what is happening inside a TMap | Beaker | 2008 |
.bb | PokeByteAdd / PokeByteSubtract | Instead of poking a value, Poke an operation! | _33 | 2008 |
.bmx | [MaxGUI] MultiButtonList | A special list box with checkbox, label, tooltips, and scrolling | degac | 2008 |
.bb | ROR/ROL | ROR and ROL for Blitz3D :) | _33 | 2008 |
.bmx | Type hierarchy | Gather type hierarchy using reflection | plash | 2008 |
.bb | Simple Dungeon Generator | Create traditional roguelike dungeons! | Ryan Burnside | 2008 |
.bmx | Type Access in Lua via Reflection | Code to allow access to BlitzMax types and objects in Lua, including methods and fields, by using brl.Reflection | N | 2008 |
.bmx | Time and Date | Convert a time stamp to a date structure, and get online file dates | JoshK | 2008 |
.bb | Blitz3D Split String Function | Split / UBound | Spencer | 2008 |
.bmx | Kaleidoscope | Kaleidoscope effect on image | TomToad | 2008 |
.bmx | Pak file system | Allows the user to pak all resources together into a single encrypted/compressed file. | Helios | 2008 |
.bmx | automax.mod | win32 only module for various things | plash | 2008 |
.bb | FormatOut | Print a string with colors, returns tabs an so on | Zeichenkette mit Farben, Return, Tabulator u.s.w. ausgeben | Diego | 2008 |
.bb | PsychoScript v0.5 | Alpha scripting library | Baystep Productions | 2008 |
.bb | FloatToDouble Module for B3D/B+ | Convert floats to doubles and back for DLL functions | markcw | 2008 |
.bmx | Game of life | A simple game | nawi | 2008 |
.bb | Delete me | Please | Oiduts Studios | 2008 |
.bmx | Win32 Color Picker Dialog | Shows a color picker where the user can choose a color | Ion | 2008 |
.bmx | Console | Code for interacting with a console | N | 2008 |
.bb | Radar example (dim) | Radar | Nebula | 2008 |
.bmx | FryGUI Form Designer | a form designer for frygui | plash | 2008 |
.bmx | Newton Game Dynamics header converter | Converts Newton Game Dynamics header file to BlitzMax code | JoshK | 2008 |
.bb | Map Generator | Creates maps for pen and paper RPG's | Sauer | 2008 |
.bb | Barkanoid | Color sorting ; color stacking | Nebula | 2008 |
.bb | Top down adventure | G=grenade ; cursor movement | Nebula | 2008 |
.bb | Folder information (b+) | Read Folder and make info file | Nebula | 2008 |
.bmx | UTF8 <-> Unicode converter | Just a another UTF8 <-> Unicode converter | Space Fractal | 2008 |
.bmx | MaxGUI Template | This template allow the user to make maxgui apps :) | Filax | 2008 |
.bmx | Unicode/UTF-8 en/decoding | UTF-8 en/decoding | Junkprogger | 2007 |
.bmx | Memory Monitor | A simple memory monitor for use with BlitzMax & MaxGUI | Mark Tiffany | 2007 |
.bmx | LinkObjects Module | Retrieve an object related to a pair of objects | JoshK | 2007 |
.bb | AppSettings module | Advanced settings with the command line | JoshK | 2007 |
.bmx | AppLog Module | A useful module to handle data logging | JoshK | 2007 |
.bmx | Set desktop wallpaper | Randomly choose a new desktop wallpaper from a directory | JoshK | 2007 |
.bmx | Clone Objects | This uses reflection to make deep or shallow copies of objects. | Azathoth | 2007 |
.bb | Rectsoverlap | rects overlap for Bmax | Leon Drake | 2007 |
.bb | String splitting function | Will split an undetermined # of items from a string | UUICEO | 2007 |
.bb | World Time clocks | 5 clocks showing world times | Nebula | 2007 |
.bb | Line point statistics editor | Statistics screen with drag feature | Nebula | 2007 |
.bmx | CPU & Video System Information | Detect CPU and ATI Video adapter information | xlsior | 2007 |
.bmx | Start/Stop and Control a Windows NT Service | To start or stop an Windows NT Service and get the state of | andre72 | 2007 |
.bb | The 168 Hour Pong Making Contest! | The 168 Hour Pong Making Contest! | Techlord | 2007 |
.bb | Big Bad Dragon | A simple text-based RPG | Techlord | 2007 |
.bb | CSS link color gen | Define colors for every link on your page with CSS | Yo! Wazzup? | 2007 |
.bb | circle wars | A little game I made to test out an idea of mine... | xtremegamr | 2007 |
.bb | screensaver code | preview window works! | mindstorms | 2007 |
