Code archives/Graphics/Particle Text
This code has been declared by its author to be Public Domain code.
Download source code
| |||||
Uses code from these (all included in codeboxes below): 'Particle Arrays by bradford6 http://www.blitzbasic.com/codearcs/codearcs.php?code=1572 'Vectorfont by Mark Incitti -- check the Tempest sample 'SplitString function by Perturbatio http://www.blitzbasic.com/codearcs/codearcs.php?code=1890 ' Besenham's LineDraw routine (integer math only) by ImaginaryHuman ' http://www.blitzbasic.com/codearcs/codearcs.php?code=1465 Still needs a bit of work ;) The particles are not spread over the vectortexts lines properly. ->You have to increase the particle count to write a longer string. .. and the vectortext shouldn't get its size and string from the TParticleControl Copy paste from these codeboxes or check the 2. post in this thread for a .ZIP codewiki.no/forum 'Ive split the program into 4 files: 'particle_text.bmx 'tiniparser.bmx 'vectorfont.bmx 'tparticlelinedraw.bmx It also reads settings from "tweakme.ini" - check the last codebox. particle_text.bmx tiniparser.bmx 'vectorfont.bmx 'tparticlelinedraw.bmx tweakme.ini | |||||
[codebox]The code is above as codeboxes only work in the description[/codebox] |
Comments
| ||
Nice! Here's the download link mentioned in that other thread: http://www.codewiki.no/forum/download/file.php?id=22&sid=0889a35ccb98b61dd559b81f36d4636d |
| ||
hmm... very cool! this looks like a great effect for a title screen or menues or something... I dont have blitz max but I could still write my own version in b3d hopefully |
Code Archives Forum