Code archives/3D Graphics - Misc/Unreal style portal effect
This code has been declared by its author to be Public Domain code.
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This gives you a brief demo of how to do the Unreal portal effect in Blitz Please include my name in the credits if you use this effect. Replace the image with any image you have :) | |||||
; ; PortalTest.bb - Copyright ©2002 EdzUp ; Coded by Ed Upton ; Graphics3D 640,480,16,2 SetBuffer BackBuffer() Global camera = CreateCamera() ;standard camera CameraRange Camera, .1, 9999 MoveEntity camera, 0, 0, -2.5 Global Portal = CreateCube() ;this is the portal mesh (could be a plane etc Global PortalTexture = CreateTexture( 256, 256 ) ;portal texture Global PortalCamera = CreateCamera() ;this is the camera that is placed where the CameraViewport PortalCamera, 0, 0, 256, 256 ;portal is PositionEntity PortalCamera, -100, -1000, -100 Global Room = CreateCube() ;this is a test room to put portal camera into ScaleEntity Room, -14, -14, -14 PositionEntity Room, -100, -1000, -100 Global Tex = LoadTexture( "Images\advert1.png" ) ;basic texture could be any image :) EntityTexture Room, Tex Global temp=CreateImage( 256, 256 ) ;temp image (camera image) Global Angle# = 0 AmbientLight 255,255,255 ;MAIN LOOP While Not KeyDown(1) RenderPortal( Portal ) ;special function to render the portal If KeyDown(203)=1 Then Angle# = Angle# -1 ;left and right cursor to turn camera If KeyDown(205)=1 Then Angle# = Angle# +1 PositionEntity Camera, 0, 0, 0 RotateEntity Camera, 0, Angle#, 0 MoveEntity Camera, 0, 0, -2.5 RotateEntity PortalCamera, 0, Angle#, 180 ;rotate portal camera to what player should see UpdateWorld RenderWorld Text 0, 0, "Portal demo - Copyright ©2002 EdzUp" Text 0,20, "Please include my name in credits if you use this effect in your game" Text 0,80, "Use left and right cursor to rotate camera" Flip Wend End Function RenderPortal( Entity ) ;Render portal texture HideEntity Camera ;hide camera ShowEntity PortalCamera ;show portal camera UpdateWorld RenderWorld CopyRect 0, 0, 256, 256, 0, 0, BackBuffer(), TextureBuffer( PortalTexture ) EntityTexture Entity, PortalTexture, 0, 0 ;Retexture entity with new texture ShowEntity Camera ;show player camera HideEntity PortalCamera ;hide portal camera Cls ;clear back buffer End Function |
Comments
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you should include the pic that excintuates the program. thanks for the support, make sure to put name in credits . |
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Can you copyright code that copies an effect from a serious title that does have copyright? lol |
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From the top of the page: This code has been declared by its author to be Public Domain code. |
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From inside the code: Copyright ©2002 EdzUp and it was just a joke anyway. |
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