| | | | |
.bb | 2D Procedural World Map Generator | Generate a 2D World Map Using a Procedural Technique | Matty | April |
.bmx | Strange Attractor | Generate smoothed 2d shapes | GW | April |
.bmx | Circle/Arc drawing to pixmap | draws circles and arcs to a pixmap | TomToad | March |
.bb | DLA seaweed | Make your own cartoonish seaweed | Andy_A | 2016 |
.bb | write/read color, alpha, of each texel of a texture, with different commands | also an example to write/read color, maskcolor, of each pixel of an image, with different commands | RemiD | 2016 |
.bb | Xilvan Design's Sprite Lib | Two new librairies for 2D Sprites | Alex. L. | 2016 |
.bmx | Mode7 & live 2d tiles | Mode 7 and Live 2d tiles | Casaber | 2016 |
.bb | Sprites2Go - C64 Sprite - BB3d (bb+?!) | Paint Sprites or use c64 type data statement in your Code. | Dan | 2016 |
.bmx | Palette Rotation | Simulates 8 bit palette rotation | TomToad | 2016 |
.bb | Load Image, Sound, Music and AnimImage with basic error checking | Error checking for loading media files | Dan | 2016 |
.bmx | Correct Filled Polygon | A quick and dirty way of building a filled polygon where Blitzmax's own FillPoly() does not work effectively. | dw817 | 2016 |
.bb | Guts by Jan Vibe | Guts | Andy_A | 2015 |
.bmx | Use VLC DLL to play video | Simple VLC-based video player | BlitzSupport | 2015 |
.bmx | DX9 Render to Texture | Render to texture for the DirectX 9 Target | GW | 2015 |
.bb | Image Scaling | Linear Interpolation to Smooth Scale Images | _PJ_ | 2015 |
.bb | Font tool (select Font) | Use this to select a font for your programs | Dan | 2015 |
.bmx | Full-screen borderless window (Win32) | Rough example of creating a full-screen borderless window on Windows | BlitzSupport | 2015 |
.bmx | 2D Grid Class | Flexible 2D grid with draw/selection functions. | codermax | 2015 |
.bmx | 2d lightning | draws lighting | AdamStrange | 2015 |
.bmx | Pie Chart | Draw a pie chart filled with different colors | Silver_Knee | 2015 |
.bmx | Randomly Generated Icons | Procedurally generated Icons | GW | 2015 |
.bmx | Minimise/Maximise buttons on Mac OSX | How to enable and use Min/Maximise buttons on OSX | GfK | 2015 |
.bb | IFS Fractal Viewer 2 | Lot of IFS fractals | Andy_A | 2015 |
.bb | Graphics resolution selector | A basic lightweight graphics resolution selector suitable for use with sample and demo code. | Zethrax | 2015 |
.bmx | 2D Midpoint Displacement Mountains | Mountains made with the midpoint displacement method. Uses recursion. | zoqfotpik | 2014 |
.bmx | 2D Lightmapping | Smooth 2D lighting for a dungeon map | GW | 2014 |
.bmx | 2D Lichen | Generates Aggregate Lichen | zoqfotpik | 2014 |
.bb | Filled Circle in 2 dimensional array | Code that shows how to draw filled ovals with math (function) | Pakz | 2014 |
.bmx | Volumetric Model to Isometric Sprite | This is a quick and dirty method of making isometric sprites. | zoqfotpik | 2014 |
.bb | 1D Cellular Automaton Explorer | Generates 1D cellular automaton images | zoqfotpik | 2014 |
.bmx | Cellular Automaton Explorer | Cellular Automaton Explorer | zoqfotpik | 2014 |
.bb | Fractal Triangles | Sierpinski fractal. | zoqfotpik | 2014 |
.bb | Lightning Effect (2d) | Lightning effect from point A to near point B | Matty | 2014 |
.bb | Icon to Blitz Image | Get a windows icon into a Blitz image | John Blackledge | 2014 |
.bmx | Run Length Encoding | Run length encoding for game levels | zoqfotpik | 2014 |
.bmx | Quick and Dirty Graphic Console | Self-linefeeding drawtext | zoqfotpik | 2014 |
.bmx | Line Graph | Interactive line graph, good for UIs | Pineapple | 2014 |
.bmx | Color Cycling and Procedural Critters | Demonstrates color effects, includes randomly generated space invaders critters | zoqfotpik | 2013 |
.bb | Image Recursion | Image Recursion Demo | zoqfotpik | 2013 |
.bmx | Rotate and flip pixmaps | Rotates pixmaps CW, CCW, 180 degrees, and flips horizontally and vertically. | Pineapple | 2013 |
.bb | Smooth Fullscreen win8 | Workaround for win8 fullscreen issue | jfk EO-11110 | 2013 |
.bmx | Simple Progress Bars | Simple Progress Bars in Max2D | Luke111 | 2013 |
.bb | Quick Color Function | Quickly Set Color | -Rick- | 2013 |
.bb | Voronoi | Create a voronoi map | Bobysait | 2013 |
.bmx | Color Correction by Level Adjusting | Adjust colors by RGB channel and by luminosity | Pineapple | 2013 |
.bmx | Rotate a hollow box | Rotation | TAS | 2013 |
.bmx | Camera Pan Effect | Pan your camera | Cruis.In | 2013 |
.bmx | Catmull perimeter | Uses Catmull splines to draw a closed shape | TAS | 2012 |
.bmx | Bitmap Font Generator | Ditto | Jesse | 2012 |
.bb | ResizeImageToFitBox() function | Resizes an image to fit within a specified width and height with the aspect ratio preserved. | Zethrax | 2012 |
.bb | Shows the ordering of pixel data in an integer value | Some code which demonstrates how pixel data is ordered within an integer used with the pixel read and write commands. | Zethrax | 2012 |
.bb | HalvePic | Halve a pix with no original image point cuts out! | EsseEmmeErre | 2012 |
.bmx | Sprite Scales | GUI code for my abandoned sprite scaling program. | Captain Wicker (crazy hillbilly) | 2012 |
.bb | ShowFPS | a simple code to show the screen fps | Captain Wicker (crazy hillbilly) | 2012 |
.bmx | Color ASCII routines | Drawing ASCII in CGA, EGA and VGA character sets | Black3D | 2012 |
.bmx | Pixel/Color blend modes | 144 different ways to draw one pixel on top of another | Pineapple | 2012 |
.bb | 3D sprite 'pixel perfect' | 3D sprites with 64,128 or 256 pixels combinations without any blur | Raul | 2012 |
.bmx | Color space conversion | Convert colors to and from RGB, CMY, CMYK, HSV, HSL, HCL, YIQ, YUV, CIE XYZ, and CIE L*ab | Pineapple | 2012 |
.bb | Setting the Gfx Driver and Screen Resolution | a little something i use to allow users to set up graphics settings :) | Captain Wicker (crazy hillbilly) | 2012 |
.bb | Mandelbrot in a nutshell | 273 chars in 4 lines. | BlitzProg | 2012 |
.bb | BMax - Accurate 2D Line Circle Intersection | Accurate 2D Line to Circle Intersection with returned intersection points, parametric points of intersection on line and normal vectors at the intersection points. | col | 2012 |
.bb | XOR Pattern | Generates an xor pattern | sting | 2012 |
.bmx | Int to RGBA and back | convert Int to its components and back | * | 2012 |
.bb | Easy Collisions Example | An easy example of collision detection by me | Captain Wicker (crazy hillbilly) | 2012 |
