Code archives/Graphics/Control Brightness and Contrast
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When you make a level in a program such as Maplet or Cartography Shop, you will either have a washed out level or a dim level. Here is one way to fix it. This can be used in both 2d and 3d as long as it is set to full screen. | |||||
Print " Low------High" Print "Brightness < 0 50 100 (high # =high brightness" Print " low # =low brightness) " Print Print "Contrast > 8 4 2 (low # =high contrast " Print " high # =low contrast) " brit=Input("Brightness(0<100) =") cont=Input("Contrast (8>2) =") If cont=0 Then cont=255; cannot divide by zero- sets contrast to default level$=Input$("Load Level (level.b3d)=") ; Starting 3d Graphics3D 800,600,0,1 SetBuffer BackBuffer() ; ******************** ******************************************************* ; * Gamma Controller * * cont=Contrast brit=Brightness (cont scale reversed) * ; ******************** ******************************************************* For x=0 To 255 ;* SetGamma x,x,x,(x+x/cont)+brit,(x+x/cont)+brit,(x+x/cont)+brit ;* Next ;* UpdateGamma ;* ; **************************************************************************** ; Enviroment camera=CreateCamera() PositionEntity camera,0,0,0 CameraRange camera,0.01,10000 LoadMesh level$ While Not KeyDown( 1 ) If KeyDown( 205 )=True Then TurnEntity camera,0,-1,0 If KeyDown( 203 )=True Then TurnEntity camera,0,1,0 If KeyDown( 200 )=True Then MoveEntity camera,0,0.05,0 If KeyDown( 208 )=True Then MoveEntity camera,0,-0.05,0 If KeyDown( 17 )=True Then MoveEntity camera,0,0,0.05 If KeyDown( 31 )=True Then MoveEntity camera,0,0,-0.05 If KeyDown( 32 )=True Then MoveEntity camera,0.05,0,0 If KeyDown( 30 )=True Then MoveEntity camera,-0.05,0,0 UpdateWorld RenderWorld Flip Wend End |
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