.bmx | Xml Localization file | Add simply localization in your programs :) | Filax | 2007 |
.bb | Current GMT Date/Time Grabbers | 2 functions to grab the Current date/Time in GMT | Yahfree | 2007 |
.bb | Some date functions | Date functions I created for my console project | _33 | 2007 |
.bb | [MaxGUI/Win32]: Transparent Window Gadgets | Transparent / Alpha Window Gadgets | grable | 2007 |
.bb | Taxi Game | The basics for a Taxi game... | JA2 | 2007 |
.bmx | Store media encrypted | Let you store the media used by your program encrypted within a single file | xMicky | 2007 |
.bmx | Lambda | Lambda Types/Functions | Azathoth | 2007 |
.bmx | High Resolution Timer Module | Module using high resolution timers | TomToad | 2007 |
.bmx | Annihilation | Geometry Shooter | Big& | 2007 |
.bmx | Cheetah database for blitzmax | Cheetah database for blitzmax | Filax | 2007 |
.bmx | PC Beep! | PC Speaker beep, with timer | spacerat | 2007 |
.bb | Display ASCII chart | ALl it does is display the ASCII chart | _33 | 2007 |
.bb | Port Scanner | Scans Open/Closed Ports | Xzider | 2007 |
.bmx | Question and Answer Type | A short type that handles multiple choice questions (inc Q&A File)... | Dabz | 2007 |
.bb | win32: start,stop,open,install,uninstall windows services!!! | Simplified control over windows services | skn3 | 2007 |
.bb | word parse | parses passed string | Kev | 2007 |
.bb | PHP-based BlitzMax module server | It's a installation instruction for a PHP-based module server sitting on a webserver | Fabian. | 2007 |
.bmx | itoh | Produces C/C++ .h files from BlitzMax modules | skidracer | 2007 |
.bb | Drag and Drop on a Hexagon Grid | Drag and Drop tokens on a Hexagon grid | Rob Farley | 2007 |
.bb | Drag and Drop objects on a grid | A simple example of moving objects in a type around on a grid | Rob Farley | 2007 |
.bb | Blitz3D commands benchmark | Several randomly mixed passes of command execution inside cycle | Matt Merkulov | 2007 |
.bb | Simple interactive tutorial using scripts | Learning controls of simple model viewer | Matt Merkulov | 2007 |
.bb | Scripts using example | Simple screen-to-screen tile-based RPG script | Matt Merkulov | 2007 |
.bmx | Simple tprocess wrapper. eof() readline() | Easy to use process wrapper for simons free process module. Read process output. | skn3 | 2007 |
.bmx | Registry Module | Read / Write to the windows registry easily | skn3 | 2007 |
.bb | Tree-like structure | Displays changeable tree-like structure with elements as random colored boxes connected by lines | Matt Merkulov | 2007 |
.bb | Data | An example of data in a mouse avoider game, few levels included. | Petron | 2007 |
.bmx | Cheetah DB | Cheetah DB for BMax | Blueapples | 2007 |
.bb | More 'traditional' looking smiley face. | Have a Nice Day! | Tranz | 2007 |
.bmx | GetVersionString() | Determine Windows OS version | GfK | 2007 |
.bmx | Win32 DriveInfo GetHardDrives() GetCdDrives() GetNetworkDrives() GetRemoveableDrives() GetRamDrives() | Get Hard drive / cd drive / flash drive / etc capacity / available bytes | skn3 | 2007 |
.bb | Database functions | DBF reading/modifying/writing functions | Matt Merkulov | 2007 |
.bb | alarm.bb | A simple alarm library to easily deal with multiple timers | kochOn | 2007 |
.bb | Smiley Face | A smiley face | Xzider | 2007 |
.bmx | Arbitary Code Excecution | Run machine code, stored on the heap | Pantheon | 2007 |
.bb | Currentday Currenttime Currentyear | 3 easy functions for getting the date seperated | Leon Drake | 2007 |
.bmx | Icon Type | Type for using icons in BlitzMAX app | TomToad | 2007 |
.bmx | MAXGUI: Multiple file requester | [Win32] Allows for selecting multiple files in a file requester. | grable | 2007 |
.bmx | Gadget Tooltips (Win32) | Tooltips/Balloon tips for MaxGUI gadgets | grable | 2007 |
.bmx | High Resolution Timers | A short class for using high resolution timers in BlitzMax (WIN32 only) | Damien Sturdy | 2007 |
.bmx | Hashtable type for BMax | A hashtable that can store single or multiple objects. Very Fast! | SculptureOfSoul | 2007 |
.bmx | Virtual Keys | Uses keybd_event from user32.dll, win32 only. | plash | 2007 |