.bmx | Small animator | A small piece of code I hacked together to animate a starfield | SystemError51 | 2012 |
.bb | CraZy Sticks! | My home brewed code for an odd series of visual effects! | Captain Wicker (crazy hillbilly) | 2011 |
.bmx | image cache across canvas (alternative to GLShareContexts on multiple canvas) | This is a solution to sharing images across multiple canvas. The module will manage creating duplicate copies so that each canvas can have its own version of an image | skn3 | 2011 |
.bmx | Trim Pixmap (trim away alpha channel) | Trim away as much alphachannel as possible | shinkiro1 | 2011 |
.bmx | Bitmaps in DefData statements | A simple method for including bitmaps in text-only listings. | matibee | 2011 |
.bmx | Screen-centered text | Centres text on screen, split over multiple lines if required | BlitzSupport | 2011 |
.bb | Filled Rotated Ellipses | Plots filled rotated ellipses | JBR | 2011 |
.bmx | Text like Blitz3d's :) | Draw text like Blitz3d's | * | 2011 |
.bmx | VirtualGfx | Provides virtual display/aspect ratio correction | BlitzSupport | 2011 |
.bmx | Aspect Ratio Helper Thing | Aspect ratio listing/lookup | BlitzSupport | 2011 |
.bb | Tile2Iso | Convert to Isometric | pc_tek | 2011 |
.bb | Cartoon Sheep Function | Draws cartoonish sheep | Andy_A | 2011 |
.bb | Filled Rotated Ellipses | Rotate an ellipse to any angle and fill it! | Andy_A | 2011 |
.bb | Cartoon Speech Bubbles | Function to create cartoon speech bubbles | Andy_A | 2011 |
.bb | Cartoon Thought Bubbles | Function to draw cartoon thought bubbles | Andy_A | 2011 |
.bmx | Image sheet and strip maker | Image sheet maker | AdamRedwoods | 2011 |
.bb | Texture Filled Triangle Function | textured triangles | Andy_A | 2011 |
.bmx | Animation Strip for bah.freeImage | Animation Strip for bah.freeImage | Afke | 2011 |
.bb | Image Filter Functions | 2D Image filter effects such as grey-scaling, lighten, darken, emboss etc. | _PJ_ | 2011 |
.bmx | FONText 1.65 for Blitzmax | Use FONText fonts and ini files from within Blitzmax | GfK | 2011 |
.bb | Intersection Points of Two Circles | Find the intersection of 2 circles | Andy_A | 2011 |
.bb | FAST - Scan Line Filled Polygon Function | Fast filled polygons | Andy_A | 2011 |
.bb | Image Packer | Packs Images From A Folder Into A New, Single Image | Luke111 | 2011 |
.bmx | Spaghetti | Spaghetti doodle drawing code | tesuji | 2011 |
.bmx | TSimpleTextFX | Various Text FX | tesuji | 2011 |
.bb | RGB <=> HSL | Converts RGB to HSL - Integer Version | Diego | 2011 |
.bb | Bresenham like Circle and Ellipse functions | Bresenham: Circle & Ellipse | Andy_A | 2011 |
.bmx | Draw Shadowed Text | Draws text with a shadow | Baystep Productions | 2011 |
.bmx | Convert pixmap to grey | Convert pixmap to grey | degac | 2011 |
.bb | Circle plotter | Yet another circle routine (no division/multi) | furbrain | 2011 |
.bmx | Text Shaper | Displays text to conform to the shape on an image. | zambani | 2010 |
.bmx | Core2D Graphics Module | Handles resolution scaling and puts pillars where needed. | Chroma | 2010 |
.bmx | Nice effect | Nice effect | jankupila | 2010 |
.bmx | Grid | Grid | jankupila | 2010 |
.bb | Wrapped text in rounded rectangles | Rounded Rects & wrapped text | Andy_A | 2010 |
.bmx | Space Writer | Little Demo for a Space Writer | MacSven | 2010 |
.bmx | Pixmap edges and normals | calcs smoothed normals of black and white pixmap | TWH | 2010 |
.bb | Simple Contour | Creates a simple contour map from an image | _PJ_ | 2010 |
.bb | Diagonal stripes | How to generate stripes | EsseEmmeErre | 2010 |
.bmx | fixedmap font | display bmax fonts as bitmap font | Jesse | 2010 |
.bmx | Bitmap Font | Another bitmap font method. | Ked | 2010 |
.bmx | Draw Antialiased Circles | Draw antialiased circles with varying smoothness | ImaginaryHuman | 2010 |
.bmx | NinePatch Image | NinePatch image similar to the ninepatch drawables in Android OS. | N | 2010 |
.bmx | Basic ASCII text module | Module for drawing text using a fixed width, ASCII ordered image font. | Oddball | 2010 |
.bmx | Aspect correction for SetVirtualResolution() | Corrects the aspect ratio when using virtual resolution, and also automatically applies letterboxing. | Oddball | 2010 |
.bmx | Quicktime for Blitzmax | Quicktime module for Blitzmax | AdamRedwoods | 2010 |
.bmx | Deformable terrain | Quick and un-optimised deformable terrain test | matibee | 2010 |
.bb | scrolling text | scrollin' | stanrol | 2010 |
.bb | 2d in 3d | engine to do 2d in 3d | Warner | 2010 |
.bb | Screenshot Functions | Take a screenshot of the screen - not just the blitz basic program. Quick PrintScreen type screenshot. | Serpent | 2010 |
.bb | draw rectangle | draw rectangle with lines | stanrol | 2010 |
.bmx | Ultra Fast Draw Pixmap on Pixmap | The fastest method I could find to draw Pixmap onto another Pixmap with alpha | AdamRedwoods | 2010 |
.bmx | Full 2D Starfield | A starfield that scrolls in ALL directions, specifcally for space games. | Galaxy613 | 2010 |
.bmx | Fireworks 2010 | mouseclick fireworks | Taron | 2010 |
.bmx | Vertical Tab Strip | Quicky vertical tab strip code for no good reason | N | 2010 |
.bb | Simple Image Encryption | A Very simple method for encrypting an image | Matty | 2009 |
.bmx | Particles! | Simple 2d particles | matibee | 2009 |
.bmx | unofficial glmax2d | replacement for glmax2d | slenkar | 2009 |
.bmx | Isometric mouse position | calculate mouse position on a Isometric grid | Enyaw | 2009 |
.bmx | GetPixmapAlphaChannel, AttachPixmapAlphaChannel | A couple useful pixmap functions for getting and attaching the pixmap's alpha channel. | Ked | 2009 |
.bmx | ARC | ARC, PIE, Circle Piece | Jesse | 2009 |
.bmx | Projection Matrix | Projection Matrix - Scaling your game on the fly | _Skully | 2009 |
.bmx | Draw a Circle | One point at a time! | Matt McFarland | 2009 |
.bmx | Visible collision layers | Generates a PNG format visualisation of a collision layer | GfK | 2009 |
.bmx | GIMP file format exploration | Reads the GIMP's XCF file format | BlitzSupport | 2009 |
.bmx | Bitmap Font Library | Library for displaying bitmap fonts. | AndrewT | 2009 |
.bmx | Cellular Textures | Procedural texture generation | BlitzSupport | 2009 |
.bmx | TSprite | A very basic sprite system | Mahan | 2009 |
.bb | ImageTexturizer | Make a texture from smaller pictures | Mahan | 2009 |
.bb | Arbitrary-Control Bezier Curves | Calculate bezier curves with any number of control points per bezier | ImaginaryHuman | 2009 |
.bb | ARGB Converter | Separates ARGB | superStruct | 2009 |
