Code archives/3D Graphics - Misc/Point an Entity at x,y,z
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I'm darn sure this is the fastest method. | |||||
;=========================== ;Point Entity at x,y,z ;=========================== Function Point_Entity(entity,x#,y#,z#) xdiff# = EntityX(entity)-x# ydiff# = EntityY(entity)-y# zdiff# = EntityZ(entity)-z# dist#=Sqr#((xdiff#*xdiff#)+(zdiff#*zdiff#)) pitch# = ATan2(ydiff#,dist#) yaw# = ATan2(xdiff#,-zdiff#) RotateEntity entity,pitch#,yaw#,0 End Function ;=========================== |
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