Code archives/Graphics/Screen Fade
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This routine uses 3D commands to smothly fade a screen to any colour. This should be as good a reason as any to upgrade to Blitz3D. For those without 3D try the exe at http://www.daiwasports.co.uk/woa/pushy | |||||
Const FadeSteps# = 64 Global Sprite3D Initalise() Repeat For i=0 To 100 Color Rnd(255),Rnd(255),Rnd(255) Rect Rnd(600),Rnd(400),Rnd(50),Rnd(40),1 Flip Next Color 255,255,255 Text 220,450, "PRESS A KEY TO FADE" Flip WaitKey() FadeScreen Rnd(255), Rnd(255), Rnd(255) Flip Forever ;--------------------------------------------------------------------- Function Initalise() ;--------------------------------------------------------------------- Graphics3D 640,480,16,0 SetBuffer BackBuffer() ;3D once only Stuff Sprite3D = CreateSprite() MoveEntity Sprite3D,0,0,1 ; Create a camera and tell it NOT to erase the 2D area when it clears. Camera = CreateCamera() CameraClsMode camera,False,True ; Set the viewport so the WHOLE screen is in camera view CameraViewport camera,0,0,GraphicsWidth(),GraphicsHeight() End Function ;--------------------------------------------------------------------- Function FadeScreen(red,green,blue) ;--------------------------------------------------------------------- EntityColor Sprite3D,red,green,blue alpha# = 0 For i=0 To FadeSteps alpha# = alpha# + 1.0/FadeSteps EntityAlpha Sprite3D,alpha# UpdateWorld RenderWorld Flip Next EntityAlpha Sprite3D,0 End Function |
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