.bmx | Quadratic and Cubic Bezier Curves | Calculate and draw beziers using 3 and 4 control points | ImaginaryHuman | 2009 |
.bmx | FilterGraphicsModes | Filters an array of TGraphicsMode types | Oddball | 2009 |
.bmx | Color Class | Class to handle RGBA, HSV, and CMYK colors | N | 2009 |
.bmx | Snow | Snow | jankupila | 2009 |
.bb | snow | snow | jankupila | 2009 |
.bb | Desaturate Image | Desaturates an Image (with Contrast Control) | _PJ_ | 2009 |
.bmx | Retrieve image information without loading entire image | Read width/height/depth information directly from image file (no LoadImage required) | BlitzSupport | 2009 |
.bmx | Draw Box | Draw A Box with select line thickness | B | 2009 |
.bb | PickColor() | (Almost) entirely self-contained in a single function, it's a lot like BlitPlus' RequestColor() command... Only nicer! | Adam Novagen | 2009 |
.bb | Polygon Inscribed Inside Circle | A simple function that draws polygons inscribed inside a circle | blade007 | 2009 |
.bmx | Simple delta timing and jitter correction module | A module to handle automatically delta timing on games | ziggy | 2009 |
.bb | Screen mode selector | Quick screen mode selector without graphics :) | Filax | 2009 |
.bb | darken or lighten a color | This function lets you set a base color value then darken or lighten it. w/example | CloseToPerfect | 2009 |
.bmx | Multi-Colored Line | This function uses OpenGL to draw a line that fades from one color to another. | USNavyFish | 2009 |
.bb | Mimic Desktop Resolution (Requires "user32.dll") | Sets the Graphics (or Graphics3D) rresolution to the same as windows Desktop | _PJ_ | 2009 |
.bb | Color Gradient | Creates a color gradient between some colors | Krischan | 2009 |
.bb | Image Blending Functions | Some Blendings like in Photoshop | Krischan | 2009 |
.bmx | StackPixmapsPrecise & StackPixmapsFast | Combine 2 pixmaps as if drawn one atop the other. Includes color, alpha, Xflip, Yflip, rotation. | Medicine Storm | 2009 |
.bmx | Old School tunnel | graphics transformation | Jesse | 2009 |
.bb | Some 2D Colour Functions | A few hopefully useful colour manipulation routines | _PJ_ | 2009 |
.bb | Very cool rain/water efect on cam | kind of a work around for raytracing | Nate the Great | 2009 |
.bb | DrawBank | Draw image directly from bank | BlitzSupport | 2009 |
.bb | Perturbation filter | Shmoosh an image! | Yasha | 2009 |
.bb | Voronoi map | Create a tiling cellular texture | Yasha | 2009 |
.bmx | Cubic bezier curve function | Get an array of points along a bezier curve | spacerat | 2009 |
.bmx | -Please remove- | -cut- | Trader3564 | 2008 |
.bmx | Particle Text | Vectortext+particles | TWH | 2008 |
.bmx | 2D Metaballs | using Hannu Kankaanpaas method | TWH | 2008 |
.bmx | Gaussian Blur Filter | A true Gaussian blur filter | Queller | 2008 |
.bb | Pie chart code | Creates a pie chart, based on x number of values | Ross C | 2008 |
.bmx | Fade In/Out | Fade In/Out Type | TwoCorin517 | 2008 |
.bb | 2D Alpha Blending | Blends images (as originally posted by WebDext, with a bug fixed). | Ryudin | 2008 |
.bb | DrawPixmapRect() | draws a rectangular portion of a pixmap. DX only | TomToad | 2008 |
.bb | ReplaceImage | Allows you to replace certain colors in an image with other colors. | Ryudin | 2008 |
.bb | Fractual Line | Draws a rough line between xy points | TAS | 2008 |
.bb | HSL and RGB conversion | Convert from RGB to HSL and back | Yasha | 2008 |
.bmx | Zoom-to-Mousewheel routine (2D) | Zooms the playing field towards the mouse cursor's location, ala Supreme Commander and Google Maps | USNavyFish | 2008 |
.bmx | Active window handle | Get the active window handle | tonyg | 2008 |
.bb | Dot Matrix Font | A scalable font for 'Retro' projects | Andy_A | 2008 |
.bb | 2d Alpha for b3d | Alows alpha blending on images | Nate the Great | 2008 |
.bmx | Draw outlines of overlapped circles | Draw only the border of shapes made of multiple intersecting circles | Warpy | 2008 |
.bb | - | - | Pineapple | 2008 |
.bb | PixmapFilterDot3 | Convert a height image to a normal map | JoshK | 2008 |
.bb | SavePixmapBMP | Save a bitmap image file | JoshK | 2008 |
.bb | Draw with 2D pan and zoom | Some helper functions for panning and zooming around a 2d area | Warpy | 2008 |
.bmx | Container behavior | Makes position, scale & rotation relative to a container object | Kistjes | 2008 |
.bb | Transparent TGA (Load/Draw) | Load and draw TGA images with alpha channels. | Baystep Productions | 2008 |
.bmx | Image Hueing | playing around with image masks and hues | plash | 2008 |
.bmx | ARGB type | pixel to colour bytes | elyobo | 2008 |
.bmx | 2D Tile map engine | Intermediate tile map engine | Jesse | 2008 |
.bmx | Mouse Click Lines | Simple method for drawing lines with mouse clicks. | Emmett | 2008 |
.bmx | OpenGL Render2Texture (FBOs) | A small but simple solution for real r2t with opengl | klepto2 | 2008 |
.bb | 2.5D Terrain Generator | B+ GUI for Old Skool Terrain Generator | Andy_A | 2008 |
.bb | Ice/Vernis layer (b+) | Graphical layer filter (with gui) | Nebula | 2008 |
.bb | Some filters for image | Some filters for image | zoom* | 2008 |
.bb | Sand texture map generator | Sand colored (pixeled) | Nebula | 2008 |
.bb | Lens bal | Lens bal | Nebula | 2008 |
.bb | Interface maker bluegrid (b+) | spacy Windows gui | Nebula | 2008 |
.bb | 3 image effect functions | Useful image manipulation functions | Nebula | 2008 |
.bmx | vectors part 3 | ball to vector collition | Jesse | 2008 |
.bmx | vectors part 2 | Ball to line collition and deflection | Jesse | 2008 |
.bmx | vector point to line deflection | vector line and point intersection & deflection | Jesse | 2008 |
.bb | Graphics / Sprite Generator | Generate/Draw shop Items/Sprites | Nebula | 2008 |
.bmx | Interstellar Overdrive | Another simple 3D Starfield example with motion blur | tesuji | 2008 |
.bmx | Blobby Object Plasma | A plasma effect created with realtime blobby objects | ImaginaryHuman | 2007 |
.bmx | LoadPixmapPGM | Load a portable greyscale map | JoshK | 2007 |
.bmx | [Win32] Icon to Pixmap/Image | Load icons from files into TPixmap or TImage | grable | 2007 |
.bb | Texture or graphics making parts | code parts that make graphics or textures | Nebula | 2007 |
.bmx | Take Screenshot | Function to take a screenshot at the press of a key | xlsior | 2007 |
.bb | FloodFill - Really!!! | A real, working Blitz Basic Flood Fill routine. | Adam Novagen | 2007 |
.bb | Image To Icon (UPDATE) | Ford Escort's code updated to support a mask image. | Ked | 2007 |