.bb | Example to Lists | Some example how to work with my lists | Diego | 2007 |
.bb | Lists 1.1 | Draw scrollable lists, buttons and context menues in blitz (like the windows GUI) | Diego | 2007 |
.bmx | fmc.Tweaks | Overrides some brl functions correcting some bugs | Fabian. | 2006 |
.bmx | Priority Queue | Priority queue based in heap tree | Paposo | 2006 |
.bmx | fmc.ObjectTool | Code working with objects and its types | Fabian. | 2006 |
.bmx | Foldable panels | Foldable panels (MaxGUI) | CS_TBL | 2006 |
.bmx | INI-like configuration reading and writing | INI-like code | Nicholas | 2006 |
.bb | Mappy Routine | Conversion of my Mappy plug-in from PureBasic/GSDK/DBPro | Nicholas | 2006 |
.bb | reverse a type list | how to reverse a custom type | b32 | 2006 |
.bb | Model Viewer | Views b3d/x/3ds | bytecode77 | 2006 |
.bmx | Proper BMax Icon Support | Loads and shows an icon on the title bar | Grey Alien | 2006 |
.bmx | BlitzMax Event Killer | Removes any events matching an Event ID from the event queue. | SebHoll | 2006 |
.bmx | Function Hooking | Hooking function addresses | Azathoth | 2006 |
.bmx | fmc.Requester | A module to show some system requesters | Fabian. | 2006 |
.bmx | GC Debug output | Outputs GC debug messages | tonyg | 2006 |
.bb | Car Salesman | A very easy game to modify, or fun to play. | Ryudin | 2006 |
.bb | War | a text-based war game. | Ryudin | 2006 |
.bmx | Number Format | takes a number and outputs a string with decimal placement, commas and left padding | dmaz | 2006 |
.bmx | Armadillo/Software Passport Functions | Functions to get information from an Armadillo/Software Passport Protected EXE | gellyware | 2006 |
.bb | Sprite Candy Cursor | two functions for sc | RifRaf | 2006 |
.bmx | fmc.Development | With this module you can create threads and hook functions | Fabian. | 2006 |
.bmx | fmc.SystemTray | A module to add, modify or remove icons in the system icon tray | Fabian. | 2006 |
.bmx | fmc.IOStream | A module with some stream definitions used by other modules | Fabian. | 2006 |
.bb | Simple Math Compiler | x86 output and calculation | Vertex | 2006 |
.bmx | [MaxGUI] GUITools class | Collection of MaxGUI related functions | Jake L. | 2006 |
.bb | Quick Media Viewer | Drop any file onto Media Viewer Icon | jfk EO-11110 | 2006 |
.bmx | Hook/Redirect functions | Hooking/redirecting of function calls | Azathoth | 2006 |
.bb | Get File Function | Removes the path and returns only the file name in a string | xmlspy | 2006 |
.bb | PeekPoke Module for B3D/B+ | Allows direct memory access via Kernel32.dll | markcw | 2006 |
.bb | Binary tree balanced | Abstract class for creating trees with O(log(n)) eficiency | Paposo | 2006 |
.bmx | MaxGUI: Adding the correct German hotkey text | Replace | Grisu | 2006 |
.bmx | Centering Text | Centering Text | Eric | 2006 |
.bb | Fading Text | Make Text that fades in and then fades out! | Petron | 2006 |
.bmx | Mouse controlled "spaceship" firing rockets which explode after a defined time | Nothing fancy, just a fully commented code snippet written to help you understand basic movement, gravity, classes (types) etc. | kronholm | 2006 |
.bmx | MaxGUI: Make a GUI Window Flash | *For Windows Only ATM | SebHoll | 2006 |
.bb | Coder2d(for beginning your code) | Generates Base Code | Fuller | 2006 |
.bb | - | - | Pineapple | 2006 |
.bmx | TDateTime | Date Time Type | Smurftra | 2006 |
.bmx | Simple Timer | Type for a simple Timer | H&K | 2006 |
.bmx | asteroids movement | thrust and turn like in classic asteroids | bradford6 | 2006 |
.bmx | Linked List & Hash Table Collections | See title; better than BRL.LinkedList's TList | N | 2006 |
.bb | Call dll at runtime (no not CallDLL). | Calls DLL functions and com methods during runtime | Spinduluz | 2006 |
.bb | Where is my current directory? | Ensure current directory is know, and where it should be | Nicstt | 2006 |
.bb | Software-Renderer | 3D-Engine written in Blitz2D! | bytecode77 | 2006 |
.bb | XGui | Easy and full skinable GUI with WindowsXP and MacOS skin | bytecode77 | 2006 |
.bmx | GetRegistry | Function to get a registry entry | N | 2006 |
