Code archives/Graphics/Setimagemask
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Set the mask color of an image after it has been loaded | |||||
Function setimagemask(p_image:Timage, p_red,p_green,p_blue) Local l_maskrgb Local l_maskargb Local l_pixelrgb Local l_pixelraw Local l_x,l_y Local l_pix1:Tpixmap l_maskrgb = p_red * 65536 + p_green * 256 + p_blue l_pix1 = LockImage(p_image) For l_x = 0 To ImageWidth(p_image) For l_y = 0 To ImageHeight(p_image) l_pixelraw = ReadPixel(l_pix1,l_x,l_y) l_pixelrgb = l_pixelraw & 16777215 If l_pixelrgb = l_maskrgb Then WritePixel(l_pix1,l_x,l_y,l_maskrgb) End if Next next UnlockImage(p_image) Release l_pix1 End function |
Comments
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I'll sum that up to... MaskImage img,r,b,g And it does it after it has been loaded! |
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That is pretty much it. Sorry if I wasn't clear - docs are not my thing... |
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This throws an error in the newest version of Blitzmax because you should be doing:- For l_x = 0 To ImageWidth(p_image)-1 For l_y = 0 To ImageHeight(p_image)-1 :) |
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