.bb | Different Matrix 'Rain' | This is another matrix effect | boomboom | 2007 |
.bmx | - | - | Pineapple | 2007 |
.bmx | - | - | Pineapple | 2007 |
.bb | - | - | Pineapple | 2007 |
.bb | BlitzComp | Composite Blend modes | Pongo | 2007 |
.bmx | Blur a pixmap | Blurs a pixmap by a given percentage | xlsior | 2007 |
.bb | OGL bitmap font | ogl fonts from image file | Jesse | 2007 |
.bb | Convert Images to Code | This program can be used to convert any image to code, including animated images. | Petron | 2007 |
.bmx | CopyImageRect() | Copy a rectangular section of one TImage to another | TomToad | 2007 |
.bb | RC() | Not a very helpful function but... | Yo! Wazzup? | 2007 |
.bmx | Desaturation Fader | Fade a screen from color to Black-and-white, and back again | xlsior | 2007 |
.bmx | Amiga-like copper background | Generates typical amiga-like copper backgrounds | maverick69 | 2007 |
.bmx | YUV to RGB conversion | converts YUV data to pixmap | PantsOn | 2007 |
.bmx | Morphing module | Module to allow you to morph bewteen 2 pictures in realtime | PantsOn | 2007 |
.bb | A nice HSV and RGB color object | This will let you create a color object by defining HSV or RGB. :) | Ryan Burnside | 2007 |
.bb | Random & Graphics | fun with the rnd command and fun visual effects | chwaga | 2007 |
.bb | display image on desktop | loads a bmp and shows it on the desktop | b32 | 2007 |
.bmx | Guided missile trail | :) | Jesse | 2007 |
.bmx | TWindowMode | Simple Windowed mode chooser | computercoder | 2007 |
.bb | Draw Line | Draws a line using WritePixelFast | bytecode77 | 2007 |
.bb | Batch Height to Normal Converter | Batch Converter for making Normal Maps | bingman | 2007 |
.bmx | Bloom | Blur/Bloom using scaling | tonyg | 2007 |
.bmx | Add animation frame | Takes a new image and add existing loadanimimage timage | tonyg | 2007 |
.bmx | Game of Brutal Koloboks | Game reminding Crimsonland a bit, powered by smart 2D engine | Matt Merkulov | 2007 |
.bmx | StarGen | Generate a high quality HDR starfield image. | ninjarat | 2007 |
.bb | Pixel explosion effect | Good for creating explosion anim/sprites | Mr Snidesmin | 2007 |
.bmx | MirrorImage | Mirrors an image and adds a transparency gradient making it look like a real mirror. | Justus | 2007 |
.bb | Breakout Physics .. | Breakout physics good for new people | Yahfree | 2007 |
.bb | Flood fill | Simple flood fill (like QB Paint command) algorhitm example | Matt Merkulov | 2007 |
.bb | Image FX - neighbour pixels | Blur, diffusion, emboss image FX with parameters | Matt Merkulov | 2007 |
.bb | Image warping | Free image transformation - smooth transition of points | Matt Merkulov | 2007 |
.bb | Deformation FX | Image FX: Constriction, whirl and ripple | Matt Merkulov | 2007 |
.bb | Image deformation | Simple deformation with bilinear filtering | Matt Merkulov | 2007 |
.bb | Color replacement - proportions | Replacing one color with another with smooth transition between colors using proportions | Matt Merkulov | 2007 |
.bb | Color replacement - distance | Replacing one color with another with smooth transition between colors using distance from current pixel color to choosen assuming them as 3D points (r,g,b) | Matt Merkulov | 2007 |
.bb | Image color effect | Simple linear transformation of color | Matt Merkulov | 2007 |
.bb | Color2Grayscale | Turning color image into grayscale one | Matt Merkulov | 2007 |
.bb | Image color FX | Image color management procedures | Matt Merkulov | 2007 |
.bmx | Graphics Driver Import | Let the user select a graphics driver. | ninjarat | 2007 |
.bmx | SetDrawMode | Sets the polygon drawing mode to filled, outlined, or outlined by points. | rdodson41 | 2007 |
.bmx | Spherical Text | Text scroller | Jesse | 2007 |
.bb | ColourCycling | Gradually changes 1 colour to another (steps with each function call) | _PJ_ | 2007 |
.bb | Painter Inspiration | Surface generator | Nebula | 2007 |
.bmx | TDungeon | Generate perfect mazes and imperfect dungeons | impixi | 2006 |
.bb | SetRes( ) | Sets the graphics mode to the current desktop resolution! UPDATED | thelizardking | 2006 |
.bmx | Fire 2D (BlitzMax library) | Realtime fire effects. | Curtastic | 2006 |
.bmx | Dissolve Effect | Makes dissolve effect by converting the screen to tiles and then shrinking. | ninjarat | 2006 |
.bb | Fire 2D (demo) | I wanted to see how unreadable I could possibly make it. | Curtastic | 2006 |
.bb | Water 2D | Realtime water particles to play with. | Curtastic | 2006 |
.bb | Statische ruis | No Tv channel, and the rochard experience | Nebula | 2006 |
.bb | Energy / Health / Hitpoint Bar | Display graphical information | Nebula | 2006 |
.bmx | Seamless Tiles | Create a seamless tile pixmap from a source pixmap | impixi | 2006 |
.bmx | Background Image Creator | Tool for Createing Background Images for Handhelds | Markus Rauch | 2006 |
.bb | ResizeImage(img,w,h,frame) | Resizes an image with frame! | bytecode77 | 2006 |
.bmx | TileImage2 | TileImage with Scale and Rotation | agent4125 | 2006 |
.bmx | Pixmap Blur | Blur a pixmap | impixi | 2006 |
.bmx | Heightmap Toolbox V0.3.6 | Generates heightmaps using various techniques | impixi | 2006 |
.bmx | Shadows | How to draw 2D shadows | SillyPutty | 2006 |
.bb | Planet generating program | Planet generation in various projections | markcw | 2006 |
.bb | TGA with alpha | Load and draw TGA images with alpha | Andres | 2006 |
.bmx | TexturedPoly | TexturedPoly | Proger | 2006 |
.bmx | MaxGUI graphics mode chooser | Pre-game selection from available graphics modes. Can restrict options to specified resolutions, etc. and save mode choice to file. | WendellM | 2006 |
.bmx | MaxGUI: Window positioning/resizing with a canvas | Allows the user to position/resize a window by clicking on a canvas | Fabian. | 2006 |
.bmx | DX UV wrap | DX UV wrap code. | tonyg | 2006 |
.bmx | Draw Line With Mouse | Use your mouse to draw a line.. | IKG | 2006 |
.bmx | Simple Lightning for Max | Created by plotting pixels.. | IKG | 2006 |
.bb | Convert 2 Antialiased Images into single image with alpha channel | Take 2 images which have been antialiased against a white & black background and save as a single TGA image with alpha | Matty | 2006 |
.bb | Image shader | Turns images into negative, greyscale, blur, etc. | bytecode77 | 2006 |
.bmx | Catmull Rom Splines | Adaptation of Warpy's Catmull Rom Splines | ImaginaryHuman | 2006 |
.bmx | Cubic Bezier Curves | Lets you play with Bezier Curves | ImaginaryHuman | 2006 |