.bmx | [bmax] Interval system | Call any function(s) at regular intervals - set & go | Beaker | 2006 |
.bmx | Simple Win32 GUI | A simple OO Win32 GUI | N | 2006 |
.bb | Graphics fonts library | A library to load/draw bitmap fonts (also not-monospace) | splinux | 2006 |
.bmx | Windows Screen Saver Framework | A simple windows screen saver framework for BMax + MaxGUI | Yan | 2006 |
.bb | String Handling Functions | String Handling Functions | Grey Alien | 2006 |
.bmx | Icon in Top Left corner of Window | Icon in Top Left | Grey Alien | 2006 |
.bmx | Character Code Constants | Character code constants | N | 2006 |
.bmx | Object-Oriented MaxGUI Wrapper | What the title says | N | 2006 |
.bmx | Simple system tray module | System tray module | ozak | 2006 |
.bb | Blitz3D Function Pointers (Hack) | Advanced info for C++ programmers! | MCP | 2006 |
.bb | Button3D | 3D look button | Fernhout | 2006 |
.bmx | GUI Base Code | Some GUI Base Code | Diablo | 2006 |
.bb | Koals | demonstrates bouncing balls | mindstorms | 2006 |
.bmx | TVUmeter | (MaxGUI) actions in VUmeter fashion | CS_TBL | 2006 |
.bmx | Simple Rect | A VERY simple rect struct | Diablo | 2006 |
.bb | Component-Object Entity System | The base of a component-object based entity system | N | 2006 |
.bb | Model's Texture Names | Get Texture Filenames from Model | John Blackledge | 2006 |
.bmx | Model's Texture Names | Get Texture Filenames from Model | John Blackledge | 2006 |
.bmx | Insert value into an array | A function to insert a value into any location of an array | Bremer | 2006 |
.bmx | A Simple Text Editor | A very simple text editor similar to Notepad. | po | 2006 |
.bmx | MAXGUI - ScrollArea | A Fake ScrollArea TGadget | REDi | 2006 |
.bb | 2D Click 'n' Move | Move an image to the last position clicked with the mouse | Paul Murray | 2006 |
.bmx | C qsort Wrapper | Wrapper functions for the C qsort function | N | 2006 |
.bmx | fmc.StdIOStream | A module for easy access to the standard input and output stream | Fabian. | 2006 |
.bmx | NTFS-Links | Creates NTFS file links | Fabian. | 2006 |
.bmx | ObjectList | a generic list type using arrays | Perturbatio | 2005 |
.bmx | IntList | a hack of my StringList that allows you to maintain a list of Ints | Perturbatio | 2005 |
.bmx | StringList | Bmax stringlist with most of the TList functionality | Perturbatio | 2005 |
.bmx | OpenConsole | A simple reconfigurable console for use in your BMax apps | Perturbatio | 2005 |
.bmx | Lua State Wrapper | An object-oriented interface to Lua states | N | 2005 |
.bmx | SmartSplit Function | Splits Strings Intelligently. | CoderLaureate | 2005 |
.bmx | fmc.ProcessStream | A module containing a process stream factory using pub.freeprocess. | Fabian. | 2005 |
.bmx | fmc.Application | An abstract type for writing event handling applications. | Fabian. | 2005 |
.bb | Move Stuff | Move /rotate objects and record their position | bingman | 2005 |
.bb | BattleTanks | Drive your tank around the city with your AI teammates, hunting down your enemies, receiving reinforcements as you progress through multiple waves of enemies. | John J. | 2005 |
.bmx | The little ant that could | Simple rules, interesting pattern | deps | 2005 |
.bb | c e l l u l a r | c e l l u l a r - 3D Game | Techlord | 2005 |
.bb | - | - | Pineapple | 2005 |
.bmx | MaxGUI Panel Image Buttons | Panels serving as image buttons with color text (and color background if no image supplied) | WendellM | 2005 |
.bb | MouseXSpeed() / MouseYSpeed() | Brings the functionality of MouseXSpeed/MouseYSpeed to BMax. | Chroma | 2005 |
.bmx | MaxGui Resize & Redraw Canvas Example | Example of dynamic resizing of a windows display. | Shagwana | 2005 |
.bb | Inventory example (Bag in bag system) | This is a simple Bag in Bag inventory example. Good for RPG games and RTS. Putt Multipple units in a Unit. | Wings | 2005 |
.bb | ZX Screen Simulator | ZX Spectrum screenfile viewer | Mikele | 2005 |
.bmx | Simple Event Handling | BlitzMax port of Gamedev.net tutorial source | deps | 2005 |
.bmx | Array concatenation functions | Easily concatenate arrays or portions of them | Perturbatio | 2005 |
