Code archives/Algorithms/Object and Handle with Entities
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Example on how to use object and handle to hold unlimited data about entities with very low lookup time. | |||||
; Example on how to use object and handle ; to hold unlimited data about entities with ; very low lookup time. ; By Rob Cummings Graphics3D 640,480,0,2 Type info Field name$,a,b,c,stuff,mass#,physics,etc End Type ;create a ball and some related information. a.info=New info a\name$="bowling ball" a\mass#=0.9 ball=CreateSphere() NameEntity ball,Handle(a) ; the type handle held within the entity name. ;now all you do is grab the entity using any of Blitz's own commands. ;This could be LinePicks, Collisions And so forth. ;uncomment for a proper example within a collision framework ;ent = EntityCollided(bat,collisiontype_ball) ent=ball ; test If ent a.info = Object.info(EntityName(ent)) ; quickly retrieve source type Print a\name$ Print a\mass# EndIf |
Comments
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Another option is to use a Array of Types. Ideal for managing types with a specified collection amount and provides faster access than using Object/Handle. |
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I prefer the 1st solution! Great! |
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Techlord's 2nd infohandle solution didn't work out and always Retrieves type 2. Are we supposed to iterate through each infohandle? Could you finish your line of thought please? Basically- Ent had no connection to infohandle at the end of the program. |
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