Code archives/Graphics/Add animation frame
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Not thoroughly tested so feedback welcome. | |||||
Graphics 800 , 600 Local image1:timage = LoadAnimImage("add_anim_test.png" , 32 , 32 , 0 , 2) Local image2:timage = LoadImage("max.png") For Local x1:Int = 0 To Len(image1.frames) - 1 DrawImage image1 , x1 * 32 , 0 , x1 Next Flip WaitKey() add_animframe(image1,image2) For Local x2:Int = 0 To Len(image1.frames) - 1 DrawImage image1 , x2 * 32 , 100 , x2 Next Flip WaitKey() Function add_animframe(image1:timage , image2:timage) If ImageWidth(image1) <> ImageWidth(image2) Or ImageHeight(image1) <> ImageHeight(image2) Notify "Images are different sizes" Else ' Create our pixmap from the image Local temp_pixmap:tpixmap = LockImage(image2) ' slice our frame counters to cater for the extra image image1.frames = image1.frames[..Len(image1.frames) + 1] image1.pixmaps = image1.pixmaps[..Len(image1.pixmaps) + 1] image1.seqs = image1.seqs[..Len(image1.seqs) + 1] ' include our new pixmap in the existing array of pixmaps image1.setpixmap(Len(image1.pixmaps) - 1 , temp_pixmap) 'create a frame from the pixmap image1.frame(Len(image1.frames) - 1) UnlockImage(image2) ' in case it becomes necessary EndIf End Function |
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