.bb | Render Tweening | I thought it was about time I posted this (it was previously on BlitzCoder) - grief - it's two years old! | John Blackledge | 2005 |
.bb | I/O Ports, Parallel Port | Allows Easy I/O Port Control | Wayne | 2005 |
.bb | Scancode mnemonic Const's | Improve code readability with mnemonic names instead of numbers for Scancode tests. | VP | 2005 |
.bb | Another GUI | GUI | Rob Farley | 2005 |
.bmx | Game state engine | Makes it easier to split your game into different states | deps | 2005 |
.bmx | Create Process (windows) | Process spawning class for windows | Lomat | 2005 |
.bmx | Tokenize a string | Split a string in several tokens (substring) using a delimiter | RepeatUntil | 2005 |
.bmx | Zooming In/Out | Zoom with Mouse Wheel | Cruis.In | 2005 |
.bb | Print an image | How to print an image without a DLL/API | Kuron | 2005 |
.bmx | Yet Another String to Array Routine - BMX | Takes a string and splits it into either an | altitudems | 2005 |
.bmx | 2 Split String to Array funcs | 2 Functions to divide a string at given chars | klepto2 | 2005 |
.bb | matrix code | creates the scroling code from the matrix movies | grindalf | 2005 |
.bb | ! (Factorial) Finder | Finds the factorial of a number. | Lattyware | 2005 |
.bmx | StrInsert Function | Insert a string into another via a slice | Perturbatio | 2005 |
.bb | Substring$(string1$,x,y) | Substring function | Zach3D | 2005 |
.bmx | Roman Numerals | Function to convert an INT to Roman Numerals | Booticus | 2005 |
.bmx | SplitString | Function to split a string at the specified delimiters and returns a Tlist as the result | Perturbatio | 2005 |
.bmx | Task Icon in Windows | How to assign a task icon to your program | Eikon | 2005 |
.bmx | Split | Splits a string into an array of words/substrings | Azathoth | 2005 |
.bb | Debug Onscreen Text thingy | Builds up a bunch of text to display on screen in one hit. | Rob Farley | 2005 |
.bmx | BlitzMax Window Framework | Give your window a title and center it on screen | Eikon | 2005 |
.bb | MySQL Database.bb and PHP Handler Script | A Simple MySQL Database Lib and PHP Handler Script | Techlord | 2005 |
.bb | Application Directory | Avoid confusion, and use this to set the real path to your game! | fredborg | 2005 |
.bmx | Pole Position/Outrun Racetrack code (2d) | Draws a 2d track in perspective on screen | Damien Sturdy | 2005 |
.bb | Binary decision tree | Code generator for binary decision trees | xMicky | 2004 |
.bb | Movement Pegs | These are commonly used in 3d modelling tools to move objects about | Picklesworth | 2004 |
.bb | System Memory | userlib | Eikon | 2004 |
.bb | Pitfall II | Source code for Pitfall II remake | WolRon | 2004 |
.bb | Store structured data in strings | Functions to create and use structured data consisting of named records and value fields stored in strings | Zethrax | 2004 |
.bb | newstart-requester with winapi | newstart-requester | MPZ | 2004 |
.bb | user and computername with winapi | give you the user and computername of you pc | MPZ | 2004 |
.bb | Asteroids | A full (except death) asteroids game with a 2D particle system. | Jonathan Nguyen | 2004 |
.bb | System UpTime | Return millisecs() with the given format | pexe | 2004 |
.bb | Windows Shutdown | Shutdown your windows | pexe | 2004 |
.bb | Val() | Convert strings containing Hex, Binary or Floating Decimal values to a numeric value | Barliesque | 2004 |
.bb | Ultimate Mushroom Collector 2004 | Boulderdash with computer players playing too.... chav fight for 'shrooms! | Damien Sturdy | 2004 |
.bb | Change Desktop Wallpaper | userlib | Eikon | 2004 |
.bb | Key Constants and String Array | Contains constants for all scancodes and a string array containing key names | Perturbatio | 2004 |
.bb | INI access functions | functions that allow reading/writing to INI files | gman | 2004 |
.bb | registry access functions | functions that allow reading/writing to the registry | gman | 2004 |
.bb | mini frame counter | frame counter in a few lines | Kel | 2004 |
.bb | Simple Linked Lists | A set of functions to help with list management | dmaz | 2004 |
