Code archives/3D Graphics - Misc/defaultTextureEntity
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A simple routine that add a squared texture to any mesh Sometimes I need a mesh for test (sphere, cylinder , box ecc..) and want to show better than an empty white mesh. Ok just call defaultTextureEntity(mesh) and will be texturized examples... s = createSphere() defaultTextureEntity(s, 255,0,0, 0,0,255) ; red and blue c = createCone() defaultTextureEntity(s) | |||||
Function defaultTextureEntity(mesh, colr1=32,colg1=128,colb1=192, colr2=255,colg2=255,colb2=160) tex=CreateTexture( 64,64 ) ScaleTexture tex,.125,.125 SetBuffer TextureBuffer( tex ) Color colr1,colg1,colb1:Rect 32,0,32,32:Rect 0,32,32,32 Color colr2,colg2,colb2:Rect 0,0,32,32:Rect 32,32,32,32 SetBuffer BackBuffer() Color 255,255,255 EntityTexture mesh,tex FreeTexture tex End Function |
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