.bmx | Color Module | Easy conversion between rgb and hsv | fredborg | 2006 |
.bmx | Screen Capture Mod | A mod for capturing the screen/desktop | TomToad | 2006 |
.bb | Simple particle engine | Supports frames, duration and velocity | Andres | 2006 |
.bmx | Simple Rectangle Drawing | Little painting program. | IKG | 2006 |
.bb | Option Window - Messages and request user response | function creates four standard message windows - with or without buttons | Nicstt | 2006 |
.bb | zoomable clickable scrollable starfield! | zoomable clickable scrollable starfield! | Booticus | 2006 |
.bmx | Pixmap paste with mask | Pixmap.paste doesn't take mask colour into account. | tonyg | 2006 |
.bmx | Another drawimagerect | Simple drawimagerect as per bb | tonyg | 2006 |
.bmx | Getcaps | Get device capabilities | tonyg | 2006 |
.bb | full screen | doesn't use full-screen mode | mindstorms | 2006 |
.bb | TBM Images | Transparent bitmap functions (uses banks) | Andres | 2006 |
.bmx | DrawLineTrapezoid() | Draws the outline of a trapezoid. | drnmr | 2006 |
.bmx | DrawLineRect() | Draws the outline of a rectangle. | drnmr | 2006 |
.bmx | DrawTriangle() | Draws an unfilled triangle. | drnmr | 2006 |
.bb | Gradient Fill Image | Gradient Fill Image | Grey Alien | 2006 |
.bb | Blitz Plus Dirty Rects System | Blitz Plus Dirty Rects System | Grey Alien | 2006 |
.bmx | Max2D Stack | A stack similar to the OpenGL matrix/attrib stacks for Max2D's properties | N | 2006 |
.bmx | DrawPoly(), filled or unfilled | Draw filled or unfilled polygons at arbitrary locations, and with the correct scale and rotation. | Oddball | 2006 |
.bb | Vein R3 GUI | Graphical user interface designed for Vein R3 | N | 2006 |
.bb | Image to ASCII | Draws an image to another image with ASCII symbols | Andres | 2006 |
.bb | Graphical User Interface | A free GUI for everyone | Andres | 2006 |
.bb | silly patterns | silly patterns | ANIMAL | 2006 |
.bmx | RenderState.Push() + Pop() Methods | Push and pop the current render state off a stack! Saves and restores all render parameters. Scale, rotation, alpha, color, etc! | sswift | 2006 |
.bb | MISSILE COMAND | TYPE N ARRAYS | ANIMAL | 2006 |
.bb | Watch | a simple watch-animation | Mr. Bean | 2006 |
.bb | Logistic Equation Bifurcation Diagram | fractal-type explorer | markcw | 2006 |
.bb | Burning Ship Fractal | fractal explorer | markcw | 2006 |
.bb | WritePixelFast color | Converts rgba color into WritePixelFast usable format. | Subirenihil | 2006 |
.bb | Fireworks II | A program for doing fireworks. | Subirenihil | 2006 |
.bmx | Minimize / Maximize buttons | Minimize / Maximize buttons for windowed App [Non MAXGUI] | Grisu | 2006 |
.bmx | Picture Viewer with scoll and zoom | Load an image then scroll via mouse-drag (instead of using scrollbars) and zoom (with mouse wheel or right-click popup menu) | WendellM | 2005 |
.bmx | Particle Arrays | Particles using an array | bradford6 | 2005 |
.bmx | Simple screenshot function | Takes a screenshot and saves it as PNG | deps | 2005 |
.bmx | particles | very simple particles in Blitzmax (WIP) | bradford6 | 2005 |
.bmx | Bitmap font class, for use with Bitmap Font Builder | Bitmap font class | ozak | 2005 |
.bb | Bitmap font routine. | Small and modular bitmap font routine. | VP | 2005 |
.bb | Sharpen | Sharpen 2D Image | jfk EO-11110 | 2005 |
.bb | Switch Graphics3d modes | Switch resolution, colour and window modes | markcw | 2005 |
.bmx | Catmull Rom splines | A short demo showing catmull rom splines | Warpy | 2005 |
.bmx | Non Recursive FloodFill | Convertation from Snartys FloodFill Algo | klepto2 | 2005 |
.bmx | Resize image fast | How resize an image ? | Filax | 2005 |
.bb | AnimLine | Animating Line | Andres | 2005 |
.bmx | Draw Filled Ellipse Row by Row with Integer Math | Draws a filled ellipse one row at a time using integer math | ImaginaryHuman | 2005 |
.bmx | Draw Filled Circle Row by Row with Integer Math | Draws a filled circle one row at a time using integer math | ImaginaryHuman | 2005 |
.bmx | Draw Hollow Ellipse Pixel by Pixel with Integer Math | Draws a hollow/unfilled ellipse one pixel at a time with integer math | ImaginaryHuman | 2005 |
.bmx | Draw Hollow Circle Pixel by Pixel with Integer Math | Draws a hollow/unfilled circle plotting each pixel and using only integer math | ImaginaryHuman | 2005 |
.bb | Anti-alias logo onto background | Anti-alias logo onto background | Grey Alien | 2005 |
.bb | Procedeual Texture Generation | Create textures with no media | Rob Farley | 2005 |
.bmx | Besenham's LineDraw routine (integer math only) | Draw lines pixel-by-pixel with integer math | ImaginaryHuman | 2005 |
.bb | Shadow Text | Basic black shadow under text (and rectangle) | Grey Alien | 2005 |
.bb | Loading Bar | Blitz Plus Loading Bar | Grey Alien | 2005 |
.bb | Mirror Image | Several horizontal image mirroring functions | Grey Alien | 2005 |
.bb | Fast Circle | Beshenham circle using WritePixelFast | Grey Alien | 2005 |
.bmx | Fade In/Out and CrossFade library | Fade In/Out and CrossFade library | Filax | 2005 |
.bmx | fake paragraph graphics | well, makes fake paragraph graphics | Booticus | 2005 |
.bmx | Large 2D Image Object | Splits a pixmap up into multiple images and displays as a single image | tesuji | 2005 |
.bmx | Webcam-class for Windows | A small bmx class to capture pictures from a webcam into a pixmap | Mirko | 2005 |
.bb | Bump mapping | A bit slow and buggy bit still nice | Andres | 2005 |
.bb | Progress Bars | Simple Rect Progress Bars | xmlspy | 2005 |
.bmx | DrawImageRect like function | Draws a part of an image | Dreamora | 2005 |
.bmx | Heightmap Toolbox | Generates Heightmaps with varying techniques. | Booticus | 2005 |
.bb | 2d continent generator | Creates a random 2d continent | Booticus | 2005 |
.bmx | Perspective correction to Texture 10.7.2005 ! | Foto to Texture | Markus Rauch | 2005 |
.bmx | 2D Sprites with Movement and Animation scripting | Sprites that can be easily scripting to move in different paths. Paths consist of a string describing that path and the animation. | Rambo_Bill | 2005 |
.bb | Data from an Image | Create Data from an Image or Picture | Nicstt | 2005 |
.bb | Bullets with trails | shooting bullets with trails, ala Crimsonland | SillyPutty | 2005 |
.bmx | Listing Available Graphics Modes | This will retrieve all graphics modes compatible with your vide card | SillyPutty | 2005 |
.bmx | Sprite class | Sprite class | ozak | 2005 |
.bb | 5 simple overlay effects | Additive, Multiply, Difference, Lighten, Darken. | WarpZone | 2005 |
