Code archives/3D Graphics - Misc/Dynamic Shadows

This code has been declared by its author to be Public Domain code.

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Dynamic Shadows by jfk EO-111102002
An approach to dynamic Realtime-rendered Shadows.

You can download the whole Demo:
norc_shade1.zip

It will looks like this:


Some tiny bugs are still inside...of course.
Source see Download Adress above.

Comments

EmerGki2005
Very Good!


puki2005
"jfk", Is this the orginal code?

ps. don't forget the terrain stuff you are doing for me.


Svenart2005
looks good to me. This could be very useful...


jfk EO-111102005
puki - terrain stuff for you? Must be my evil twin then :P

This is the "original" code, kind of. This method is using a "towel" that is object oriented. So every character would need it's towel. I have published an other terrain shadow code, some week ago that is camera oriented. It doesn't care how much entities are on the map, it simply casts shadows for a towel that is always just in front of the camera. See here:
http://www.blitzbasic.com/codearcs/codearcs.php?code=1462


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