Code archives/Graphics/Different Matrix 'Rain'
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This is a different style of the Matrix 'Rain' code found in the Matrix Movies, and is similer to the 'Matrix Screen Locker' look | |||||
Graphics 480,600,0,2 ;Sets Graphics Mode For i = 0 To GraphicsWidth() Step 15 cMatrixRain(1,i,Rnd#(1,12)) ;Create MatrixRain Next ;MAIN LOOP Repeat uMatrixRain() ;Update MatrixRain VWait ;Basic frame limiting Until KeyHit(1) ; Matrix Rain Functions ---------------------------------- Type MatrixRain Field Pointer% Field PosX# Field PosY# Field Speed# Field DelayCounter% End Type Function cMatrixRain(Pointer%, PosX#, Speed#) TMatrixRain.MatrixRain = New MatrixRain TMatrixRain\PosX# = PosX# TMatrixRain\Speed = Speed TMatrixRain\DelayCounter% = TMatrixRain\Speed End Function Function uMatrixRain() For TMatrixRain.MatrixRain = Each MatrixRain If TMatrixRain\DelayCounter% = 0 Then Color 0,Rnd(50,255),0 Text TMatrixRain\PosX#,TMatrixRain\PosY#,Chr$(Rnd(33,126)) TMatrixRain\PosY# = TMatrixRain\PosY# + 10 TMatrixRain\DelayCounter% = TMatrixRain\Speed Else TMatrixRain\DelayCounter% = TMatrixRain\DelayCounter% - 1 End If If TMatrixRain\PosY# > GraphicsHeight() Then Color 0,0,0 Rect TMatrixRain\PosX#,0,10,GraphicsHeight() TMatrixRain\PosY# = 0 End If Next End Function ;========================================================= |
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