Code archives/3D Graphics - Misc/shows the hierarchy of a model.
This code has been declared by its author to be Public Domain code.
Download source code
| |||||
Useful to check things are as they should be. This function and it's style is often useful for other things, such as making absolutely sure you're recursing through all child entities. A mistake some people make is forgetting children can have children. | |||||
;directory view of hierarchy ;check your DebugLog After calling - by Rob Cummings Global tab ; makes debuglog output more readible (tabbing). Graphics3D 640,480,16,2 mesh=LoadAnimMesh("mesh.3ds") xtree(mesh) End Function xtree(ent) tab=tab+4 For i=1 To CountChildren(ent) child=GetChild(ent,i) name$=EntityName(child) DebugLog String(" ",tab)+child+" "+name xtree(child) Next tab=tab-4 End Function |
Comments
None.
Code Archives Forum