Code archives/3D Graphics - Misc/3d starfield/spacedust/snow/rain sim
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err... have fun! use mouse.... etc... :) | |||||
;Quick Unlimited Starfield/Space debris/rain/snow example ;Rob Cummings Global daddy Global numstars = 200 Global fardistance = 1000 Graphics3D 640,480,16,2 camera=CreateCamera() CameraRange camera,1,fardistance ;heirarchy to hold a starfield system daddy=CreatePivot() For i=1 To numstars temp=CreateSprite() EntityAutoFade temp,fardistance/4,fardistance/2 PositionEntity temp,Rnd(-fardistance,fardistance),Rnd(-fardistance,fardistance),Rnd(-fardistance,fardistance) EntityParent temp,daddy Next While Not KeyHit(1) ;rotations mxspd#=MouseXSpeed() myspd#=MouseYSpeed() MoveMouse GraphicsWidth()/2,GraphicsHeight()/2 ;movement If MouseDown(1) vel#=vel#+0.1 EndIf vel=vel/1.05 ; dampen movement ;apply to camera TurnEntity camera,myspd#,-mxspd#,0 MoveEntity camera,0,0,vel# ;calculate starfield/debris For i=1 To CountChildren(daddy) child=GetChild(daddy,i) If EntityDistance(child,camera)>fardistance PositionEntity child,EntityX(camera),EntityY(camera),EntityZ(camera) RotateEntity child,EntityPitch(camera),EntityYaw(camera),0 MoveEntity child,Rnd(-500,500),Rnd(-500,500),fardistance/2 EndIf Next UpdateWorld RenderWorld Flip Wend End |
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