Code archives/Graphics/Mouse Follow Text
This code has been declared by its author to be Public Domain code.
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Now on http://n8r2k.deviousbytes.com/ . Basically just wave your mouse and the 3 text strings follow it with a slightly different speed for each string. | |||||
;set the graphics Graphics 800,600,32,2 n = 5 ;call the arrays Dim textcolor(n) Dim x(n) Dim y(n) Dim speed(n) ;set the color and speed starting variables d = 255 s = 2 ;set the color For the Text For a = 1 To n textcolor(a) = d d = d - 200/n Next ;set the speed for the text For b = 1 To n speed(b) = s s = s + 1 Next ;set the text string value Const followtext$ = "This is the followtext demo" ;start the loop While Not KeyHit(1) ;clear the screen Cls ;move the text strings around on screen For c = n To 1 Step -1 x(c) = x(c) + ((MouseX() - x(c))/speed(c)) y(c) = y(c) + ((MouseY() - Y(c))/speed(c)) Color textcolor(c),textcolor(c),textcolor(c) Text x(c)+10,y(c),followtext$ Next ;flip the buffers Flip ;loop to beginning Wend ;end the program End |
Comments
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On a fast computer, the mouse values have almost no chance to change within your loop, so there is no trailing visible at all: all text is drawn on exactly the same place. This small change does make the trailing work though: For c = 3 To 1 Step -1 x(c) = x(c) + ((MouseX() - x(c))/speed(c)) y(c) = y(c) + ((MouseY() - Y(c))/speed(c)) Color r(c),g(c),b(c) Text x(c)+10,y(c),followtext$ Delay(5) Next The 5 millisecond delay within the loop give you a an opportunity to move the mouse between the redraws. |
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