.bb | small exe builder | creates .exe, useful for compiler/wrapper | Kev | 2004 |
.bb | APPP - Almost Pointless Preprocessor | Almost Pointless PreProcessor - A PreProcessor for BlitzBasic that gives you basic OOPL features | N | 2004 |
.bb | BlitzHacker | As your programs are safe? | Vertex | 2004 |
.bb | Multi Function Returns | Multi Function variable passing/modifying | Kev | 2004 |
.bb | MiniShoot | A small top-down 2D shooter. Enemies, projectiles, and a player | N | 2004 |
.bb | Overhead Spaceship Game | The source code for Space Corps Armageddon | Banshee | 2004 |
.bb | acidstub | Builds external interface for a Blitz project using .dll callback mechanism | skidracer | 2004 |
.bb | b+ CreateDelayTimer(length) | Creates a timer that will trigger after a specified time period. | skn3 | 2004 |
.bb | Custom functions Decl file | Creates a Decl file so you can hit F1 on your own functions | Rob Farley | 2004 |
.bb | Put some string in bank ! | You can use memory like file, only for text file ! | Filax | 2004 |
.bb | Zen Blaster! | Well worth a look!!! | AMC | 2004 |
.bb | gzip files and banks | uses zlib.dll | Klaas | 2004 |
.bb | Bank peek/poke/read/write 1-32 bits using all math | Allows you to write data using odd numbers of bits. Includes a pokestring function with each charachter=6 bits | Bot Builder | 2004 |
.bb | Tokenize | A function to split strings into smaller pieces by specifying seperators. | N | 2004 |
.bb | LimitFrameRate | Another dynamic framerate limiter | PowerPC603 | 2004 |
.bb | Project PLASMA FPS 2004: Gadget.bb | 3D Graphic User Interface Module | Techlord | 2004 |
.bb | Create List similar to Task Manager with Blitz3D | Task Manager like Program | Mike Yurgalavage | 2004 |
.bb | ColorPicker with WinApi | ColorPicker for Blitz3D in WindowsModus | MPZ | 2004 |
.bb | Forrest fire model | Burn your screen off | DarkNature | 2004 |
.bb | What kind of OS? | Find the current OS with a WINAPI Call | MPZ | 2004 |
.bb | Delete similar types | Deletes copies of a particular type | Shambler | 2004 |
.bb | TournamentBlitz.com Event Managment System SDK for Blitz3D | TBEMS SDK for Blitz3D | Techlord | 2004 |
.bb | SetIcon | Set window/taskbar/task switcher icon at Runtime | mearrin69 | 2004 |
.bb | Conway's Game of Life | A simple Cellular Automaton in Blitz | DarkNature | 2004 |
.bb | Project PLASMA FPS 2004: Vector.bb | Vector Code Module | Techlord | 2004 |
.bb | Project PLASMA FPS 2004: Start.bb | Start Screen Config Code Module | Techlord | 2004 |
.bb | Project PLASMA FPS 2004: Worker.bb | Worker Module aka Helper | Techlord | 2004 |
.bb | Project PLASMA FPS 2004: Waypointer.bb | Waypoint Editing Utility | Techlord | 2004 |
.bb | Project PLASMA FPS 2004: Camera.bb | Standard Mouselook Camera Code Module | Techlord | 2004 |
.bb | Project PLASMA FPS 2004: Markerset.bb | Marketset Code Module | Techlord | 2004 |
.bb | Project PLASMA FPS 2004: How To Get Started Guide. | How To Get Started Guide. | Techlord | 2004 |
.bb | Project PLASMA FPS 2004: Stack.bb | General Purpose FILO Stack | Techlord | 2004 |
.bb | Project PLASMA FPS 2004: TypeWriter][ Code Wizard | Generates a set of commonly used object functions from a type structure. | Techlord | 2004 |
.bb | QuoteLint | Simple debugging utility | MuffinRemnant | 2004 |
.bb | Project PLASMA FPS 2004: Bot.bb | Bot Module | Techlord | 2004 |
.bb | Extract a number under a string with SPACE | Use it for your lan coding ! | Filax | 2004 |
.bb | True Flag? | do what mark does | Neochrome | 2003 |
.bb | HasFocus() | This function tells you if your game window currently has focus. | sswift | 2003 |
.bb | 221 lines Snake clone | Just a little game I was working on, since i won't finish (not now anyway) i decided to post the code under GPL | Insane Games | 2003 |
.bb | Disable window Close button | Uses windows API calls to disable the close button on the window system menu | Perturbatio | 2003 |
.bb | Resize and Maximize Blitz Window! | How to use Windows functions to modify a Blitz window. | fredborg | 2003 |
.bb | Manic Miner | Manic Miner for Blitz Basic | Big& | 2003 |
