Code archives/3D Graphics - Misc/Max Mirror
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Not sure exactly where the actual "mirror" glitch in export/import is, (possibly LoaderMatrix ?) but this seems to fix it. I've also noticed that .X files often have their textures reversed too... | |||||
; ; ; Max Mirror ; ; (c) Braneloc, Feb 2003 ; Fixes "mirror" errors with objects ; ; Contact Details: ; Braneloc@mirex.demon.co.uk ; ; Function max_mirror(mesh) ;# for some reason, either 3D Studio Max or Blitz messes with ;# the coordinates, textures, flips or mirrors them, whatever. ;# This fixes it. ScaleMesh mesh,1,1,-1 FlipMesh mesh For s=1 To CountSurfaces(mesh) surf=GetSurface(mesh,s) For n=0 To CountVertices(surf)-1 u#=VertexU(surf,n) v#=VertexV(surf,n) VertexTexCoords surf,n,u,1-v Next Next End Function |
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