Code archives/3D Graphics - Misc/RotateMeshRecursive
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Function RotateMeshRecursive(m,p#,y#,r#) ;In Blitz the Function RotateMesh rotate only the first mesh from a entity ;This Function rotate all Meshes from a entity with childs If m=0 Then Return ;Rotate Mesh entity/childs/childs/childs/... RotateMesh m,p#,y#,r# Local co=CountChildren(m) Local i Local x=0 If co > 0 Then For i=1 To co RotateMeshRecursive GetChild(m,i),p#,y#,r# Next EndIf End Function |
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