Code archives/Graphics/Perturbation filter
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This function perturbs ("shmooshes") one image using another image as a filter. This can be used to add more of an appearance of randomness to otherwise-boring images, such as procedurally-generated heightmaps. Recommend Perlin or DSA noise for best results: see here for one such algorithm </shameless plug>. Magnitude increases quite sharply, I find 0.1-0.3 to be best. The function returns a new image rather than modifying the source, and the noise map needs to be at least as large as the source image. Oh and it reads the blue value of the noise map for simplicity's sake. | |||||
Function Perturb(img,pbase,magn#) ;Map to perturb, noise map, magnitude xsize=ImageWidth(img) ysize=ImageHeight(img) pmap=CreateImage(xsize,ysize) LockBuffer ImageBuffer(img) LockBuffer ImageBuffer(pbase) LockBuffer ImageBuffer(pmap) For x=0 To xsize-1 For y=0 To ysize-1 p#=magn*(((ReadPixelFast(x,y,ImageBuffer(pbase)) And $000000ff)-128)/255.0) xcoord#=x+(xsize*p) xclo=Floor(xcoord):xcl2=refinc(xclo,0,xsize-1) xchi=Ceil(xcoord):xch2=refinc(xchi,0,xsize-1) xfrac#=xcoord-xclo ycoord#=y+(ysize*p) yclo=Floor(ycoord):ycl2=refinc(yclo,0,ysize-1) ychi=Ceil(ycoord):ych2=refinc(ychi,0,ysize-1) yfrac#=ycoord-yclo val1#=linpol(ReadPixelFast(xcl2,ycl2,ImageBuffer(img)) And $000000ff,ReadPixelFast(xch2,ycl2,ImageBuffer(img)) And $000000ff,xfrac) val2#=linpol(ReadPixelFast(xcl2,ych2,ImageBuffer(img)) And $000000ff,ReadPixelFast(xch2,ych2,ImageBuffer(img)) And $000000ff,xfrac) val3=linpol(val1,val2,yfrac) WritePixelFast(x,y,val3 Or (val3 Shl 8) Or (val3 Shl 16),ImageBuffer(pmap)) Next Next UnlockBuffer ImageBuffer(img) UnlockBuffer ImageBuffer(pbase) UnlockBuffer ImageBuffer(pmap) Return pmap End Function Function refinc(x,min,max) ;If x is outside bounds, "reflects" it back in eg. refinc(130,0,100)=70 If x<min Then Return min+(min-x) If x>max Then Return max-(x-max) Return x End Function Function linpol#(a#,b#,x#) ;Linear interpolation Return (a*(1-x))+(b*x) End Function |
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