Code archives/Graphics/Background color chooser
This code has been declared by its author to be Public Domain code.
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Press 'r' to reset. You will need pictures from the download page on http://n8r2k.deviousbytes.com/ . | |||||
;Set the Graphics Graphics 300,200,16,2 ;Seed the Random Generator SeedRnd MilliSecs() ;Hide the mouse HidePointer() ;Load all the picture files RedUp = LoadAnimImage("up.bmp",22,15,0,2) GreenUp = LoadAnimImage("up.bmp",22,15,0,2) BlueUp = LoadAnimImage("up.bmp",22,15,0,2) RedDown = LoadAnimImage("Down.bmp",22,15,0,2) GreenDown = LoadAnimImage("Down.bmp",22,15,0,2) BlueDown = LoadAnimImage("Down.bmp",22,15,0,2) red = LoadImage("red.bmp") green = LoadImage("green.bmp") blue = LoadImage("blue.bmp") ;Create the mouse img mouse = CreateImage(10,10) ;Set the Buffer to the mouse SetBuffer ImageBuffer(mouse) ;Set the color Color 100,100,100 ;Draw a rectangle Rect 0,0,10,10,1 ;Set the color Color 255,255,255 ;Draw a rectangle Rect 0,0,10,10,0 ;Set the Backbuffer SetBuffer BackBuffer() ;Set random values for the rgb r = Rand(0,255) g = Rand(0,255) b = Rand(0,255) ;Start the loop While Not KeyHit(1) ;If user hits 'r' If KeyHit(19) Then ;Reset the colors to 0 r = 0 g = 0 b = 0 EndIf ;Make sure the rgb values arent out of range If r < 0 Then r = 0 If r > 255 Then r = 255 If g < 0 Then g = 0 If g > 255 Then g = 255 If b < 0 Then b = 0 If b > 255 Then b = 255 ;Clear the screen Cls ;Color the screen ClsColor r,g,b ;Set the color Color 255 - r,255 - g,255 - b ;Locate the 0,0 position Locate 0,0 ;Print the rgb values Print r Print g Print b ;If the mouse is hit If MouseDown(1) ;If the user clicked an arrow, increment the correct color the correct amount If ImagesCollide(mouse,MouseX(),MouseY(),0,RedUp,25,0,ruf) ruf = 1 r = r + 1 rdf = 0 guf = 0 gdf = 0 buf = 0 bdf = 0 ElseIf ImagesCollide(mouse,MouseX(),MouseY(),0,RedDown,25,30,rdf) rdf = 1 r = r - 1 ruf = 0 guf = 0 gdf = 0 buf = 0 bdf = 0 ElseIf ImagesCollide(mouse,MouseX(),MouseY(),0,GreenUp,48,0,guf) guf = 1 g = g + 1 ruf = 0 rdf = 0 gdf = 0 buf = 0 bdf = 0 ElseIf ImagesCollide(mouse,MouseX(),MouseY(),0,GreenDown,48,30,gdf) gdf = 1 g = g - 1 ruf = 0 rdf = 0 guf = 0 buf = 0 bdf = 0 ElseIf ImagesCollide(mouse,MouseX(),MouseY(),0,BlueUp,71,0,buf) buf = 1 b = b + 1 ruf = 0 rdf = 0 guf = 0 gdf = 0 bdf = 0 ElseIf ImagesCollide(mouse,MouseX(),MouseY(),0,BlueDown,71,30,bdf) bdf = 1 b = b - 1 ruf = 0 rdf = 0 guf = 0 gdf = 0 buf = 0 EndIf Else ;Reset the frames ruf = 0 rdf = 0 guf = 0 gdf = 0 buf = 0 bdf = 0 EndIf ;Draw the images DrawImage RedUp,25,0,ruf DrawImage red,25,15 DrawImage RedDown,25,30,rdf DrawImage GreenUp,48,0,guf DrawImage Green,48,15 DrawImage GreenDown,48,30,gdf DrawImage BlueUp,71,0,buf DrawImage Blue,71,15 DrawImage BlueDown,71,30,bdf DrawImage Mouse,MouseX(),MouseY() ;Flip the buffers Flip ;loop to beginning Wend |
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