.bb | Neptune's Caverns, Updated and modernized. | Took the original port I had made, and then removed goto's and gosubs. | Uhfgood | 2003 |
.bb | Neptune's Caverns - Original | A small text game port, from a kids book from c64 basic, to blitz. Straight Port. | Uhfgood | 2003 |
.bb | Automated Map Loader | This is pretty self explanatory, but this will take a specified file that points to a bunch of pieces of your map, and load them all with specific FX settings. | N | 2003 |
.bb | Data Bank System | Data Bank System | Ken Lynch | 2003 |
.bb | BlitzBeautifier | Creates beautiful looking code from ugly code | Steve Hill | 2003 |
.bb | Blitz Lexical Analyser | Blitz functions to split a Blitz source file into tokens | Steve Hill | 2003 |
.bb | Great Timers!!!! | Debuging Timers that work! | DH | 2003 |
.bb | Dynamic, accurate, and smart frame limiting | Accurate frame limiting | Second Chance | 2003 |
.bb | Using The Microsoft .NET Framework with Blitz | Howto use .NET DLL's with Blitz3D/BlitzPlus | Jim Teeuwen | 2003 |
.bb | Function Speed | Will return the time taken to perfom functions | _PJ_ | 2003 |
.bb | ClearBank | Fills a bank with zeros | cbmeeks | 2003 |
.bb | SetTextAreaSel | Change textarea selection | Red | 2003 |
.bb | TextAreaJumpToLine | force textarea to scroll vertically | Red | 2003 |
.bb | cut / copy / paste / undo / redo | easy way to edit TextArea | Red | 2003 |
.bb | Clipboard - Text Copy & Paste | Two functions to read & write to through the clipboard | EOF | 2003 |
.bb | GetWord$() | This function finds "word" number X within a string. | sswift | 2003 |
.bb | Blitz Haiku | A pseudo-Haiku generator in Blitz | Synchronist | 2003 |
.bb | Text and Data Utilities | Useful code for dealing with text and data | podperson | 2003 |
.bb | AppHandle() | Get Blitz handle directly and fastly | Red | 2003 |
.bb | strip_filename$(filename$) | strips filename from full pathname | Kev | 2003 |
.bb | Addition Program | Adds two numbers together using just Or, And, Not, Shr, Shl | Michael Reitzenstein | 2003 |
.bb | Command line switches | Shows to write a custom command line switch routine | Daz | 2003 |
.bb | PortIO Blitz+ | IO from any port using userlib | Nigel Brown | 2003 |
.bb | Zones Library | Create screen Zones and interact with them | Murilo | 2003 |
.bb | Format a number | Format$("345233","#,###.##") | skn3 | 2003 |
.bb | simple graph library | allows you to monitor variables with a funky graph | Rimmsy | 2003 |
.bb | Credits Scroller | Gives you a movie end credits thing | Rob Farley | 2003 |
.bb | Split Function | Separates a string into parts using a specified delimiter | Mr Snidesmin | 2003 |
.bb | Text input box | Simple text input box function | elias_t | 2003 |
.bb | BSOD | This is just a test piece of code | riotvan | 2002 |
.bb | Project PLASMA FPS 2004: Clock.bb | A simple 'count-down' timing object | Techlord | 2002 |
.bb | Project PLASMA FPS 2004: Queue.bb | Binary Heap Priority Queue that sorts by lowest key | Techlord | 2002 |
.bb | Project PLASMA FPS 2004: Level.bb | Level Loader and more | Techlord | 2002 |
.bb | Project PLASMA FPS 2004: Engine Source | Engine Source | Techlord | 2002 |
.bb | Project PLASMA FPS 2004: Action.bb | Action Module | Techlord | 2002 |
.bb | listClass | List Management | makakoman | 2002 |
.bb | Tower of Hanoi | Quick easy method to solve the Tower of Hanoi Puzzle | Neuro | 2002 |
.bb | Simple Transition Algorithm | Nifty algo that can be used to increment gradually from one value to another. | Techlord | 2002 |
.bb | Project PLASMA FPS: Material | Material.class | Material object | poopla | 2002 |
.bb | DebugText | Special debug version of text, mostly for 3D debugging | BlitzSupport | 2002 |
.bb | Text print queue | Handles display of console-like text messages | BlitzSupport | 2002 |
.bb | Same Door closed ;-) | Close the door please | RGR | 2002 |
.bb | Open CD Door | Open CD-audio-door | Vertex | 2002 |
.bb | Linked Lists / Dynamic Lists / Threads / Etc | A Type of Types !!! | skn3 | 2002 |
.bb | Julian Days conversion | Very useful for day calculations | Imphenzia | 2002 |
.bb | Arrays of types | Using dim to make a set of types | Inner | 2002 |