.bb | Real Maximize of B3D Window | Code to Maximize a Window | KuRiX | 2005 |
.bb | DrawCircularGradient function | Draws a greyscale gradient oval | WarpZone | 2005 |
.bb | Coordinated Flip | No more invisible Windows Popups in Fullscreen | jfk EO-11110 | 2005 |
.bb | OverlayImage | Draws "repeating"/"cycling" image | Mikle | 2005 |
.bmx | Fast 2D Blobby Objects/Metaballs in Max2D with OpenGL extras | Draws 2D metaballs/blobby objects and then manipulates the image with OpenGL calls to produce a `band` around the objects | ImaginaryHuman | 2005 |
.bmx | Fast 2D Blobby Objects/Metaballs in Max2D | How to draw blobby objects in 2D using just Max2D commands, and do it fast! | ImaginaryHuman | 2005 |
.bb | PCX loader for B+ | Load 8-bit palletted PCX images into Blitz Plus | Snarkbait | 2005 |
.bb | Mouse Follow Text | The text follows the mouse with a trail | n8r2k | 2005 |
.bb | Control Brightness and Contrast | Adjusting the screen's contrast can be difficult, here is how | Howitzer | 2005 |
.bb | Background color chooser | Changes the background color with the click of an arrow. Great for user customized games. | n8r2k | 2005 |
.bb | Edit palette in png images | How to change colors in a paletted png image without loading image in memory | Massimo32 | 2005 |
.bb | Seamless tile creator | Create seamless tiles from an image | Rob Farley | 2005 |
.bb | Background or Texture creator | Creates a neat image onscreen | n8r2k | 2005 |
.bb | Multisided geometric shapes | Draw a geometric shape of nSides | TartanTangerine (was Indiepath) | 2005 |
.bb | Dragable Image | Click and Drag An Image! | n8r2k | 2005 |
.bb | Circle Madness | Cool stuff with ovals | n8r2k | 2005 |
.bmx | Snow effect & image wave | An image wave effect along with color changing snow | Eikon | 2005 |
.bb | TypeRiter Text! | Finally i changed this! | n8r2k | 2005 |
.bb | Hyper Screen Fader | Currently Uncommented | n8r2k | 2005 |
.bb | Fast Image Resize | Utilizes 3D Renderer to resample 2D Images. 108 times faster than ResizeImage | jfk EO-11110 | 2005 |
.bb | Blitz Scrollbar Example- Updated | demonstrates how to make scrollbars in blitz (commented yay! and updated double yay!) | n8r2k | 2005 |
.bb | ScaleImageFast | This function scales an image an arbitrary amount on each axis, and is 80x faster than the default ScaleImage function in Blitz! | sswift | 2005 |
.bb | Blitz Scrollbar Example | demonstrates how to make scrollbars in blitz (not commented yet) | n8r2k | 2005 |
.bb | "Marching Ants" Selection Line | This function draws an automatically animated line of dots that move along a line from the first point to the second. | sswift | 2005 |
.bb | Transparent Background | A simple effect | pexe | 2005 |
.bb | 2D Point in Triangle | Thsi function tells you if a 2D point is in a 2D triangle | sswift | 2005 |
.bb | Take Randomness to the next leval! | Pretty and Pointless!- Update 1.02! | n8r2k | 2005 |
.bb | AnimImage Creator | puts pre-drawn frames together into one AnimImage | n8r2k | 2005 |
.bb | BlitzMax Desaturation fader | Fade a screen from color to Black-and-white, and back again | xlsior | 2005 |
.bmx | BlitzMax Fading Effects | Cross-Fade, Fade to Black, Fade To White | xlsior | 2005 |
.bb | TFont Antialias 2D font system for realtime | Antialias Font library for realtime | Pinete | 2005 |
.bb | AppTitle() | Scrolls the applet title and changes it | n8r2k | 2005 |
.bb | TextFader() | a simple textfader() | n8r2k | 2005 |
.bb | Line Overlap Circle | Check if line is overlapping circle | nawi | 2005 |
.bb | Grayscale | Turn your graphics to grayscale mode | pexe | 2005 |
.bb | Texture Popper | B+ Tool to help convert photos into textures | Shagwana | 2005 |
.bb | Matrix Effect | The effect as seen in the Matrix triology | Jeppe Nielsen | 2005 |
.bb | 2D Colour chooser | Selects from a range of 2D colours | _PJ_ | 2005 |
.bmx | . | . | EOF | 2005 |
.bmx | Setimagemask | Set the mask color of an image after it has been loaded | dynaman | 2004 |
.bmx | DrawImageBlock | Draws a portion of a TImage (frame) | N | 2004 |
.bb | FillTriangle | Draws a filled triangle to the 2D screen | TomToad | 2004 |
.bb | Pong | A quick pong example with AI that adjusts difficulty. | Jonathan Nguyen | 2004 |
.bb | 3D Lib | 4x4 matrix + 3 dim. vector | Vertex | 2004 |
.bb | 2D particle effect | Pointless but pretty :) | big10p | 2004 |
.bb | DrawTranslucidImage | draws a picture with transpareny-parameters | Kekskiller | 2004 |
.bb | Writebits/Readbits | [PLEASE MOVE TO FILE UTILITIES]Write 8 bits at a time to a data file, and read them back again | aab | 2004 |
.bb | Filled Quad | Fills quads with a certain one color | starfox | 2004 |
.bb | OIL painting | turn any image into an oil painting | PantsOn | 2004 |
.bb | Gamma Fader | Alternative RGB Fader | Mr Brine | 2004 |
.bb | 2d ReboundCollide() function | a 'Sort of ' 'homepieced' function made from imagecollides | aab | 2004 |
.bb | Faster Pixelacces | Like BlitzPlus | Vertex | 2004 |
.bb | Three-Scrollings | Three Scrolltexts in a Screen | AL90 | 2004 |
.bb | Collision2.0 - Motion based, very accurate. | Small little replacement 2d collision system. | AntonyWells | 2004 |
.bb | GenImage | A simple piece of code to generate opposite direction animations | Perturbatio | 2004 |
.bb | B+ fast pixel functions made easy! | Use the b+ fast pixel drawing operations easily. Uses sensibly structured commands to wrap the b+ LockedPixels(), LockedFormat() and LockedPitch() functions | skn3 | 2004 |
.bb | Contrast Adjuster | Change the contrast of an image | Pete Rigz | 2004 |
.bb | Create a maximized sized window. | Creates a window with the same size and position as a maximized window. | Zethrax | 2004 |
.bb | Fast Line Part deux | For non straight lines. | AntonyWells | 2004 |
.bb | Fast Line | Draws a line horizonal or vertical very quickly | Rob Farley | 2004 |
.bb | Color Functions | Functions to convert integer colors to normal RGB values and back | N | 2004 |
.bb | Draw arrow. Draw triangle functions | 2 self contained functions. Draw arrow has variable head and line size | skn3 | 2004 |
.bb | Smart ScreenShot Taker | Remembers the last screenshot taken with a data file! | Kozmi | 2004 |
.bb | Curved Text (part 2) | Added save images to data statements and restoring directly to image buffers. Simple demo included | Andy_A | 2004 |
.bb | Curved Text routine and RLE vector functions (part 1) | True curved text using RLE vector functions (not the well known sine text effect). Simple demo included. | Andy_A | 2004 |
