Code archives/Audio/PlaySound (better)
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By using a sound's x and y coordinates, this function pans the sound, and decreases the volume the further away it is from the middle of the screen. There is also a 'spread' variable that controls the volume 'dropoff'... Also, it changes the pitch of the sound to make each sound a little different from the past one. The distance formula is needed, so it's added as well. *I am also Frostbyte for everyone at blitzcodebase.co.uk, so I'm not stealing! | |||||
Function PlaySoundBetter(sound:TSound,soundx:Int,soundy:Int,originx:Int,originy:Int,volspread:Float) Local channel:TChannel Local volume:Float Local panvalue:Float channel:TChannel = AllocChannel() ' allocate a channel volume# = (1 - ((GetDistance(originx,originy,soundx,soundy) * (1 - volspread#)) / 100)) panvalue# = (2 * ((soundx / GraphicsWidth())) - 1) If panvalue# < -1 panvalue# = -1 If panvalue# > 1 panvalue# = 1 SetChannelRate(channel:TChannel,Rnd(.8,1.2)) ' make each sound original SetChannelVolume(channel:TChannel,volume#) SetChannelPan(channel:TChannel,panvalue#) If volume# > 0 PlaySound(sound:TSound,channel:TChannel) ' play sound End Function Function GetDistance:Float(x1#,y1#,x2#,y2#) Return(Sqr(((x2 - x1) * (x2 - x1)) + ((y2 - y1) * (y2 - y1)))) End Function |
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