.bb | String/Int/Float evaluator for withing Blitz | Evalulate dynamic expression during runtime | skn3 | 2002 |
.bb | CPU Info | A DLL plus Blitz functions for retrieving CPU information | BlitzSupport | 2002 |
.bb | Types for newbies | How make simple windows using types | Filax | 2002 |
.bb | Math Evaluation | With this you can eval mathmatics through a string | Zenith(Matt Griffith) | 2002 |
.bb | Reverse an array | This example show how to reverse the values into an array without use another temporary array. | hub | 2002 |
.bb | Win32 Access Through Blitz DLL Use Visual C++ | Just gives you tips on one way to access the Win32 though DLL. | ronbravo | 2002 |
.bb | Delphi DLLs in B3D | Write DLLs for Blitz3D in Delphi | superqix | 2002 |
.bb | MediaView Enhanced | MediaView Enhancements for Drag/Drop, Lighting, ect. | superqix | 2002 |
.bb | Colour Chart | Colour picker... Click the colour and copy the rgb values | Rob Farley | 2002 |
.bb | Curve Angle | smooth rotation. | Ice9 | 2002 |
.bb | Analogue Clock Function | Shows the time as an Analogue Clock | Rob Farley | 2002 |
.bb | BB Source Code Counter | Counts the number of lines in all .bb files | King Dave | 2002 |
.bb | Working Bar | Custom working bar function | Rob Farley | 2002 |
.bb | Format$ (number,digits [,places]) | Format number with aligned digits and fixed decimal field | DJWoodgate | 2002 |
.bb | Windows Screen Saver | Has nothing to do with writing games, but is very nice... | Kalle | 2002 |
.bb | Relative Radar example | Plots a 2D radar from a 3D scene | Rhodan | 2002 |
.bb | Homing Missiles! | This code makes unlimited 3D curved path homing missiles! | Rob | 2002 |
.bb | Verify LoadImage() and LoadAnimImage() | LoadImage() functions to verify image exists or otherwise display detailed error . | Glitch01 | 2002 |
.bb | FPS counter | Does your taxes..no wait. counts your prog's FPS (really!) | SurreaL | 2002 |
.bb | Useful functions | Some useful functions for many types of games | * | 2002 |
.bb | PokeString, PeekString to banks | Pokes a string into a bank or peeks one back out..... | AngelEyes | 2002 |
.bb | BBpeg Video Player | Play MPEG video files through Blitz | FoX | 2002 |
.bb | Simple Blinking Technique | This code is if you ever want to have text or images blink on the screen. | JoJo | 2002 |
.bb | BlitzMedia Player! | Simple media player! | SopiSoft | 2002 |
.bb | Printer-routine | Outdated ! | wedoe | 2002 |
.bb | Variable Step For..Next loop | This demonstrates the variable For..Next Loop system | * | 2002 |
.bb | RotaryDirection | Returns the quickest direction to move in 360 degrees to arrive at the destination angle | Skully | 2002 |
.bb | Alphabetical Sort | Sort any number of strings into alphabetical order | mrtricks | 2002 |
.bb | Random Version Number Generator | Generates a random version number, so you don't have to! | Blu_Matt | 2001 |
.bb | Basic Stack structure | Create, Push, Pop, Free onto an Integer stack | AngelEyes | 2001 |
.bb | Scripting engine | A simple script engine for in game scenes | Neo Genesis10 | 2001 |
.bb | 2D bullet code for the beginner | 2D bullet code for the beginner uses types | Rob | 2001 |
.bb | new trim$ function | fixes the trim$ 'bug' | dan_upright | 2001 |
.bb | Linked Lists 1.2 | Amiga style Linked List functions | Entity | 2001 |
.bb | Floating point trap | Demonstrates FFP (in)accuracy becoming a problem | Entity | 2001 |
.bb | Detecting Doubleclicks | Detecting Mouse Doubleclicks | DJWoodgate | 2001 |
.bb | Hex-2-Dec | Converts a Hexidecimal color code into RGB decimal values | Klapster | 2001 |
.bb | Key constants | Constants for all the key scan-codes | EricZann | 2001 |
.bb | Blitz Compiler | A simple compiler written in Blitz | marksibly | 2001 |
.bb | Get-Integer V1.1 | Converts Hex-Strings (e.g. "$FF" or "$FCE2") in a Variable (Integer) | AL90 | 2001 |
.bb | Function Roman$ | Convert number to Roman Numerals | DJWoodgate | 2001 |
.bb | Like Function | Search strings using wildcards | DJWoodgate | 2001 |
.bb | Functions for returning the file or dir from a path. | Functions for returning the file or dir from a path. | Rob Hutchinson | 2001 |