.bb | 2D Multiple Resolution Helpers | Use these functions with Text calls or other 2D calls to position or scale things correctly in higher than 640 X 480 Resolutions. | Jeremy Alessi | 2004 |
.bb | Line function | Fairly fast Line function | Beaker | 2004 |
.bb | Fireworks | Functions and working code to generate fireworks | Ross C | 2004 |
.bb | 2D follow image/smooth waypoints | Makes an image smoothly(ish) follow waypoints | Ross C | 2004 |
.bb | transparent sprites in b+ | this make transparent sprites in b+ | ford escort | 2004 |
.bb | Textured voxel demo | A landscape rendered with voxel-like raycasting | jfk EO-11110 | 2004 |
.bb | lightning fast color replace | replace a color by another in a part of a buffer | ford escort | 2004 |
.bb | Shadow from an image | Creates a shadow from an image | aCiD2 | 2003 |
.bb | Fast color replace function (b+ only) | Replaces all instace of a color, with an alternative color | skn3 | 2003 |
.bb | Paralax Circles | Two circles moving in paralax | xlsior | 2003 |
.bb | Message Box function | Makes a small message box at the bottom of the screen with name, message, and picture | elseano | 2003 |
.bb | Draw gradiented surface! | A function which lets you draw a gradiented 2D surface between any colors! | ChrML | 2003 |
.bb | Blur Function | Blurs an image either horizonally, vertically, or both | xlsior | 2003 |
.bb | Monochrome | Converts a color image to greyscale | xlsior | 2003 |
.bb | Chiaroscuro/greyscale buffer | It's slow and useless! Render in chiaroscuro and greyscale... | BlitzSupport | 2003 |
.bb | Simple Color Fade | The Simplest Color Fade Algorithm | Techlord | 2003 |
.bb | image to icon | convert a picture in ico format | ford escort | 2003 |
.bb | Fat Functions | Useful graphics with line thickness | Andy_A | 2003 |
.bb | Mask Maker | Bitmap and Texture Masking Utility | jfk EO-11110 | 2003 |
.bb | Movement with sin & cos | Movement with sin & cos | Miss Kari | 2003 |
.bb | Simple Flakes | Snow flakes for your every day winter needs | Adam_128 | 2003 |
.bb | Fast Fading | A fading method that is pretty fast comapred to alpha blended fading in 2D | Koriolis | 2003 |
.bb | Lines around ball | Just some fun with lines and types | Bremer | 2003 |
.bb | Dot tunnel | a 3D tunnel effect in 2D | Bremer | 2003 |
.bb | FastLine | Fast line drawing in plain blitz | PRJ | 2003 |
.bb | Thumbnail Creator | Creates Thumbnail images (any size) of any loadable image file, (Includes batch convertor for directories). | -=Darkheart=- | 2003 |
.bb | Full Alpha 3D Clock in 2D | Same as 3D Clock in 2D, now Clock is wholly Transparent | Guybrushnivek | 2003 |
.bb | 3D Clock | 3D Clock in B2D | Guybrushnivek | 2003 |
.bb | 3D Clock | 3D Clock in B2D | Guybrushnivek | 2003 |
.bb | X-Y 2D Graphs | Handles 2D graphs | Oldefoxx | 2003 |
.bb | ScaleImageFast | This code is someone else's -- a fast image scaler | BlitzSupport | 2003 |
.bb | Kumppa | The Kumppa effect, as seen on the Amiga 500, twirling, zoomin, color fractal thingy... | PRJ | 2003 |
.bb | Vector Graphics Functions | Vector Graphics Functions for... Vector Graphics | SSS | 2003 |
.bb | BMPFont | Some functions for creating and using Bitmap Fonts | maverick69 | 2003 |
.bb | Smooth Marquee | Smoothly scroll messages across the screen | Rob Farley | 2003 |
.bb | PlasmaText | I think the title sez it all =) | kRUZe | 2003 |
.bb | SinusPlayer | A twisted (literally) movie playing routine :-) NJOi | kRUZe | 2003 |
.bb | Cache Map / Edge Update Scroller | Very fast tilemap scrolling at bargain CPU prices! ;) | Dr Derek Doctors | 2003 |
.bb | Simple Word Wrap | A simple function to wrap words with the Text command | WendellM | 2003 |
.bb | Screen Shatter | Explodes the screen into 2d shards | Anthony Flack | 2003 |
.bb | 2D Golf ball code | Top-down 2D Golf ball code (not optimised) | DarkNature | 2003 |
.bb | Skinnable App (dragable) | use bitmap to skin your app / click to drag window | Red | 2003 |
.bb | fade in/out image | Will fade in/out any image to any backround below, providing the backround below in static | Ross C | 2003 |
.bb | 2D fade | fade in/out in 2D graphics mode | jhocking | 2003 |
.bb | GetDesktop | Make a snapshot of users desktop | Ziltch | 2003 |
.bb | TextureQuad | Draws an image on an arbitrary quad (4-sided shape)... | BlitzSupport | 2003 |
.bb | Create seamless texture function | It works pretty good [updated] | elias_t | 2003 |
.bb | Lens Flares | Create Lens Flares | elias_t | 2003 |
.bb | Freaky Aliens Attacking! | Using cos and sin waves | cbmeeks | 2003 |
.bb | Gradient Line | gradient line | DarkEagle | 2003 |
.bb | Antialias image | Antialias image function | elias_t | 2003 |
.bb | Fast Smileys | Fast Smileys moving around | Markus Rauch | 2003 |
.bb | PointInQuad | Checks whether a point is inside a given quad | BlitzSupport | 2003 |
.bb | Quad mapping function | Map any image to any quad shape | Beaker | 2003 |
.bb | LoadAnimGif | Load animated GIF | Difference | 2003 |
.bb | Gaussian Blur | A gaussian blur function | elias_t | 2003 |
.bb | SetGfx( ) | New set graphic resolution + gui buttons | Giano | 2003 |
.bb | Simplest bullet code in the world | fire bullets and keep track of them in the most painless manner possible. Ideal for the beginner. | Rob | 2003 |
.bb | Mappy Collision, Animation and shooting demo | Mappy Exampel | Tri|Ga|De | 2003 |
.bb | 3D Maze | Tiny Raycasting Engine | jfk EO-11110 | 2003 |
.bb | Windows Colors | Gets all the Windows GUI colors | Todd | 2003 |
.bb | Read and Write pixel functions | Takes the mystery out of the ARGB values | Rob Farley | 2003 |
.bb | Gradient Rect | As the command says... | Snarty | 2003 |
.bb | ReadImageInfo() | Retrieve width, height, depth and alpha from a image file without loading it. | Marcelo | 2003 |
.bb | Emboss | Bumpmapping ? | Vertex | 2002 |
.bb | Emboss | Bumpmapping ? | Vertex | 2002 |
.bb | fast fading of 2d or 3d screen | quick screen fade, VERY fast yet very cheated :) | Tracer | 2002 |
.bb | some win graphics | win graphics | Otus | 2002 |
.bb | Line With Width | Draws a line with the desired width | semar | 2002 |
.bb | lightning function | the best lightning function of all! | claudio | 2002 |
.bb | Wiping transition | Wipes FrontBuffer to reveal BackBuffer | Neo Genesis10 | 2002 |
.bb | Snake Code | An implementation of Snake in Blitz. Might prove helpful to someone. | Klapster | 2002 |
.bb | Unique fonts | Use any font in your game | Rob | 2002 |
.bb | Liquid Fun + Reflections | With speedup help from SunTeam | djr2cool | 2002 |
.bb | Liquid Fun | Drag you mouse through some liquid | djr2cool | 2002 |
.bb | Delete Me | Delete me | Unknown User | 2002 |
.bb | The Perfect Sign | Sin Wave Plot..VERY FAST | Richard Betson | 2002 |
.bb | 3D Circle function | 2D circle plane for Blitz3D | Ziltch | 2002 |
.bb | Plot a circle | A sexy Beshenham circle drawing algo :) | Shagwana | 2002 |
.bb | LSystem Fractals | Simple implementation of LSystem fractals | MuffinRemnant | 2002 |
.bb | 3D Engine | Simple 3D engine with linear texturemapping (for Blitz 2D) | jfk EO-11110 | 2002 |
.bb | 2D Alpha Blending (as an include file) | An includable 2D alpha blender (Modified July 2003) | Sunteam Software | 2002 |
.bb | Rounded Rectangles | Works very similar to the Rect() function but draws hollow, beveled rectangles instead. | Glitch01 | 2002 |
.bb | ImageToBank, BankToImage functions | A simple example of loading from and storing images in banks | Perturbatio | 2002 |
.bb | rolling sin wave chequered flag | makes a nice (not too realitic) chequered flag effect | DarkNature | 2002 |
.bb | Explode! | Explodes images into gravity-affected particles... | BlitzSupport | 2002 |
.bb | Negative | Create a negative of an image | MuffinRemnant | 2002 |
.bb | Tree of Pythagoras | Tree of Pythagoras Blitz rewrite | matt! | 2002 |
.bb | Small Fast Easy Flood Fill | fills over the color of the starting spot | Curtastic | 2002 |
.bb | BevelRect | Beveled version of the Rect command | King Dave | 2002 |
.bb | GetRGB | Returns an RGB colour code for the red/green/blue components and back again | Skully | 2002 |
.bb | Bezier Function | Draw a bezier curve | wedoe | 2002 |
.bb | Martin Process | Just a nice fractal pattern | BlitzSupport | 2002 |
.bb | Blur Image | One way to blur an image. | Richard Betson | 2002 |
.bb | Half-Bright Images | fastest way to draw transparent shadows in 2D | Klaas | 2002 |
.bb | Plasma | Used for several FX. Seamless Animation | jfk EO-11110 | 2002 |
.bb | Dissolver | infinite buffer-to-buffer wipe transitions | Beaker | 2002 |
.bb | antialias/blend | anti-alias/blend sorta like dpaint had.. | smitty | 2002 |
.bb | Polygon | Draws Triangles and Quads | skidracer | 2002 |
.bb | FONT MAKER | AUTOMATICALLY Create Nice Looking Bitmapped Fonts | John Pickford | 2002 |
.bb | gfxMode | Sets the requested mode and color bit | Doclar1 | 2002 |
.bb | Oily water waves | Waves like the ones inside a bottle with water and oil | wedoe | 2002 |
.bb | BBThugha | A quick 2d trippy graphics thingy | johnpeat | 2002 |
.bb | Fast Grid Draw | draw a grid quickly | Warpy | 2002 |
.bb | Fast Flood Fill (ProPixel Code) | Flood fill code not using a stack. (ProPixel Code) | Snarty | 2002 |
.bb | Snarty Line (ProPixel Code) | Improvement on the Bresham Line Drawing algo (For Blitz). | Snarty | 2002 |
.bb | SinusBobs | 1280 moving sinus-blitter-objects | Death | 2002 |
.bb | EXTREMELY FAST FADER... | EXTREMELY FAST FADER... | Kostik | 2002 |
.bb | Rebounding balls | Example of ball rebounding angles | UKAndrewC | 2002 |
.bb | AlphaBlit | Yet another way to alpha blit. | WebDext | 2002 |
.bb | Text box WRAP | A text box, multi color support, acts as a LIST or text | skn3 | 2002 |
.bb | Anti-aliased line | Draws an anti-aliased line from (x1,y1) to (x2,y2) | MikeK | 2002 |
.bb | PNG exporter DLL | Exports an image in memory as a PNG file | Beaker | 2002 |
.bb | 2D Image Transition | Fade from Pic A to Pic B | jfk EO-11110 | 2002 |
.bb | Screen Fade | Screen fade to any RGB | Nigel Brown | 2002 |
.bb | Automatic 2D collision response | Makes a second image move when a first image bumps into it | BlitzSupport | 2002 |
.bb | alpha_engine v.6 | Uses banks to precalc an image for alphablending | ascii | 2002 |
.bb | 16-bit Image Correction | Get rid of those ugly 16-bit rendered blues in 2D | Myke-P | 2002 |
.bb | TileWiper V1.2 | Optimizes any tileset... | Popstar | 2002 |
.bb | BlurPix | Blurs pixels into colorful mess | Matty B | 2002 |
.bb | Flame Anim | Create a flame animation | Matty B | 2002 |
.bb | The real Mask-color ! | Using BB to read the maskcolor of sprites etc.... | wedoe | 2002 |
.bb | Star field | Basic 3d Stars | Matty B | 2001 |
.bb | WinXP styled menus in BlitzBasic! | This include allows to create Windows XP© styled menus in your BB application | Ratchet | 2001 |
.bb | FadeBlock | Fader/Brighten function, changes selected area of any buffer or image | Seven | 2001 |
.bb | Bezier Curves v1.2 | Simple recursive bezier curve draw function | Entity | 2001 |
.bb | Simple Projectile Motion | Simple example of Projectile Motion | NobodyInParticular | 2001 |
.bb | Image wrapping | a little Image wrapping routine | duncki | 2001 |
.bb | Mad Scientist lightning function! | Raise the dead or electrocute your mates. | Rob | 2001 |
.bb | Rotate Image | Takes an image and creates a new image containing 72 frames of the old image rotated at 5 degree intervals. | Captain Darius | 2001 |
.bb | Blitz3D speed timing done in 2D (castle demo stuff in 2D) | Automatic game timing for 2D | Rob | 2001 |
.bb | Texture Fill | At last, a texture fill routine! | EOF | 2001 |
.bb | B2D-->B3D | Convert 2D code to 3D accellerated 2D | John Pickford | 2001 |
.bb | 2D movement timing via deltatime | Move things smoothly no matter the framerate | Rob | 2001 |
.bb | Image Processing Functions | W.I.P. of a set of PSP-style Image Processing Functions | Myke-P | 2001 |
.bb | BBGadTools (GUI) V1.3 | GUI Update | AL90 | 2001 |
.bb | Save Screenshot | Saves a snapshot of the current display | Murilo | 2001 |
.bb | Display_IsWindowed | Checks whether running in windowed mode or in full screen | Entity | 2001 |
.bb | RefreshRate | Returns the current monitor refresh rate. | Teddyfles | 2001 |
.bb | Fast Copy/Flip Image | Fast way to Flip/Copy image using CopyRect. Faster then Scale Image! | Richard Betson | 2001 |
.bb | flood fill | non recursive flood fill routine | smitty | 2001 |
.bb | Stereo View | Combine 2 images to create a 3rd image with depth | EOF | 2001 |
.bb | Auto-set graphics mode | Automatically sets up a comaptible graphics setting and saves it. | Neo Genesis10 | 2001 |
.bb | Fade | Fades the screen to black | skidracer | 2001 |
.bb | DrawAlphaImage | DrawImage command with alpha channel | skidracer | 2001 |
.bb | Lens effect | Circular lens effect over whatever's on-screen | BlitzSupport | 2001 |
.bb | Real RGB | Weird results with GetColor? Not what you expect? | BlitzSupport | 2001 |